Jon Johnson
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Jon Johnson Email & Phone Number

Global Production Manager at Capcom (Aspiring Game Director / Creative Director) at Capcom
Location: Greater Vancouver Metropolitan Area, Canada 6 work roles 4 schools
2 phones found area 604 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Current company
Role
Global Production Manager at Capcom (Aspiring Game Director / Creative Director)
Location
Greater Vancouver Metropolitan Area, Canada

Who is Jon Johnson? Overview

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Jon Johnson is listed as Global Production Manager at Capcom (Aspiring Game Director / Creative Director) at Capcom, based in Greater Vancouver Metropolitan Area, Canada. AeroLeads shows phone signal with area code 604 and a matched LinkedIn profile for Jon Johnson.

Jon Johnson previously worked as Global Production Manager at Capcom and Quality Assurance Engineer at Cygames. Jon Johnson holds Bachelor’S Degree, Business Administration, Operations Management from Beedie School Of Business At Simon Fraser University.

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Capcom

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Profile bio

About Jon Johnson

Keys To My Projects' Success: Teamwork Skills: • Engaged and passionate leader with refined cross-cultural communication and team-management skillsProject Management Skills: • Goal-driven; a forte for task, schedule, risk, budget, and overall project quality managementIT / Analytical Skills:• A highly analytical, critical-thinker whom is confident in using data-driven methodologies for decision making• Continuously exploring new technologies and tools to drive innovation, improve quality/efficiency, and maintain competitive advantages

Listed skills include Microsoft Office, Time Management, Project Management, Teamwork, and 19 others.

Current workplace

Jon Johnson's current company

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Capcom
Capcom
Global Production Manager at Capcom (Aspiring Game Director / Creative Director)
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6 roles

Jon Johnson work experience

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Global Production Manager

Current

Osaka, Jp

----------------------------------Accomplishments:----------------------------------★Responsible for managing over $2,500,000 worth of asset-production contracts for various projects, including Monster Hunter titles, TEPPEN, and other unannounced titles.★Successfully managed production-related outsourcing and scheduling tasks for TEPPEN through multiple unforeseeable high-stress periods (Multiple COVID-19 waves, Ransomware Cyber-attack, etc.)★Confidently working and engaging in highly-technical discussions with cross-functional teams each with unique skill-sets/backgrounds. Ex. managerial (directors, producers), development (programmers), and creative teams (content planners, 2D/3D artists, UI/UX designers, 2D/3D animators)★Demonstrating abilities to communicate clearly and professionally within the lead-speaker role for various internal team meetings/discussions, external-facing meetings, and contract negotiation settings (In both English and Japanese)----------------------------------Key Responsibilities:----------------------------------・Directly providing game-development-related project-management and outsourcing support for internal & external teams, including budget assessment, as well as quality, cost, work-hours/resources management.・Use of accumulated game-production experience, industry knowledge, and business skills in order to optimize and stream-line the asset-creation / game-production process for various creative teams (2D art design, 3D modeling, animation creation, environment design, character rigging, motion capture, etc.).・Actively involved with contract negotiations, project-schedule management, perceived risk management, and game-production milestone monitoring practices.・Providing communication "bridging" support as an interpreter and translator for internal development teams and external partners in both English and Japanese, to facilitate the production of high-quality assets and highly-successful projects / Capcom IP.

Jul 2020 - Present

Quality Assurance Engineer

Jp

----------------------------------Accomplishments:----------------------------------★An integral team-member of the bug-free and on-time launches of "Dragon Quest Monsters: Super Light" 's major content updates (v5.0.0, v6.0.0, and v7.0.0), which have resulted in an increase in total download count of 12.75% on average over each 6-month post-launch period. (23,750,000➡25,750,000➡29,500,000➡34,000,000)★Thorough quality assurance testing of freshly-developed game binaries for "Dragon Quest Monsters: Super Light" (published by SQUARE ENIX Co.,Ltd) on Android and iOS platforms. Specific areas of testing include new game modes/systems, menu/GUI additions, story-mode and multiplayer additions.----------------------------------Key Responsibilities:----------------------------------・Binary data checks via .csv, .ini data, and .log data to ensure that planned character, event, and dialog data (amongst other features) are functioning as intended by Planners, Scenario Writers, Art Directors, Producers, and Project Managers.・Providing ongoing support to the event-team for event-related debugging tasks involving monster data, item/equipment data, story and event-specific quests, gacha system updates, statistic/parameter balancing, and skill/ability testing, amongst other areas.・Support ticket creation, status-monitoring, and back-log/debug schedule management via Redmine, as well as team-member communications through daily scrum (sprint) meetings and digitally via Slack (all conducted in Japanese).・An active participant in schedule-management decisions for current and upcoming debug/quality assurance checks in the project pipeline, as well as new feature and risk-management meetings.

Mar 2018 - Jul 2020

Marketing Coordinator

Langley City, Bc, Ca

----------------------------------Accomplishments:----------------------------------★Successfully managed the renewal of the company website and online booking system by assembling a team of freelance web-designers/developers (4) and delivering the project on-time and on-budget.★Uncovered a previously overlooked target market segment: mobile users, through the use of digital analytics and trend forecasting, which resulted in an estimated 51% increase in prospective clients. This discovery has now also led to the creation and implementation of a secondary marketing plan alongside of The Bootcamp Effect's traditional marketing strategy.★Increased "Goal Visibility" of online platforms and digital marketing strategies by implementing lead-generation, sign-up, and retention rate tracking measures★Improved brand visibility by introducing a YouTube channel into the marketing mix, generating approximately 7,000 views from the company’s target market demographic. Also took the initiative to shoot video clips and produce various promotional trailers. ★Directly assisted the CEO with the continuous improvement of marketing and operations strategies.----------------------------------Key Responsibilities:----------------------------------・General Marketing Strategy Optimization & Lead Development・Digital Marketing Management (On-page and Written Content SEO Management, Keyword Research, Competition Analysis, Monetization Strategy Development)・Social Media Management (Facebook, Twitter, Youtube)・Email Campaign Management (Mailchimp)・Graphic Design (Member Before & After Transformations, Logos, T-Shirts, Misc. Blog Images)・Promotion Design & Management (ex. Event Flyers, T-Shirts, Contest Management)Additional Misc. Tasks:・Greeting and Assisting Clients With Their Questions and Concerns・General Website Maintenance (Wordpress Back-end Management)・Video Capturing, Editing, and Production for Business Trailers

Jan 2016 - Feb 2017

Release Manager

Osaka, Osaka, Jp

----------------------------------Accomplishments:----------------------------------• Took the initiative to optimize the project release process by developing and implementing a new Scrum-Agile-based estimation model which provides estimations of milestone (sprint) tasks and project completion dates; this model is now used by default for all newly acquired IP’s. • Coordination of titles throughout the publishing process: Content Acquisition -> QA Testing -> Localization -> Release Asset Management -> Sales & Marketing -> Live Support.• Lead Producer for $5.5 million "Bloodstained: Ritual of the Night" Kickstarter podcast series.• Actively worked with the Chief Executive Officer, Director of Publishing, and Team Leader to identify and improve inefficiencies within several departments; submitted a 12-page business process analysis report to the Chief Executive Officer which has since aided in fixing many of the issues.• Increased web-platform visibility by roughly 50% through the use of web-analytics, Google Keyword research and optimization, and SEO-restructuring tools and techniques.----------------------------------Key Responsibilities:----------------------------------・Setting and managing release schedules for all titles. This includes helping to schedule product localization, QA testing, and marketing milestones.・Assembly and management of all game and marketing assets (game files, preview trailers, concept artwork, screenshots, etc.), and the creation of store pages for titles published via the Sony PlayStation Network, Steam, PLAYISM, Apple iTunes Store, and Google Play Store.・Communicating sales trends and key performance indicators (KPI) for our titles with the Finance Department and Director of Publishing to optimize sales projections and support content acquisition decisions.・Overseeing 3rd party publisher relations (i.e. Sony Computer Entertainment [NA&EU], Nintendo, Steam, Apple, Android, etc.) for our published content.

Apr 2015 - Sep 2015

Administrative Assistant

Langley City, Bc, Ca

----------------------------------Accomplishments:----------------------------------• Streamlined the check-in system at the front desk by working with the CEO to implement a paperless, iPad application-based sign-in platform which drastically reduced check-in time for each client while also increasing overall client satisfaction.• Was the driving force behind an increase of client-metric-tracking via the newly implemented check-in system; trend analysis was able to be run on various variables tracked when clients checked in (frequency of visits, common time-slots, weight, overall progress, etc.) and is now continuously being used to improve the efficiency of our instructed classes as well as marketing campaigns.----------------------------------Key Responsibilities:----------------------------------・Documentation and Management of Retail Purchases, Membership Payment Scheduling, and EFT Payment Consolidations.・Filing of Various Paperwork for New, Returning, and Past Clients.・Coordinating Client Referrals and New Member Consultations.・Ongoing Updating and Monitoring of the Status of Leads and Their Location in the Sales Funnel.・Email Campaign Management (Mailchimp)・Event Management/CoordinationAdditional Misc. Tasks:・General Website Maintenance (Wordpress Back-end Management)・Event Flyer & Graphic Design (Before & After Transformation Images, Logos, Blog Images)・Video Capturing, Editing, and Production for Business Trailers

Jun 2013 - Sep 2014

Sales Associate

Calgary, Alberta, Ca

----------------------------------Accomplishments:----------------------------------• Exceeded sales targets and improved the overall customer experience simultaneously by successfully generating product interest and attracting customers, determining each customer’s unique needs, suggesting relevant products to address their needs, and properly closing each sale.・Freed up additional time for the Store Manager by voluntarily taking on the responsibility for training new sales associates within the Footwear Department on multiple occasions.----------------------------------Key Responsibilities:----------------------------------・To acquire a high-level of product knowledge for carried goods, and to actively apply it in order to deliver a great shopping experience for your customers.・Maintaining store appearance, and ensuring product price-tag accuracy・Actively monitoring suspicious customers, and making certain that loss prevention policies are thoroughly followed.

Nov 2007 - Jun 2011
4 education records

Jon Johnson education

Bachelor’S Degree, Business Administration, Operations Management

Beedie School Of Business At Simon Fraser University

Certificate Of Completion, Study In Kyoto Program (Business Track), Business Administration, Management And Operations

Ritsumeikan University

Bachelor Of Arts - Ba (Unfinished), Psychology

Kwantlen Polytechnic University

Education record

Fraser Heights Secondary School
FAQ

Frequently asked questions about Jon Johnson

Quick answers generated from the profile data available on this page.

What company does Jon Johnson work for?

Jon Johnson works for Capcom.

What is Jon Johnson's role at Capcom?

Jon Johnson is listed as Global Production Manager at Capcom (Aspiring Game Director / Creative Director) at Capcom.

What is Jon Johnson's phone number?

AeroLeads has found 2 phone signal(s) with area code 604 for Jon Johnson at Capcom.

Where is Jon Johnson based?

Jon Johnson is based in Greater Vancouver Metropolitan Area, Canada while working with Capcom.

What companies has Jon Johnson worked for?

Jon Johnson has worked for Capcom, Cygames, Befit, Active Gaming Media, and Sport Chek.

How can I contact Jon Johnson?

You can use AeroLeads to view verified contact signals for Jon Johnson at Capcom, including work email, phone, and LinkedIn data when available.

What schools did Jon Johnson attend?

Jon Johnson holds Bachelor’S Degree, Business Administration, Operations Management from Beedie School Of Business At Simon Fraser University.

What skills is Jon Johnson known for?

Jon Johnson is listed with skills including Microsoft Office, Time Management, Project Management, Teamwork, Leadership, Public Speaking, Seo, and Market Research.

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