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Jonathan Rush Email & Phone Number

Creative Director at Bethesda Game Studios at Bethesda Game Studios
Location: Austin, Texas Metropolitan Area, United States 13 work roles 1 school
1 work email found @bethsoft.com 13 phones found area 512, 541, 805, 559, and 516 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 13 phones

Work email j****@bethsoft.com
Direct phone (512) ***-****
LinkedIn Profile matched
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Current company
Role
Creative Director at Bethesda Game Studios
Location
Austin, Texas Metropolitan Area, United States
Company size

Who is Jonathan Rush? Overview

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Quick answer

Jonathan Rush is listed as Creative Director at Bethesda Game Studios at Bethesda Game Studios, a company with 661 employees, based in Austin, Texas Metropolitan Area, United States. AeroLeads shows a work email signal at bethsoft.com, phone signal with area code 512, 541, 805, 559, 516, and a matched LinkedIn profile for Jonathan Rush.

Jonathan Rush previously worked as Creative Director at Bethesda Game Studios and Art Director at Bethesda Game Studios. Jonathan Rush holds Bachelor Of Science (Bs), Art And Design from California Polytechnic State University-San Luis Obispo.

Company email context

Email format at Bethesda Game Studios

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{first}.{last}@bethsoft.com
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AeroLeads found 1 current-domain work email signal for Jonathan Rush. Compare company email patterns before reaching out.

Profile bio

About Jonathan Rush

I have fostered a department where communication is open, problems are solved quickly, and efforts are recognized on a regular basis. I have built up the skill sets of a well-rounded team of developers that enjoy where they work and who they work with.

Listed skills include Texturing, Video Games, 3D Modeling, Game Development, and 40 others.

Current workplace

Jonathan Rush's current company

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Bethesda Game Studios
Bethesda Game Studios
Creative Director at Bethesda Game Studios
Austin, TX, US
Employees
661
AeroLeads page
13 roles

Jonathan Rush work experience

A career timeline built from the work history available for this profile.

Art Director

Rockville, Maryland, US

  • Fallout 76 Updates (PC, Xbox, PS)
  • Art direction consistent with Fallout style and lore for concept, character, environment, VFX, and animation.
  • Design and creative direction of 1,000+ unique offerings for the online marketplace, and season pass.
  • Ideation and direction of quarterly marketing beats to promote new in-game content.
  • E3 2021 “the PITT” trailer: wrote the initial script and storyboard, as well as produced, and directed from start to finish.
  • Management of Art Production in Jira, including issue creation, estimates, load balancing, and bug triage.
Feb 2019 - Jan 2024

Lead Character Artist

Rockville, Maryland, US

  • Fallout 76 (PC, Xbox, PS)
  • Daily art feedback consistent with Fallout style and lore for concept, character, and animation.
  • Assisted team in transition to PBR within Substance Painter, Designer, and Quixel Suite.
  • Direct involvement in the studio’s hiring process across multiple departments.
  • Lead a team of 3 internal character artists.
  • Responsible for annual reviews with the Character Art team.
Mar 2018 - Feb 2019

Lead Character Artist

Battlecry Studios

Prey (PC, XBox One, PS4), Doom 4 (PC, Xbox One, PS4), BattleCry (PC, PS4)- A founding member of BattleCry Studios - Assistance in talent acquisition and staffing for multiple departments.- Managed artists across multiple disciplines: character, concept, and environment.- Lead a team of 4 internal character artists, and 12 remote contractors.- Daily.

Nov 2012 - Mar 2018

Workshop Instructor

Sherman Oaks, CA, US

I have created a 6 week workshop for CGMA focusing on the practical use of Photogrammetry as an asset creation technique within a pseudo-game-studio setting.Students are instructed on:- Principles of basic photography.- Different types of photogrammetry shooting scenarios.- How to create a game-ready mesh with UV's using industry standard tools.- PBR.

Jul 2016 - Feb 2018

Professor Adjunct

Burlington, VT, US

I served as a Professor Adjunct for the "Advanced Seminar: Art and Animation" course.This was a senior level course in which the students chose the projects they would like to create for the term, with the end goal being the inclusion of industry-standard pieces for their portfolios.

Aug 2017 - Jan 2018

Senior Character Artist

Edmonton, Alberta, CA

Star Wars - The Old Republic (PC)- Shipped the initial launch of the game and subsequent updates.- Managed 4 internal artists, and 10-12 external contractors.- Provided time frames to be used in scheduling by Production.- Streamlined art processes on-site for external contractors in Russia.- Trouble shooting tools, and art process issues.- Daily critique.

Jun 2008 - Oct 2012

Workshop Instructor

Adelaide, South Australia, AU

I created and hosted a nine week online course for the popular computer graphics forum, CGTalk.com. This course was centered around the techniques and practices associated with creating character art within a modern pseudo studio setting. I also created and hosted a three week workshop entitled 'Modern Game Art: Weapons.' The students began with a simple.

May 2009 - May 2012

Character Art Lead

Buzz Monkey

Tomb Raider Underworld (Xbox360, Wii, PS2), Tomb Raider Anniversary Edition (XBox360, Wii, PS2, PSP), NFL Street 3 (PS2, PSP)- Direct involvement in interviewing candidates for various departments.- Drafted the character creation pipeline based on new tool sets.- Provided time frames to be used in scheduling by Project Management.- Developed a structured.

Jan 2006 - Apr 2008

Character Artist

Santa Monica, California, US

GUN (XBox360, XBox, PS2, GC, PC), Tony Hawk's American Wasteland (XBox360, XBox, PS2, GC, PC) - Responsible for character concepts, models, textures, and rigging.- Creation of various environmental assets. - In-depth research and studying of the old west for myself and others.- Assisted other artists with technical and artistic inquiries.

Jan 2005 - Jan 2006

Artist

Ventura, California, US

MTX Mototrax (XBox, PS2), MX World Tour (XBox, PS2)- Responsible for the models, textures, and lighting for the Daytona track.- Creation of various environmental assets.- Direct involvement in interviewing candidates for art vacancies.- Received and refined design documents for future projects.- Supervised maintenance and consistency of original visual.

Jul 2003 - Dec 2004

Artist

US

ESPN College Hoops (XBox, PS2, GC), ESPN NHL (XBox, PS2, GC)- Responsible for the creation of 80 team mascots: models, textures, and rigging. - UV mapping and textures for the base basketball, and hockey uniforms.

Dec 2002 - Jul 2003
Team & coworkers

Colleagues at Bethesda Game Studios

Other employees you can reach at bethesdagamestudios.com. View company contacts for 661 employees →

1 education record

Jonathan Rush education

  • California Polytechnic State University-San Luis Obispo
    California Polytechnic State University-San Luis Obispo
    Art And Design
FAQ

Frequently asked questions about Jonathan Rush

Quick answers generated from the profile data available on this page.

What company does Jonathan Rush work for?

Jonathan Rush works for Bethesda Game Studios.

What is Jonathan Rush's role at Bethesda Game Studios?

Jonathan Rush is listed as Creative Director at Bethesda Game Studios at Bethesda Game Studios.

What is Jonathan Rush's email address?

AeroLeads has found 1 work email signal at @bethsoft.com for Jonathan Rush at Bethesda Game Studios.

What is Jonathan Rush's phone number?

AeroLeads has found 13 phone signal(s) with area code 512, 541, 805, 559, 516 for Jonathan Rush at Bethesda Game Studios.

Where is Jonathan Rush based?

Jonathan Rush is based in Austin, Texas Metropolitan Area, United States while working with Bethesda Game Studios.

What companies has Jonathan Rush worked for?

Jonathan Rush has worked for Bethesda Game Studios, Battlecry Studios, Cgma | Computer Graphics Master Academy, Champlain College, and Ea Bioware - Austin.

Who are Jonathan Rush's colleagues at Bethesda Game Studios?

Jonathan Rush's colleagues at Bethesda Game Studios include Zach Wilson, Tingwei Liu, Steven Scott, Cameron Hilker, and Brent Chesnutt.

How can I contact Jonathan Rush?

You can use AeroLeads to view verified contact signals for Jonathan Rush at Bethesda Game Studios, including work email, phone, and LinkedIn data when available.

What schools did Jonathan Rush attend?

Jonathan Rush holds Bachelor Of Science (Bs), Art And Design from California Polytechnic State University-San Luis Obispo.

What skills is Jonathan Rush known for?

Jonathan Rush is listed with skills including Texturing, Video Games, 3D Modeling, Game Development, Computer Graphics, Modeling, Troubleshooting, and Game Design.

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