With 20 years of experience I have delivered shipped titles in roles covering: Gameplay, UI/UX, Online, and more. Most recently was the role of Foundation Technical Director on EA/BioWare’s ‘Dragon Age: Dreadwolf’. Currently I am looking for local or remote work in Senior/Lead/Director roles.Knowledgeable in multiple programming languages such as C++ & C# and engines: Frostbite, Unity, Unreal, Snowdrop and others. Additionally, I have implemented doors for six plus titles. Recognized as one of EA’s top 100 managers (2022), I have championed excellence in team leadership and staff growth.
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Programming Team LeadHalf Mermaid Jul 2024 - PresentBrooklyn, New York, Us -
Lead Gameplay EngineerPossibility Space Oct 2023 - Apr 2024Beijing, Cn -
Technical DirectorBioware Jun 2020 - Sep 2023Edmonton, Alberta, CaResponsible for foundation systems supporting all other development teams and disciplines with tools, workflows, platforms, and additional areas as needed. -
Foundation Area SupervisorBioware Mar 2019 - Jun 2020Edmonton, Alberta, CaFoundation Pillar Tech Lead for upcoming Dragon Age title.Responsible for policies impacting entire team for performance & workflows.Studio wide driver for programming quality. -
Lead Systems ProgrammerBioware Jun 2015 - Mar 2019Edmonton, Alberta, CaLead Systems Programmer for 'Anthem'Responsible for multiple development areas across entire project -
Technical LeadUbisoft Toronto Jan 2014 - May 2015Toronto, On, CaTechnical lead responsible for major game systems, tool, and tasking of other team programmers. -
Gameplay ProgrammerUbisoft Toronto Nov 2011 - Jan 2014Toronto, On, Ca"Splinter Cell: Blacklist" Fall 2011 – Fall 2013 - (3rd Person Action)- Replication local/online for co-op and adversarial play modes.- Gameplay programming for unique co-op features. -
Ui ProgrammerDay 1 Studios Dec 2009 - Jul 2011Chicago, Illinois, Us“Checkmate” & “Thunder” (Summer 2012) April 2011 – June 2011 - (3rd Person Action)- Created coding standards and best practices for Day 1's future Flash development- Rapid prototyping of HUD mock-ups for studio review"F3AR" (Summer 2011) January 2007 – June 2011 - (FPS, PC, Xbox360, & PS3)- HUD and Menu implementation both native C++ and Flash via Scaleform- Optimized .fla & .as files with large returns for both memory and processing -
Gameplay ProgrammerDay 1 Studios Jan 2006 - Jun 2011Chicago, Illinois, Us"F3AR" (Summer 2011) January 2007 – June 2011 - (FPS, PC, Xbox360, & PS3)- Created subsystem for visual, physic, and interaction world phases for switching between multiple simultaneous level maps.- Weapon creation and prototyping, including original content in the released productDeveloped in-game player SlowMo ability."Fracture" (Fall 2008) June - December 2006 - (3rd Person Shooter, Xbox360, & PS3)- Created customizable ‘Usables’ system for object and world interactions, also used heavily in “F3AR”- Implemented camera transitioning for weapons and vehicles"Disappeared" (Canceled) February - June 2006 - (3rd Person Action, Xbox360 & PS3)- Designed and implemented physics based weapon targeting and camera control -
Gameplay ProgrammerHigh Voltage Software Jun 2004 - Jan 2006Hoffman Estates, Il, Us“Coppertone” (Canceled) February 2005 – January 2006 - (Adventure, PC, Xbox, & PS2)- Designed and implemented multiple mini-games and associated UI- Created in game quest journal and associated UI “Trauma” (Canceled) June 2004 – February 2005 - (3rd Person Action, Xbox & PS2)- Character motion and animation for Havok interactions- Setup production pipelines for object creation, prototyping, and physics optimization
Jon Renish Education Details
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Digipen Institute Of TechnologyReal-Time Interactive Simulation -
University Of Wisconsin-ParksideComputer Science
Frequently Asked Questions about Jon Renish
What company does Jon Renish work for?
Jon Renish works for Half Mermaid
What is Jon Renish's role at the current company?
Jon Renish's current role is Video Game Developer.
What schools did Jon Renish attend?
Jon Renish attended Digipen Institute Of Technology, University Of Wisconsin-Parkside.
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