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Jon Mcevoy Email & Phone Number

CTO at Brain Jar Games at Brain Jar Games
Location: San Francisco Bay Area, United States, United States 13 work roles 1 school
2 phones found area 650 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Direct phone (650) ***-****
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Current company
Role
CTO at Brain Jar Games
Location
San Francisco Bay Area, United States, United States

Who is Jon Mcevoy? Overview

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Quick answer

Jon Mcevoy is listed as CTO at Brain Jar Games at Brain Jar Games, based in San Francisco Bay Area, United States, United States. AeroLeads shows phone signal with area code 650 and a matched LinkedIn profile for Jon Mcevoy.

Jon Mcevoy previously worked as CTO at Brain Jar Games and VP of Engineering at Manticore Games Inc.. Jon Mcevoy holds B.S., Computer Science, Physics from University Of California, Davis.

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Email format at Brain Jar Games

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Brain Jar Games

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Profile bio

About Jon Mcevoy

I am a motivated leader and programmer who loves the challenge of creating entertaining games while building exceptional teams.As a leader, my primary goal is to unlock the full potential of my teams: both as individuals and as a cohesive group. Many times this is as straightforward as giving clear goals, expectations, and a little guidance, then getting out of the way. Other times it means finding compromise across departments, navigating personalities, or refining product designs. I prefer to be inquisitive - asking the right question at the right time can build consensus faster than any other method.My technical background covers a broad range of tools used in game development and operations, particularly online games and services. The list is long and includes several proprietary engines, but the headlines are: C++, C#, Unreal Engine, Azure/GCP/AWS, Kubernetes, and pretty much all the other typical game development tools (Perforce, JIRA, etc). I've written and architected code all over the tech stack: UI, animation, gameplay, networking, security, databases, server reliability, patching, and more.I strive to follow the most difficult problems and find elegant solutions. I'm always teaching and learning, and find nothing more rewarding than watching the success of individuals or teams I've played a part in guiding. I tell my teams to make decisions with intent instead of passively moving forward with the default, though this is often easier said than done.Making entertaining, impactful experiences is incredibly rewarding and I'm thrilled I've been able to do that so far as a career.

Listed skills include Game Development, Perforce, Gameplay, Mmo, and 13 others.

Current workplace

Jon Mcevoy's current company

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Brain Jar Games
Brain Jar Games
CTO at Brain Jar Games
AeroLeads page
13 roles

Jon Mcevoy work experience

A career timeline built from the work history available for this profile.

Vp Of Engineering

San Mateo, CA, US

  • Head of engineering and technology at Manticore, driving the Core Platform to the next stage of its evolution.
  • Managed the engineering org, with responsibilities including gameplay, performance, platform, web, and infrastructure
  • Guided engineering culture to build stable, adaptable technology while maintaining startup culture and drive
  • Advised and informed the rest of the executive team
  • Expanded the engineering team via outreach and recruiting paired with a fair, rigorous interview process
  • Implemented and adjusted lightweight but effective process that directs engineers to move in the right direction while giving them the room to excel
Feb 2022 - Jan 2024

Lead Engineer (Backend)

San Mateo, CA, US

  • Took over leadership of the backend team at Manticore, with responsibilities including infrastructure, scaling, game systems, live operations, and internal tools.
  • Managed the team of 4-8 engineers
  • Grew the team as needed, refining our interview and onboarding processes
  • Created dashboards to monitor key platform metrics including those relevant to gameplay, business, and performance
  • Instituted post-mortem process after outages to better understand root causes, ultimately leading to better visibility and stability
  • Started our on call system, which integrated into our alerting and metrics systems, to automatically notify engineers during possible outages or anomalous data, 24/7
Aug 2019 - Jan 2022

Lead Engineer (Client)

San Mateo, CA, US

  • Worked on a small team to write foundational systems for the Core Platform. Core is built on top of Unreal Engine, allowing anyone to create their own visually impressive multiplayer games.
  • Serialization and versioning
  • Integrated Lua editor improvements and hooks
  • User interface architecture, tools, and framework
  • Critical editor systems such as commands to support undo/redo
Jun 2018 - Jul 2019

Lead Engineer

San Mateo, CA, US

  • Managed the product engineering team on Vainglory, with responsibilities including hiring, scheduling, performance, and code quality.
  • Made contributions to code including a redesign of the architecture for UI, a simple and effective data model and event system, and a generic inventory system including a transactional backend
  • Led the team through large feature work with complex requirements and tight schedules
Jan 2017 - Jun 2018

Lead Engineer, Trove

Trion Worlds, Inc
  • Member of the team that initially prototyped several games, eventually leading to Trove
  • Helped build the Trove engine from the ground up to support massively multiplayer worlds that are voxel based, destructible, procedurally generated, and efficiently serializable
  • Hired and managed Trove engineering team up to 6 through beta, launch, and into live production
  • Created and maintained master schedule for Trove feature launches
  • Wrote initial engine systems with a focus on expandability, maintainability, and optimization including abstraction layers for network and data serialization, player interaction systems, synchronized client/server.
  • Optimized server and network performance by reducing latency spikes due to TCP retransmission, removing redundant compression, and intelligently serializing network data
Nov 2014 - Jan 2017

Lead Server Engineer, Rift

Trion Worlds, Inc
  • Prepared Rift server infrastructure to scale for Storm Legion, our first expansion
  • Optimized the use of our bare metal servers to support more users and to free hardware for other projects without degrading service for players
  • Wrote system that allowed players to automatically transfer characters across shards, involving moving data between separate relational databases in a fail safe way that would prevent possibility of duplication bugs or.
Nov 2012 - Oct 2014

Senior Software Engineer

Trion Worlds, Inc
  • Worked on Rift before and after launch, extending systems including combat, abilities, animation and graphics
  • Part of the international expansion team to bring Rift to South Korea and China
Dec 2009 - Oct 2012

Student Technician

Davis, California, US

Network development: redesigned and helped install new network system for all usersOpenBSD firewall configuration and maintenanceWindows 2003 Server maintenanceHelpdesk support for 20+ career staff and 100+ students

May 2005 - Jan 2007

Undergraduate Lab Assistant

Davis, California, US

Set up lab experiments for undergraduate physics classesResponsible for repairing lab equipment if problems arose during lab sections

Mar 2004 - Apr 2005
1 education record

Jon Mcevoy education

  • University Of California, Davis
    University Of California, Davis
    Physics
FAQ

Frequently asked questions about Jon Mcevoy

Quick answers generated from the profile data available on this page.

What company does Jon Mcevoy work for?

Jon Mcevoy works for Brain Jar Games.

What is Jon Mcevoy's role at Brain Jar Games?

Jon Mcevoy is listed as CTO at Brain Jar Games at Brain Jar Games.

What is Jon Mcevoy's phone number?

AeroLeads has found 2 phone signal(s) with area code 650 for Jon Mcevoy at Brain Jar Games.

Where is Jon Mcevoy based?

Jon Mcevoy is based in San Francisco Bay Area, United States, United States while working with Brain Jar Games.

What companies has Jon Mcevoy worked for?

Jon Mcevoy has worked for Brain Jar Games, Manticore Games Inc., Super Evil Megacorp, Trion Worlds, Inc, and Redbana Us Corp.

How can I contact Jon Mcevoy?

You can use AeroLeads to view verified contact signals for Jon Mcevoy at Brain Jar Games, including work email, phone, and LinkedIn data when available.

What schools did Jon Mcevoy attend?

Jon Mcevoy holds B.S., Computer Science, Physics from University Of California, Davis.

What skills is Jon Mcevoy known for?

Jon Mcevoy is listed with skills including Game Development, Perforce, Gameplay, Mmo, Game Design, Video Games, Computer Games, and Game Programming.

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