Jon Renish Email & Phone Number
Who is Jon Renish? Overview
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Jon Renish is listed as Video Game Developer at Half Mermaid, based in Edmonton, Alberta, Canada. AeroLeads shows a matched LinkedIn profile for Jon Renish.
Jon Renish previously worked as Programming Team Lead at Half Mermaid and Lead Gameplay Engineer at Possibility Space. Jon Renish holds Associates, Real-Time Interactive Simulation from Digipen Institute Of Technology.
Email format at Half Mermaid
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About Jon Renish
With 20 years of experience I have delivered shipped titles in roles covering: Gameplay, UI/UX, Online, and more. Most recently was the role of Foundation Technical Director on EA/BioWare’s ‘Dragon Age: Dreadwolf’. Currently I am looking for local or remote work in Senior/Lead/Director roles.Knowledgeable in multiple programming languages such as C++ & C# and engines: Frostbite, Unity, Unreal, Snowdrop and others. Additionally, I have implemented doors for six plus titles. Recognized as one of EA’s top 100 managers (2022), I have championed excellence in team leadership and staff growth.
Jon Renish's current company
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Jon Renish work experience
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Lead Gameplay Engineer
Technical Director
Responsible for foundation systems supporting all other development teams and disciplines with tools, workflows, platforms, and additional areas as needed.
Foundation Area Supervisor
Foundation Pillar Tech Lead for upcoming Dragon Age title.Responsible for policies impacting entire team for performance & workflows.Studio wide driver for programming quality.
Lead Systems Programmer
Lead Systems Programmer for 'Anthem'Responsible for multiple development areas across entire project
Technical Lead
Technical lead responsible for major game systems, tool, and tasking of other team programmers.
Gameplay Programmer
"Splinter Cell: Blacklist" Fall 2011 – Fall 2013 - (3rd Person Action)- Replication local/online for co-op and adversarial play modes.- Gameplay programming for unique co-op features.
Ui Programmer
“Checkmate” & “Thunder” (Summer 2012) April 2011 – June 2011 - (3rd Person Action)- Created coding standards and best practices for Day 1's future Flash development- Rapid prototyping of HUD mock-ups for studio review"F3AR" (Summer 2011) January 2007 – June 2011 - (FPS, PC, Xbox360, & PS3)- HUD and Menu implementation both native C++ and Flash via.
Gameplay Programmer
"F3AR" (Summer 2011) January 2007 – June 2011 - (FPS, PC, Xbox360, & PS3)- Created subsystem for visual, physic, and interaction world phases for switching between multiple simultaneous level maps.- Weapon creation and prototyping, including original content in the released productDeveloped in-game player SlowMo ability."Fracture" (Fall 2008) June.
Gameplay Programmer
“Coppertone” (Canceled) February 2005 – January 2006 - (Adventure, PC, Xbox, & PS2)- Designed and implemented multiple mini-games and associated UI- Created in game quest journal and associated UI “Trauma” (Canceled) June 2004 – February 2005 - (3rd Person Action, Xbox & PS2)- Character motion and animation for Havok interactions- Setup production.
Jon Renish education
Associates, Real-Time Interactive Simulation
Bachelor, Computer Science
Frequently asked questions about Jon Renish
Quick answers generated from the profile data available on this page.
What company does Jon Renish work for?
Jon Renish works for Half Mermaid.
What is Jon Renish's role at Half Mermaid?
Jon Renish is listed as Video Game Developer at Half Mermaid.
Where is Jon Renish based?
Jon Renish is based in Edmonton, Alberta, Canada while working with Half Mermaid.
What companies has Jon Renish worked for?
Jon Renish has worked for Half Mermaid, Possibility Space, Bioware, Ubisoft Toronto, and Day 1 Studios.
How can I contact Jon Renish?
You can use AeroLeads to view verified contact signals for Jon Renish at Half Mermaid, including work email, phone, and LinkedIn data when available.
What schools did Jon Renish attend?
Jon Renish holds Associates, Real-Time Interactive Simulation from Digipen Institute Of Technology.
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