Jonathan (Jono) Lim Email & Phone Number
@radical.ca
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Who is Jonathan (Jono) Lim? Overview
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Jonathan (Jono) Lim is listed as Senior Producer at Warner Bros. Interactive Entertainment, a with 6981 employees, based in Canada. AeroLeads shows a work email signal at radical.ca and a matched LinkedIn profile for Jonathan (Jono) Lim.
Jonathan (Jono) Lim previously worked as Lead Product Manager at Electronic Arts (Ea) and Senior Producer at Capcom Game Studio Vancouver. Jonathan (Jono) Lim studied at Simon Fraser University.
Email format at Warner Bros. Interactive Entertainment
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AeroLeads found 1 current-domain work email signal for Jonathan (Jono) Lim. Compare company email patterns before reaching out.
About Jonathan (Jono) Lim
● Producer with extensive knowledge of internal video game development with 15+ years and 12 shipped titles including Batman: Arkham Origins, games in the [Prototype], Hulk, Kill Shot and Simpsons franchises● Expertise with AAA, Mobile, Free2Play, Software/Games as a Service, Live Ops● Strong leadership skills with experience leading multi-disciplinary teams of 40+ developers● Demonstrated ability to stay calm under pressure with a ‘Work Hard, Keep it Fun” mentality
Listed skills include Xbox 360, Eating, Ps3, Game Development, and 12 others.
Jonathan (Jono) Lim's current company
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Jonathan (Jono) Lim work experience
A career timeline built from the work history available for this profile.
Senior Producer
Current
Lead Product Manager
Senior Producer
Primary Focus:Joined Capcom Games Studios Vancouver shortly before studio suspended operations. Integrated quickly into the UI team and identified high risk areas to be resolved.
Producer
Primary Focus:Responsible for a team of 30+ members working on Kill Shot Virus. With the leads, established the initial vision for the game, then developed a schedule and capacity plan. Hired a number of key roles with a strong emphasis on cultural and team fit. With the team, executed on the plan to bring the game to Worldwide Launch. Led numerous reviews both externally with the executive management team and internally with the game team to continuously iterate on the game throughout this process.
Live Ops Producer
As Live Ops producer, took over managing Kill Shot, Hothead’s highest grossing title at the time. • Was responsible for updating with new content on a 4-week cadence with a lean 7-person live ops team. Planned for Holidays and other special events to maximize revenue.• Monitored health and performance of the game and worked with backend teams to deploy sales offers and necessary hotfixes to service the live user base.
Associate Producer
Producer (Special Projects)
My primary responsibility was managing the Narrative team, a multi-disciplinary group in charge of delivering the non-cinematic story elements in Arkham Origins. Worked directly with the Narrative Director, Senior Voice Designer, Senior Writer and Level Scripters to write, record and implement over 130k dialogue lines across 6 recorded languages. Heavily involved during the Post-Production process by managing and prioritizing our bug database to deliver a world-wide simultaneous ship over 11 console SKUs with pre-launch patches. Transitioned to spearhead the Live Support efforts by turning community feedback and issues into actionable items resulting in several post launch patches.Post Arkham Origins, I provided additional support on Batman: Arkham Knight.
Producer
Titles – [Prototype 2] Primary Focus:Reporting to the Senior Producer, I was Core Mechanics team lead. Worked with the Design Director, Senior Combat Designer, Gameplay Technical Director and Technical Project Manager to set the creative direction, define and monitor scope, provide feedback and focus / prioritization for the team. Other Responsibilities: • On [Prototype 2], responsible for mid-project external demos to be used at various events.• Represented Radical and [Prototype 2] at several high profile events and media outlets including E3, San Diego Comicon, G4TV, IGN and Gamespot.• Worked with Principle Designer to setup and manage our usability testing process.• Active member of the Senior Leadership team which set company policies, resolved personnel issues, identified strategic solutions to project and studio risks.
Associate Producer
Titles - [Prototype] and Cancelled Unannounced TitleReporting to the Producer, I managed the external projects while the Executive Producer and Producer focused on the internal development.• On [Prototype], managed all external outsourcing projects working with multiple vendors for the ‘Web of Intrigue’ movies ($1.5M combined budget)• Working with Activision’s legal department for asset review / approvals, and managing the studio relationship with the Activision Production group.
Assistant Producer
Qa Lead
Titles - Simpsons Hit & Run, Monsters Inc, The Incredible Hulk, Hulk: Ultimate Destruction, ScarfaceReporting to the Development Director, I led Quality Assurance teams to test for bugs and ensure projects are able to pass certification for the respective manufacturers with high quality.
Colleagues at Warner Bros. Interactive Entertainment
Other employees you can reach at warnerbros.com. View company contacts for 6981 employees →
Mayra Fabian
Colleague at Warner Bros. Interactive EntertainmentPhoenix, Arizona, United States
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DG
David García Tenrero
Colleague at Warner Bros. Interactive EntertainmentGreater Madrid Metropolitan Area, Spain
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EK
Emmanuel Kitara
Colleague at Warner Bros. Interactive EntertainmentGreater London, England, United Kingdom
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MD
Matthew Del Ruth
Colleague at Warner Bros. Interactive EntertainmentLos Angeles County, California, United States
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Erduard Dulos
Colleague at Warner Bros. Interactive EntertainmentKenya
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DA
Dave Arrowsmith
Colleague at Warner Bros. Interactive EntertainmentUnited Kingdom
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AF
Avis Frazier-Thomas
Colleague at Warner Bros. Interactive EntertainmentBurbank, California, United States
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RG
Riley Gerenda
Colleague at Warner Bros. Interactive EntertainmentLos Angeles Metropolitan Area, United States
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DD
Denise Drew
Colleague at Warner Bros. Interactive EntertainmentBurbank, California, United States
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AL
Abdellah Lazrake
Colleague at Warner Bros. Interactive EntertainmentMeknes, Fès-Meknès, Morocco
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Jonathan (Jono) Lim education
Education record
Education record
Frequently asked questions about Jonathan (Jono) Lim
Quick answers generated from the profile data available on this page.
What company does Jonathan (Jono) Lim work for?
Jonathan (Jono) Lim works for Warner Bros. Interactive Entertainment.
What is Jonathan (Jono) Lim's role at Warner Bros. Interactive Entertainment?
Jonathan (Jono) Lim is listed as Senior Producer at Warner Bros. Interactive Entertainment.
What is Jonathan (Jono) Lim's email address?
AeroLeads has found 1 work email signal at @radical.ca for Jonathan (Jono) Lim at Warner Bros. Interactive Entertainment.
Where is Jonathan (Jono) Lim based?
Jonathan (Jono) Lim is based in Canada while working with Warner Bros. Interactive Entertainment.
What companies has Jonathan (Jono) Lim worked for?
Jonathan (Jono) Lim has worked for Warner Bros. Interactive Entertainment, Electronic Arts (Ea), Capcom Game Studio Vancouver, Hothead Games, and Warner Brothers Games Montreal.
Who are Jonathan (Jono) Lim's colleagues at Warner Bros. Interactive Entertainment?
Jonathan (Jono) Lim's colleagues at Warner Bros. Interactive Entertainment include Mayra Fabian, David García Tenrero, Emmanuel Kitara, Matthew Del Ruth, and Erduard Dulos.
How can I contact Jonathan (Jono) Lim?
You can use AeroLeads to view verified contact signals for Jonathan (Jono) Lim at Warner Bros. Interactive Entertainment, including work email, phone, and LinkedIn data when available.
What schools did Jonathan (Jono) Lim attend?
Jonathan (Jono) Lim studied at Simon Fraser University.
What skills is Jonathan (Jono) Lim known for?
Jonathan (Jono) Lim is listed with skills including Xbox 360, Eating, Ps3, Game Development, Perforce, Computer Games, Multiplayer, and Bing Ads.
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