John O'Neill

John O'Neill Email and Phone Number

Chief Juggling Officer @ Dark Unicorn Games
Chapel Hill, NC, US
John O'Neill's Location
Raleigh-Durham-Chapel Hill Area, United States, United States
John O'Neill's Contact Details

John O'Neill personal email

n/a

John O'Neill phone numbers

About John O'Neill

Passionate technology-focused entrepreneur with over 25 years in video games and enterprise applications. Development history includes solutions in serious games that utilize gaming technology for non-gaming purposes, as well as traditional entertainment game development on PC, mobile, console, VR/AR/XR.Specialties: Software development across multiple platforms, genres, and markets, business development and professional relationship management, consulting and advising to help small businesses survive in the changing landscape of the game industry. Working with generative AI and Unity Muse to accelerate the prototyping of game development. XR and AR specialist in emerging trends with a focus on gaming technology. Public speaker and presenter of technical content to both technical and non-technical audiences.

John O'Neill's Current Company Details
Dark Unicorn Games

Dark Unicorn Games

View
Chief Juggling Officer
Chapel Hill, NC, US
Employees:
3
John O'Neill Work Experience Details
  • Dark Unicorn Games
    Chief Juggling Officer
    Dark Unicorn Games
    Chapel Hill, Nc, Us
  • Spark Plug Games
    Founder And Lead Programmer
    Spark Plug Games Jan 2008 - Present
    Cary, North Carolina, Us
    Founder and primary developer on serious games solutions for enterprise and educational clients. Actively design and develop game products for deployment on mobile, console, Steam, and XR headsets using the Unity game engine.
  • Unity
    Senior Software Engineer
    Unity Apr 2022 - Present
    San Francisco, Us
    Member of the team of consultants at Accelerate Solutions - Games, where I advise development groups how to make great games using Unity. Working with generative AI and Unity Muse to accelerate the prototyping of game development and expand the nascent world of AI tools.
  • Dark Unicorn Games
    Chief Juggling Officer
    Dark Unicorn Games Mar 2016 - Present
    Dark Unicorn Games was established by a group of game industry veterans with the goal of making games that are small in scale but big on fun. Games in which the creators have creative control, toensure that our high-quality standards are met. Games that are inclusive, bridging the gap of geekdom, expanding the army of young gamers our world so desperately needs.
  • Triangle Division
    Solution Architect
    Triangle Division Jun 2015 - Present
    Providing consulting services for companies who need to utilize gaming technology for non-gaming purposes. Develop turnkey solutions for clients and present to organization or customers in public facing events.
  • Varjo
    Solutions Engineer
    Varjo Apr 2020 - Apr 2022
    Helsinki, Southern Finland, Fi
    Solutions expert in mixed reality, providing a conduit between internal development team expertise and clients in the aerospace, training, and medical industries. Active developer using Unity and Unreal with client projects to maximize XR functionality in multiple industries from medical and interactive media to aerospace and flight training.
  • North Carolina State University
    Adjunct Instructor - Computer Science
    North Carolina State University Aug 2021 - Dec 2021
    Raleigh, North Carolina, Us
    Adjunct instructor teaching a special topics course for the Fall 2021 semester. The purpose of this course is to familiarize students with the exciting and ubiquitous changes that occur in the game industry as it applies to the technology developed and applied in the entertainment sector as well as the greater enterprise market. Game technology has matured from beyond the early beginnings of being a hobbyist industry building for itself to a universal foundation for all industries.I like to provide humor, lightheartedness, and topics that are relatable to my audience when I am teaching. I have given lectures to thousands of people at conferences (Game Developers Conference, ComicCon, DragonCon) as well as webinars on topics from new business development in the videogame industry as well as enterprise virtual reality. I have found energy in sharing and relating to those who want to learn what I am offering, and I am always willing to share that knowledge.
  • Tobii Ab
    Technical Evangelist
    Tobii Ab Mar 2017 - Jan 2020
    Stockholm, Stockholm County, Se
    Technical and business relationships manager for world-wide clients in the field of PC gaming, VR gaming, and XR enterprise application development.
  • Bit Planet Games
    Senior Technical Consultant
    Bit Planet Games Feb 2016 - May 2018
    Senior Unity developer working on Ultrawings VR experience for Oculus and Sony VR headsets.
  • Vicious Cycle Software, Inc.
    Director Of Business Development, Vicious Engine
    Vicious Cycle Software, Inc. Oct 2006 - Jan 2008
    Responsible for managing the Vicious Engine brand by building and maintaining strategic partnerships, organizing trade shows, managing relationships with publishers, clients and manufacturers, driving internal focus for our VE efforts, pursuing potential license sales, and directing marketing and PR efforts.
  • Synopsys, Inc.
    Sr. R&D Engineer
    Synopsys, Inc. Oct 2004 - Oct 2006
    Sunnyvale, California, Us
    Software developer responsible for designing new solutions to support 10+ year old product in active production. Implemented a fully-automated MySQL database backend for distributed product support, designed to store transaction data from multiple clients during execution. Designed and implemented new commands to write standard EDA output formats (GDSII, OASIS). Recommended best practices for coding maintenance and integrated new C++ libraries into the legacy code stream. Served as point-of-contact for threading, software engineering, testing methodologies, and coding best practices.
  • Vicious Cycle Software, Inc.
    Sr. Software Engineer
    Vicious Cycle Software, Inc. Feb 2002 - Oct 2004
    Software engineer responsible for code development of video games based on Windows, PS2, Xbox, and GameCube.
  • Installshield Software, Ltd
    Consulting Manager, Emea
    Installshield Software, Ltd 2000 - 2002
    Managed team of five consultants, including day-to-day operations, client relationship management and needs assessment, financial tracking and forecasting. Supervised consultant technical training and programming-skills development. Developed service offerings for European market.
  • Trilogy Software
    Installation Consultant
    Trilogy Software 1998 - 2000
    Austin, Tx, Us
  • Microprose
    Senior Software Engineer
    Microprose 1994 - 1998
    Paterson , Nsw, Au
    Programmer on the following game teams:Colonization (Windows, Mac)CivNet (Windows)Civilization 2 (Windows)Civilization 2 Multiplayer Gold Edition (PC-Windows)Xcom: Interceptor (PC)

John O'Neill Skills

Game Development Video Games Software Development Game Design Mobile Games C++ Unity3d Gameplay Android Ios Development Project Management Mobile Devices Casual Games Strategic Partnerships Artificial Intelligence Mobile Applications Social Games Mobile Game Development Software Engineering Objective C User Interface Design Monetization Game Mechanics Xbox 360 Online Gaming Perforce Technical Design Agile Project Management General Awesomeness Iphone Actionscript User Interface Gaming Ps3 Mmo Cross Platform Development Tablet Game Development Ios Distributed Systems Flash Eye Tracking

John O'Neill Education Details

  • North Carolina State University
    North Carolina State University
    Computer Science

Frequently Asked Questions about John O'Neill

What company does John O'Neill work for?

John O'Neill works for Dark Unicorn Games

What is John O'Neill's role at the current company?

John O'Neill's current role is Chief Juggling Officer.

What is John O'Neill's email address?

John O'Neill's email address is jo****@****mes.com

What is John O'Neill's direct phone number?

John O'Neill's direct phone number is +191972*****

What schools did John O'Neill attend?

John O'Neill attended North Carolina State University.

What are some of John O'Neill's interests?

John O'Neill has interest in Helping Others To Do The Same, Having Fun.

What skills is John O'Neill known for?

John O'Neill has skills like Game Development, Video Games, Software Development, Game Design, Mobile Games, C++, Unity3d, Gameplay, Android, Ios Development, Project Management, Mobile Devices.

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