Jonathan (Jono) Lim Email and Phone Number
Jonathan (Jono) Lim work email
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Jonathan (Jono) Lim personal email
● Producer with extensive knowledge of internal video game development with 15+ years and 12 shipped titles including Batman: Arkham Origins, games in the [Prototype], Hulk, Kill Shot and Simpsons franchises● Expertise with AAA, Mobile, Free2Play, Software/Games as a Service, Live Ops● Strong leadership skills with experience leading multi-disciplinary teams of 40+ developers● Demonstrated ability to stay calm under pressure with a ‘Work Hard, Keep it Fun” mentality
Warner Bros. Interactive Entertainment
View- Website:
- warnerbros.com
- Employees:
- 6981
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Senior ProducerWarner Bros. Interactive EntertainmentCanada -
Senior ProducerWarner Bros. Interactive Entertainment May 2022 - Present -
Lead Product ManagerElectronic Arts (Ea) Dec 2018 - May 2022Redwood City, Ca, Us -
Senior ProducerCapcom Game Studio Vancouver Sep 2018 - Sep 2018Primary Focus:Joined Capcom Games Studios Vancouver shortly before studio suspended operations. Integrated quickly into the UI team and identified high risk areas to be resolved.
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ProducerHothead Games Feb 2017 - Aug 2018Vancouver, Bc, CaPrimary Focus:Responsible for a team of 30+ members working on Kill Shot Virus. With the leads, established the initial vision for the game, then developed a schedule and capacity plan. Hired a number of key roles with a strong emphasis on cultural and team fit. With the team, executed on the plan to bring the game to Worldwide Launch. Led numerous reviews both externally with the executive management team and internally with the game team to continuously iterate on the game throughout this process. -
Live Ops ProducerHothead Games Mar 2015 - Jan 2017Vancouver, Bc, CaAs Live Ops producer, took over managing Kill Shot, Hothead’s highest grossing title at the time. • Was responsible for updating with new content on a 4-week cadence with a lean 7-person live ops team. Planned for Holidays and other special events to maximize revenue.• Monitored health and performance of the game and worked with backend teams to deploy sales offers and necessary hotfixes to service the live user base. -
Associate ProducerHothead Games Dec 2014 - Oct 2015Vancouver, Bc, Ca -
Producer (Special Projects)Warner Brothers Games Montreal Sep 2012 - Jul 2014My primary responsibility was managing the Narrative team, a multi-disciplinary group in charge of delivering the non-cinematic story elements in Arkham Origins. Worked directly with the Narrative Director, Senior Voice Designer, Senior Writer and Level Scripters to write, record and implement over 130k dialogue lines across 6 recorded languages. Heavily involved during the Post-Production process by managing and prioritizing our bug database to deliver a world-wide simultaneous ship over 11 console SKUs with pre-launch patches. Transitioned to spearhead the Live Support efforts by turning community feedback and issues into actionable items resulting in several post launch patches.Post Arkham Origins, I provided additional support on Batman: Arkham Knight.
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ProducerRadical Entertainment Mar 2011 - Jun 2012Titles – [Prototype 2] Primary Focus:Reporting to the Senior Producer, I was Core Mechanics team lead. Worked with the Design Director, Senior Combat Designer, Gameplay Technical Director and Technical Project Manager to set the creative direction, define and monitor scope, provide feedback and focus / prioritization for the team. Other Responsibilities: • On [Prototype 2], responsible for mid-project external demos to be used at various events.• Represented Radical and [Prototype 2] at several high profile events and media outlets including E3, San Diego Comicon, G4TV, IGN and Gamespot.• Worked with Principle Designer to setup and manage our usability testing process.• Active member of the Senior Leadership team which set company policies, resolved personnel issues, identified strategic solutions to project and studio risks.
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Associate ProducerRadical Entertainment Feb 2008 - Feb 2011Titles - [Prototype] and Cancelled Unannounced TitleReporting to the Producer, I managed the external projects while the Executive Producer and Producer focused on the internal development.• On [Prototype], managed all external outsourcing projects working with multiple vendors for the ‘Web of Intrigue’ movies ($1.5M combined budget)• Working with Activision’s legal department for asset review / approvals, and managing the studio relationship with the Activision Production group.
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Assistant ProducerRadical Entertainment Mar 2007 - Feb 2008
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Qa LeadRadical Entertainment Nov 2001 - Apr 2007Titles - Simpsons Hit & Run, Monsters Inc, The Incredible Hulk, Hulk: Ultimate Destruction, ScarfaceReporting to the Development Director, I led Quality Assurance teams to test for bugs and ensure projects are able to pass certification for the respective manufacturers with high quality.
Jonathan (Jono) Lim Skills
Jonathan (Jono) Lim Education Details
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Simon Fraser University -
Langara College
Frequently Asked Questions about Jonathan (Jono) Lim
What company does Jonathan (Jono) Lim work for?
Jonathan (Jono) Lim works for Warner Bros. Interactive Entertainment
What is Jonathan (Jono) Lim's role at the current company?
Jonathan (Jono) Lim's current role is Senior Producer.
What is Jonathan (Jono) Lim's email address?
Jonathan (Jono) Lim's email address is jl****@****ical.ca
What schools did Jonathan (Jono) Lim attend?
Jonathan (Jono) Lim attended Simon Fraser University, Langara College.
What skills is Jonathan (Jono) Lim known for?
Jonathan (Jono) Lim has skills like Xbox 360, Eating, Ps3, Game Development, Perforce, Computer Games, Multiplayer, Bing Ads, Game Design, Video Games, Game Mechanics, Console.
Who are Jonathan (Jono) Lim's colleagues?
Jonathan (Jono) Lim's colleagues are Dr. Estefania W. Kazancioglu (Ph.d.), Nick Popa, Michael Lagin, Tanya Girmay, Magdalena Prosteder, Rebecca Collins, Johanna L..
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