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John O'Neill Email & Phone Number

Chief Juggling Officer at Dark Unicorn Games
Location: Raleigh-Durham-Chapel Hill Area, United States, United States 15 work roles 1 school
1 work email found @darkunicorngames.com 2 phones found area 919 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email j****@darkunicorngames.com
Direct phone (919) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Chief Juggling Officer
Location
Raleigh-Durham-Chapel Hill Area, United States, United States
Company size

Who is John O'Neill? Overview

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Quick answer

John O'Neill is listed as Chief Juggling Officer at Dark Unicorn Games, a company with 3 employees, based in Raleigh-Durham-Chapel Hill Area, United States, United States. AeroLeads shows a work email signal at darkunicorngames.com, phone signal with area code 919, and a matched LinkedIn profile for John O'Neill.

John O'Neill previously worked as Founder and Lead Programmer at Spark Plug Games and Senior Software Engineer at Unity. John O'Neill holds Bs, Computer Science from North Carolina State University.

Company email context

Email format at Dark Unicorn Games

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{first}@darkunicorngames.com
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AeroLeads found 1 current-domain work email signal for John O'Neill. Compare company email patterns before reaching out.

Profile bio

About John O'Neill

Passionate technology-focused entrepreneur with over 25 years in video games and enterprise applications. Development history includes solutions in serious games that utilize gaming technology for non-gaming purposes, as well as traditional entertainment game development on PC, mobile, console, VR/AR/XR.Specialties: Software development across multiple platforms, genres, and markets, business development and professional relationship management, consulting and advising to help small businesses survive in the changing landscape of the game industry. Working with generative AI and Unity Muse to accelerate the prototyping of game development. XR and AR specialist in emerging trends with a focus on gaming technology. Public speaker and presenter of technical content to both technical and non-technical audiences.

Listed skills include Game Development, Video Games, Software Development, Game Design, and 37 others.

Current workplace

John O'Neill's current company

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Dark Unicorn Games
Dark Unicorn Games
Chief Juggling Officer
Chapel Hill, NC, US
Employees
3
AeroLeads page
15 roles · 32 years

John O'Neill work experience

A career timeline built from the work history available for this profile.

Founder And Lead Programmer

Current

Cary, North Carolina, US

Founder and primary developer on serious games solutions for enterprise and educational clients. Actively design and develop game products for deployment on mobile, console, Steam, and XR headsets using the Unity game engine.

Jan 2008 - Present

Senior Software Engineer

Current

San Francisco, US

Member of the team of consultants at Accelerate Solutions - Games, where I advise development groups how to make great games using Unity. Working with generative AI and Unity Muse to accelerate the prototyping of game development and expand the nascent world of AI tools.

Apr 2022 - Present

Chief Juggling Officer

Current

Dark Unicorn Games was established by a group of game industry veterans with the goal of making games that are small in scale but big on fun. Games in which the creators have creative control, toensure that our high-quality standards are met. Games that are inclusive, bridging the gap of geekdom, expanding the army of young gamers our world so desperately.

Mar 2016 - Present

Solution Architect

Current

Providing consulting services for companies who need to utilize gaming technology for non-gaming purposes. Develop turnkey solutions for clients and present to organization or customers in public facing events.

Jun 2015 - Present

Solutions Engineer

Helsinki, Southern Finland, FI

Solutions expert in mixed reality, providing a conduit between internal development team expertise and clients in the aerospace, training, and medical industries. Active developer using Unity and Unreal with client projects to maximize XR functionality in multiple industries from medical and interactive media to aerospace and flight training.

Apr 2020 - Apr 2022

Adjunct Instructor - Computer Science

Raleigh, North Carolina, US

Adjunct instructor teaching a special topics course for the Fall 2021 semester. The purpose of this course is to familiarize students with the exciting and ubiquitous changes that occur in the game industry as it applies to the technology developed and applied in the entertainment sector as well as the greater enterprise market. Game technology has matured.

Aug 2021 - Dec 2021

Technical Evangelist

Stockholm, Stockholm County, SE

Technical and business relationships manager for world-wide clients in the field of PC gaming, VR gaming, and XR enterprise application development.

Mar 2017 - Jan 2020

Senior Technical Consultant

Bit Planet Games

Senior Unity developer working on Ultrawings VR experience for Oculus and Sony VR headsets.

Feb 2016 - May 2018

Director Of Business Development, Vicious Engine

Vicious Cycle Software, Inc.

Responsible for managing the Vicious Engine brand by building and maintaining strategic partnerships, organizing trade shows, managing relationships with publishers, clients and manufacturers, driving internal focus for our VE efforts, pursuing potential license sales, and directing marketing and PR efforts.

Oct 2006 - Jan 2008

Sr. R&D Engineer

Sunnyvale, California, US

Software developer responsible for designing new solutions to support 10+ year old product in active production. Implemented a fully-automated MySQL database backend for distributed product support, designed to store transaction data from multiple clients during execution. Designed and implemented new commands to write standard EDA output formats (GDSII.

Oct 2004 - Oct 2006

Sr. Software Engineer

Vicious Cycle Software, Inc.

Software engineer responsible for code development of video games based on Windows, PS2, Xbox, and GameCube.

Feb 2002 - Oct 2004

Consulting Manager, Emea

Installshield Software, Ltd

Managed team of five consultants, including day-to-day operations, client relationship management and needs assessment, financial tracking and forecasting. Supervised consultant technical training and programming-skills development. Developed service offerings for European market.

2000 - 2002 ~2 yrs

Senior Software Engineer

Paterson, NSW, AU

Programmer on the following game teams:Colonization (Windows, Mac)CivNet (Windows)Civilization 2 (Windows)Civilization 2 Multiplayer Gold Edition (PC-Windows)Xcom: Interceptor (PC)

1994 - 1998 ~4 yrs
1 education record

John O'Neill education

  • North Carolina State University
    North Carolina State University
    Computer Science
FAQ

Frequently asked questions about John O'Neill

Quick answers generated from the profile data available on this page.

What company does John O'Neill work for?

John O'Neill works for Dark Unicorn Games.

What is John O'Neill's role at Dark Unicorn Games?

John O'Neill is listed as Chief Juggling Officer at Dark Unicorn Games.

What is John O'Neill's email address?

AeroLeads has found 1 work email signal at @darkunicorngames.com for John O'Neill at Dark Unicorn Games.

What is John O'Neill's phone number?

AeroLeads has found 2 phone signal(s) with area code 919 for John O'Neill at Dark Unicorn Games.

Where is John O'Neill based?

John O'Neill is based in Raleigh-Durham-Chapel Hill Area, United States, United States while working with Dark Unicorn Games.

What companies has John O'Neill worked for?

John O'Neill has worked for Dark Unicorn Games, Spark Plug Games, Unity, Triangle Division, and Varjo.

How can I contact John O'Neill?

You can use AeroLeads to view verified contact signals for John O'Neill at Dark Unicorn Games, including work email, phone, and LinkedIn data when available.

What schools did John O'Neill attend?

John O'Neill holds Bs, Computer Science from North Carolina State University.

What skills is John O'Neill known for?

John O'Neill is listed with skills including Game Development, Video Games, Software Development, Game Design, Mobile Games, C++, Unity3D, and Gameplay.

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