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Jonathan Morin Email & Phone Number

Lead Engineer at Illumix at Illumix
Location: United States, United States, United States 18 work roles 2 schools
1 work email found @illumix.com 4 phones found area 408, 801, and 800 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email j****@illumix.com
Direct phone (408) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead Engineer at Illumix
Location
United States, United States, United States

Who is Jonathan Morin? Overview

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Quick answer

Jonathan Morin is listed as Lead Engineer at Illumix at Illumix, based in United States, United States, United States. AeroLeads shows a work email signal at illumix.com, phone signal with area code 408, 801, 800, and a matched LinkedIn profile for Jonathan Morin.

Jonathan Morin previously worked as Lead Engineer at Illumix and Lead Mobile Developer at Doterra International Llc. Jonathan Morin holds Computer Science from San José State University.

Company email context

Email format at Illumix

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{first}@illumix.com
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AeroLeads found 1 current-domain work email signal for Jonathan Morin. Compare company email patterns before reaching out.

Profile bio

About Jonathan Morin

Jonathan is a Lead Engineer at Illumix, a company that creates immersive and interactive AR games for mobile devices. He has over 8 years of experience in developing and architecting mobile applications, with a focus on AR functionality and performance.Jonathan is passionate about leveraging technology to entertain and enhance user experiences, and specializes in game development, AR/VR, and mobile applications.

Listed skills include Mobile Applications, Mobile Devices, Objective C, Iphone, and 45 others.

Current workplace

Jonathan Morin's current company

Company context helps verify the profile and gives searchers a useful next step.

Illumix
Illumix
Lead Engineer at Illumix
AeroLeads page
18 roles

Jonathan Morin work experience

A career timeline built from the work history available for this profile.

Lead Engineer

Current

Anywhere USA, US

  • Lead developer for the Five Nights at Freddy's AR mobile game
  • Concentrating on AR functionality for the company
  • Tech: Unity, C#
Aug 2020 - Present

Lead Mobile Developer

Pleasant Grove, UT, US

  • iOS development and architecture
  • Android development
  • Tech: Xcode, Swift; Android Studio, Kotlin
Jul 2020 - Aug 2020

Senior Lead Ios Developer

San Francisco, California, US

  • iOS development and architecture for various systems in the SoFi app; specifically the Invest vertical (lead iOS engineer for the Crypto release)
  • Mentored a team of 4 engineers
  • Tech: Xcode, Swift
Apr 2018 - May 2020

Principal Developer / Architect

Dodeca Studios
  • Developed a Hololens demo for an Aerospace company, which was shown at various industry shows to great reviews for the quality
  • Developed a Magic Leap demo for IoT in Emergency Services, which made it through multiple rounds in a Magic Leap sponsored competition
  • Tech: Unity, C#
Jun 2016 - May 2020

Director Of Engineering - Ios

American Fork, UT, US

  • Responsible for the development of the iOS Domo App
  • Worked with other Directors and teams to help facilitate the creation of new features / functionality in the Domo App
  • Managed all tasks and releases for the team, utilizing JIRA
  • Led a team of 8 engineers
  • Tech: Xcode, Swift
Jul 2017 - Apr 2018

Vp Of Mobile (Architect/Developer)

Stringify (Startup)
  • Successfully architected and developed the award winning Stringify iOS and Android mobile IoT apps, from ideation to release.
  • Worked with my counter part on the back-end in the creation of the IoT platform technologies used in the mobile applications.
  • Built the mobile team from myself to a team of 4 engineers
  • Company acquired by Comcast
  • Tech: Xamarin, C#
Oct 2014 - Jul 2017

Lead Mobile Developer/Architect (Contractor)

Txtsmarter (Startup)
  • Created a working Android demo
  • This company was a transitional phase, as I was asked to help out a friend for a few months.
  • Tech: Xamarin, C#
Jul 2014 - Oct 2014

Lead Mobile Developer/Architect (Contractor)

Dots Communications, Inc. (Startup)
  • Created a working iOS demo
  • This position was short lived, due to the companies inability to deliver the fundamental requirements (health insurance) which were promised when hired.
  • Tech: Xamarin, C#
Mar 2014 - Jul 2014

Lead Mobile Developer/Architect

Hopto (Startup)
  • Re-architected the iOS code base and mentored the engineering team on how to create maintainable and manageable code.
  • Successfully released multiple versions of the hopTo iPad app
  • Led a team of 4 mobile engineers
  • Tech: Xcode, Objective-C
Oct 2013 - Mar 2014

Lead Mobile Developer/Architect

New York, NY, US

  • Built a team of engineers to create prototypes which were presented up to the C-Level management at Chase. Our job was to create prototypes for UI/UX on mobile and web, as well as research new technologies; be it.
  • Led a team of 2 engineers (mobile and web)
  • Tech: Xcode, Objective-C
Mar 2012 - Oct 2013

Principle Developer/Owner

Jam Igames
  • iPhone game and application development
  • Successfully created and released the mobile game 'Grab 'Em', as well as doing contract iOS work for various companies.
  • Tech: Unity, C#
Feb 2008 - Jan 2013

Lead Mobile Developer/Architect

Shenzhen, Guangdong, CN

  • Utilized my extensive game programming background to help prototype and realize next generation UI/UX for mobile
  • Lead Architect and iOS resident expert for the 'Mobile eSight' iPad application.
  • Tech: Xcode, Objective-C; Unity, C#
Jul 2011 - Mar 2012

Technical Lead / Senior Developer

Tapulous / Disney Mobile
  • Technical Lead Developer for 'Club World' and 'Riddim Ribbon', where I led a team of external graphics and backend developers.
  • Contributed to many other 'Tap Tap Revenge' games as a Senior iOS Developer.
  • Tech: Xcode, Objective-C
Sep 2010 - Jul 2011

Lead Engineer (Contractor)

Mashermedia (Startup)
  • Lead programmer for a kids MMO game
  • Tech: Unity, C#
Apr 2010 - Sep 2010

Cto / Director Of Engineering / Developer (Co-Founder)

Redbana Us Corp; L5 Games; U. I. Pacific Games (Startups)
  • NOTE: RedBana US Corp, L5 Games and U.I. Pacific Games were all the same organization and team, with different funding sources.
  • As the CTO I was in charge of company wide Technology evaluation, recommendation, implementation and integration.
  • Senior Developer on our various patches for 'Hellgate: London', as well as the main developer for our CSR tools.
  • Led a team of 10 developers and 5 QA engineers.
  • Tech: C++, C#, Python
Feb 2007 - Oct 2009

Cto / Developer (Co-Founder)

Flipside Games (Startup)
  • As the CTO, I was in charge of company wide Technology evaluation, recommendation, implementation and integration.
  • Lead Developer for all of our various projects, from flash development to Unreal development.
  • Led a team of 3 developers
Sep 2005 - Oct 2009

Senior Game Programmer

Blizzard North
  • Game programming for all the "Diablo" gamesDiablo 1:
  • Theme rooms and questsDiablo 2:
  • Character Compositing System
  • Items System
  • Inventory System
  • UI
Oct 1996 - Oct 2004

Software Engineer / Systems Administrator

Provo, UT, US

  • System administrator for 20+ NetWare servers
  • Programmer for NetWare tool UI
  • Tech: C
Jun 1992 - Oct 1996
2 education records

Jonathan Morin education

Computer Science

San José State University

Education record

American School In Japan
FAQ

Frequently asked questions about Jonathan Morin

Quick answers generated from the profile data available on this page.

What company does Jonathan Morin work for?

Jonathan Morin works for Illumix.

What is Jonathan Morin's role at Illumix?

Jonathan Morin is listed as Lead Engineer at Illumix at Illumix.

What is Jonathan Morin's email address?

AeroLeads has found 1 work email signal at @illumix.com for Jonathan Morin at Illumix.

What is Jonathan Morin's phone number?

AeroLeads has found 4 phone signal(s) with area code 408, 801, 800 for Jonathan Morin at Illumix.

Where is Jonathan Morin based?

Jonathan Morin is based in United States, United States, United States while working with Illumix.

What companies has Jonathan Morin worked for?

Jonathan Morin has worked for Illumix, Doterra International Llc, Sofi, Dodeca Studios, and Domo, Inc..

How can I contact Jonathan Morin?

You can use AeroLeads to view verified contact signals for Jonathan Morin at Illumix, including work email, phone, and LinkedIn data when available.

What schools did Jonathan Morin attend?

Jonathan Morin holds Computer Science from San José State University.

What skills is Jonathan Morin known for?

Jonathan Morin is listed with skills including Mobile Applications, Mobile Devices, Objective C, Iphone, Game Development, Video Games, User Interface, and Scrum.

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