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Jonathan Hurtado Email & Phone Number

Senior Tools Engineer at Turtle Rock Studios
Location: Ontario, California, United States 11 work roles 2 schools
1 work email found @turtlerockstudios.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@turtlerockstudios.com
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Current company
Role
Senior Tools Engineer
Location
Ontario, California, United States

Who is Jonathan Hurtado? Overview

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Quick answer

Jonathan Hurtado is listed as Senior Tools Engineer at Turtle Rock Studios, based in Ontario, California, United States. AeroLeads shows a work email signal at turtlerockstudios.com and a matched LinkedIn profile for Jonathan Hurtado.

Jonathan Hurtado previously worked as Tools Engineer at Turtle Rock Studios and Software Engineer at Nexon Oc. Jonathan Hurtado holds Ms, Computer Science from Digipen Institute Of Technology.

Company email context

Email format at Turtle Rock Studios

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{first}.{last}@turtlerockstudios.com
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AeroLeads found 1 current-domain work email signal for Jonathan Hurtado. Compare company email patterns before reaching out.

Profile bio

About Jonathan Hurtado

Game DeveloperSpecialties: Proficient in C++Prior Experience with Python, JSON, C#, C, Perl, PHP, MySQL, Ruby, HTML5, CSS, ActionScript3, DirectX, HLSL, and Nintendo DS SDK

Listed skills include Game Development, C++, Python, C, and 8 others.

Current workplace

Jonathan Hurtado's current company

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Turtle Rock Studios
Turtle Rock Studios
Senior Tools Engineer
AeroLeads page
11 roles

Jonathan Hurtado work experience

A career timeline built from the work history available for this profile.

Software Engineer

Nexon Oc

● Developed a log parser system that generated daily customized reports and automatically createdJIRA tickets based on rules defined in JSON configuration files.● Created an automated continuous integration pipeline in Jenkins with Groovy and Python.● Designed, developed, and tested new features, items, and abilities for an unannounced game projectmade in the Unreal Engine.● Created and configured data tables that permitted designers to update and test Unreal Engine objectsand features without needing coding changes.● Coordinated with designers and artists to finalize requirements of new feature requests.

Apr 2019 - Aug 2020

Software Engineer Ii

San Mateo, Ca, Us

* Worked on Rise of the Tomb Raider and The Avengers Project* Redesigned and refactored inventory system to expand its functionality and address implementation issues.* Adapted the offline single-player Rise of the Tomb Raider Endurance mode to work as an online cooperative experience.* Created a timeline system that stored player milestones and saved the player’s best run into a MongoDB system for leaderboard comparison.* Developed new metrics and improved existing ones to answer customer questions regarding our game’s performance and stats.* Programmed new gameplay mechanics and provided a system that permitted designers to control them.* Created a MapReduce tool that processed metrics to display a heatmap texture over terrain in an in-game editor.

Jul 2016 - Feb 2019

Software Engineer I

San Mateo, Ca, Us

* Worked on Lara Croft & The Temple of Osiris* Resolved data serialization bugs that affected the syncing of character animation and projectiles for networked entities.* Adapted gameplay systems originally designed for an offline single-player experience, such as menu states and health tracking, to work in an online multiplayer environment.* Created a UI widget that communicated an online player’s networked state to other players.

Jan 2014 - Jul 2016

Network Programmer

Rockstar Games

• Worked on Grand Theft Auto V.• Modified Wireshark's C source code to create custom network debugging tool for decrypting packet captures.• Generated performance reports from server logs to identify network optimizations.• Took ownership of maintenance and generation of unit tests.• Provided development support during the launches of Grand Theft Auto V and Grand Theft Auto Online.• Performed optimizations on a GeoIP importing tool that significantly reduced its execution time.

Oct 2012 - Oct 2013

Contract Associate Engineer

Us

• Worked on City of Heroes MMO.• Developed system that conducted real-time metrics analysis and optimized log searching of City of Heroes data.• Performed gameplay bugs fixes such as resolving problems with incorrect mission waypoints and improving attack behaviors of player pets.• Improved reliability of internal tools such as the client crash reporting system and test client launcher.

Aug 2011 - Aug 2012

C++ Instructor @ Singapore Campus

Redmond, Wa, Us

• Taught C++ to continuing education students.• Tutored students in C++ at Academic Support Center.• Provided ActionScript help to high-school students for their Flash game projects.

Feb 2011 - Apr 2011

Website Administrator & Developer For Cuny Collaborative Programs

New York, Ny, Us

Developed and administrated various websites for CUNY Collaborative Programs.College Now - http://collegenow.cuny.eduSchool Support Organization - http://schoolsupport.cuny.eduEarly College - http://earlycollege.cuny.eduNew York Science & Engineering Fair - http://collegenow.cuny.edu/sciencefairAlso provided support for:Middle Grades Initiative - http://mgi.cuny.edu

Mar 2004 - Aug 2008

Web Consultant

Us

• Redesigned and maintained websites.• Created status reports on website traffic trends.

Aug 2003 - Mar 2005

Title Specifications Online Project - Web Programmer

New York City Department Of Citywide Adminstrative Services

• Built a Java/Oracle intranet application that searches for the City’s Job Title Specifications.• Constructed requirement analysis by meeting with consumers and establishing business needs.• Designed Java Servlets/JSP/Javabeans architecture after assessing requirement analysis.• Ran usability studies and wrote test scripts to improve interface.

Dec 2001 - Apr 2003
2 education records

Jonathan Hurtado education

Ms, Computer Science

Digipen Institute Of Technology

Bachelor Of Arts - Ba, Computer Science

New York University
FAQ

Frequently asked questions about Jonathan Hurtado

Quick answers generated from the profile data available on this page.

What company does Jonathan Hurtado work for?

Jonathan Hurtado works for Turtle Rock Studios.

What is Jonathan Hurtado's role at Turtle Rock Studios?

Jonathan Hurtado is listed as Senior Tools Engineer at Turtle Rock Studios.

What is Jonathan Hurtado's email address?

AeroLeads has found 1 work email signal at @turtlerockstudios.com for Jonathan Hurtado at Turtle Rock Studios.

Where is Jonathan Hurtado based?

Jonathan Hurtado is based in Ontario, California, United States while working with Turtle Rock Studios.

What companies has Jonathan Hurtado worked for?

Jonathan Hurtado has worked for Turtle Rock Studios, Nexon Oc, Crystal Dynamics, Rockstar Games, and Paragon Studios.

How can I contact Jonathan Hurtado?

You can use AeroLeads to view verified contact signals for Jonathan Hurtado at Turtle Rock Studios, including work email, phone, and LinkedIn data when available.

What schools did Jonathan Hurtado attend?

Jonathan Hurtado holds Ms, Computer Science from Digipen Institute Of Technology.

What skills is Jonathan Hurtado known for?

Jonathan Hurtado is listed with skills including Game Development, C++, Python, C, Perforce, Visual Studio, C#, and Game Programming.

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