Jon Horsley work email
- Valid
- Valid
- Valid
Jon Horsley personal email
- Valid
- Valid
Driven and accomplished leader with experience building and managing high-performing development studios and teams. Proven record of delivering successful AAA titles across diverse platforms and genres. Expertise spans staffing, development pipelines, schedule and budget management, and stakeholder collaboration. Enthusiastic about fostering creative environments and driving innovation.
-
FounderUnannounced Startup Aug 2023 - PresentLeading the development of a new and innovative venture. -
Head Of DevelopmentTake-Two Interactive Feb 2019 - Mar 2022New York, Ny, UsPart of initial founding team at 31st Union to create an ambitious and inspired new IP for Take-Two Interactive.Handled all aspects of development, operations and IT. Mounted strategies to scale the company domestically and internationally. -
Director Of Product DevelopmentActivision Blizzard May 2016 - Oct 2018Santa Monica, California, UsLed a cross-functional development team in the creation of Call of Duty: WWII at Sledgehammer Games.Call of Duty: WWII was the best-selling console game in 2017. -
Vice President Of Production North America / AsiaElectronic Arts Jun 2007 - Jun 2013Redwood City, Ca, UsResponsible for all aspects of production from packaged goods to Facebook deployment.Paved the way for organizational success by collaborating with marketing, sales and production team on over 75 SKUs, all of which had to be brought to market in multiple languages, platforms, regions and distribution chains.Titles:AC/DC Live: Rock Band (Harmonix/MTV/EAP)Alice: Madness Returns (Spicy Horse/EAP)The Beatles: Rock Band (Harmonix/MTV/EAP)Brütal Legend (Double Fine Productions/EAP)DeathSpank (Hothead Games/EAP)Fuse (Insomniac Games/EAP)Green Day: Rock Band (Harmonix/EAP)Kingdoms of Amalur: Reckoning (38 Studios/EAP)Left 4 Dead (Valve/EAP)The Orange Box (Valve/EAP)Outernauts (Insomniac Games/EAP)Portal 2 (Valve/EAP)Rock Band 1 (Harmonix/MTV/EAP)Rock Band 2 (Harmonix/MTV/EAP)Rock Band 3 (Harmonix/MTV/EAP)Shadows of the Damned (Grasshopper Manufacturer/EAP)Shank (Klei Entertainment/EAP)Shank 2 (Klei Entertainment/EAP)Titanfall (Respawn Entertainment/EAP)Warp (Trapdoor/EAP) -
Executive ProducerElectronic Arts Sep 1997 - May 2005Redwood City, Ca, UsResponsible for managing large internal and external teams across multiples studios and companies, creating an annual revenue stream of $100M+. Pioneered EA’s foray into first person shooters on consoles, developing and producing best-selling James Bond titles. At the time, EA had no technology or team capable of developing games for the large first-person shooter market.Also spearheaded the successful turnaround of EA’s golf franchise. Integrated a host of features and technology, essentially moved it away from 2D “postcard” golf game to a full 3D where you can fly the ball. A huge difference and it eventually set the standard and became the #1 golf game.Instrumental in procuring The Simpsons and The Godfather licenses and developing pre-production assets for those franchises. Titles:James Bond 007: Agent Under FireJames Bond 007: NightfireJames Bond 007: The World is Not EnoughTiger Woods 99 PGA Tour GolfThe Simpsons (prototype) -
Vice President Product DevelopmentCrystal Dynamics Oct 1992 - Sep 1997San Mateo, Ca, UsShaped SKU plan, staffing and technical strategies. Designed or co-designed several of the early games, finally ended up responsible for all of product development. Member of management team that led the company’s transition from publisher to developer.Titles:Blazing DragonsLegacy of Kain: Soul ReaverOff-World InterceptorSamurai ShodownSlam 'N Jam BasketballSolar EclipseTotal Eclipse3D Baseball -
ProducerElectronic Arts (Ea) Jan 1988 - Oct 1992Redwood City, Ca, UsAttached to EA’s first EA Sports releases for golf and basketball. Worked with the first internal teams, as well as our established external groups.Titles:Bard’s Tale IIBard’s Tale IIIBudokan: The Martial SpiritJordan vs Bird: One on OneKings of the BeachLakers versus Celtics and the NBA PlayoffsMarble MadnessMars SagaPGA Tour GolfSkate or Die 2: The Search for Double TroubleSkate or Die: Tour de ThrashSki or DieStarflightSwords of TwilightThe ImmortalZany Golf4-D Boxing
Jon Horsley Skills
Jon Horsley Education Details
-
Washington State UniversityEnglish Major / Business Minor -
Stanford UniversityExecutive Mba
Frequently Asked Questions about Jon Horsley
What company does Jon Horsley work for?
Jon Horsley works for Unannounced Startup
What is Jon Horsley's role at the current company?
Jon Horsley's current role is Founder.
What is Jon Horsley's email address?
Jon Horsley's email address is jo****@****ion.com
What is Jon Horsley's direct phone number?
Jon Horsley's direct phone number is +141572*****
What schools did Jon Horsley attend?
Jon Horsley attended Washington State University, Stanford University.
What skills is Jon Horsley known for?
Jon Horsley has skills like Video Games, Game Development, Social Games, Mobile Games, Game Design, Casual Games, Computer Games, Online Gaming, Xbox 360, Console, Ps3, Multiplayer.
Who are Jon Horsley's colleagues?
Jon Horsley's colleagues are The-Hung Quach, Zachery Ashton.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial