Jonathan Rush Email & Phone Number
@bethsoft.com
13 phones found area 512, 541, 805, 559, and 516
LinkedIn matched
Who is Jonathan Rush? Overview
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Jonathan Rush is listed as Creative Director at Bethesda Game Studios at Bethesda Game Studios, a with 661 employees, based in Austin, Texas Metropolitan Area, United States. AeroLeads shows a work email signal at bethsoft.com, phone signal with area code 512, 541, 805, 559, 516, and a matched LinkedIn profile for Jonathan Rush.
Jonathan Rush previously worked as Creative Director at Bethesda Game Studios and Art Director at Bethesda Game Studios. Jonathan Rush holds Bachelor Of Science (Bs), Art And Design from California Polytechnic State University-San Luis Obispo.
Email format at Bethesda Game Studios
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AeroLeads found 1 current-domain work email signal for Jonathan Rush. Compare company email patterns before reaching out.
About Jonathan Rush
I have fostered a department where communication is open, problems are solved quickly, and efforts are recognized on a regular basis. I have built up the skill sets of a well-rounded team of developers that enjoy where they work and who they work with.
Listed skills include Texturing, Video Games, 3D Modeling, Game Development, and 40 others.
Jonathan Rush's current company
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Jonathan Rush work experience
A career timeline built from the work history available for this profile.
Creative Director
Current
Art Director
Fallout 76 Updates (PC, Xbox, PS)• Art direction consistent with Fallout style and lore for concept, character, environment, VFX, and animation.• Design and creative direction of 1,000+ unique offerings for the online marketplace, and season pass.• Ideation and direction of quarterly marketing beats to promote new in-game content.• E3 2021 “the PITT” trailer: wrote the initial script and storyboard, as well as produced, and directed from start to finish.• Management of Art Production in Jira, including issue creation, estimates, load balancing, and bug triage.• Foster open lines of communication with other departments to ensure their needs and expectations are being met.• Development of Art team skillsets in building a team of well-rounded game developers.• Direct involvement in the studio’s hiring process across multiple departments.• Responsible for the creation and oversight of annual reviews for the Art team.• Responsible for regularly scheduled “1 on 1’s” with all members of the Art team.• Consultation with merchandise representatives for new Fallout items in the online store.• Creation of weekly marketing imagery promoting store content and events.• Creation of various assets for in-game use.• Online interview for Fallout 76 on Xbox Plays.
Lead Character Artist
Fallout 76 (PC, Xbox, PS)• Daily art feedback consistent with Fallout style and lore for concept, character, and animation.• Assisted team in transition to PBR within Substance Painter, Designer, and Quixel Suite.• Direct involvement in the studio’s hiring process across multiple departments.• Lead a team of 3 internal character artists.• Responsible for annual reviews with the Character Art team.• Responsible for regularly scheduled “1 on 1’s” with all members of the Character Art team, and studio leadership.• Creation of many assets for in-game use.• Creation of various video tutorials for other studio locations.• Coordination with BGS leadership to ensure expectations being met.
Lead Character Artist
Prey (PC, XBox One, PS4), Doom 4 (PC, Xbox One, PS4), BattleCry (PC, PS4)- A founding member of BattleCry Studios - Assistance in talent acquisition and staffing for multiple departments.- Managed artists across multiple disciplines: character, concept, and environment.- Lead a team of 4 internal character artists, and 12 remote contractors.- Daily feedback of work done in-house and remotely.- Responsible for conducting regular employee 1:1's, as well as goal oriented annual reviews.- Lead the team in the transition to a PBR based system.- Creation of art assets for in-game use, marketing, and style examples.
Workshop Instructor
I have created a 6 week workshop for CGMA focusing on the practical use of Photogrammetry as an asset creation technique within a pseudo-game-studio setting.Students are instructed on:- Principles of basic photography.- Different types of photogrammetry shooting scenarios.- How to create a game-ready mesh with UV's using industry standard tools.- PBR theory and application within Marmoset Toolbag.
Professor Adjunct
I served as a Professor Adjunct for the "Advanced Seminar: Art and Animation" course.This was a senior level course in which the students chose the projects they would like to create for the term, with the end goal being the inclusion of industry-standard pieces for their portfolios.
Senior Character Artist
Star Wars - The Old Republic (PC)- Shipped the initial launch of the game and subsequent updates.- Managed 4 internal artists, and 10-12 external contractors.- Provided time frames to be used in scheduling by Production.- Streamlined art processes on-site for external contractors in Russia.- Trouble shooting tools, and art process issues.- Daily critique of work done in-house and remotely.- Regular communication with Design to ensure their needs were met.- Direct involvement in interviewing candidates for art positions.
Workshop Instructor
I created and hosted a nine week online course for the popular computer graphics forum, CGTalk.com. This course was centered around the techniques and practices associated with creating character art within a modern pseudo studio setting. I also created and hosted a three week workshop entitled 'Modern Game Art: Weapons.' The students began with a simple weapon concept, fleshed out the high poly mesh, low poly mesh, textures, and fully rendered in the Marmoset engine.
Character Art Lead
Tomb Raider Underworld (Xbox360, Wii, PS2), Tomb Raider Anniversary Edition (XBox360, Wii, PS2, PSP), NFL Street 3 (PS2, PSP)- Direct involvement in interviewing candidates for various departments.- Drafted the character creation pipeline based on new tool sets.- Provided time frames to be used in scheduling by Project Management.- Developed a structured character art review process.- Managed 6 internal artists.- Creation of art assets for in-game use, marketing, and style examples.
Character Artist
GUN (XBox360, XBox, PS2, GC, PC), Tony Hawk's American Wasteland (XBox360, XBox, PS2, GC, PC) - Responsible for character concepts, models, textures, and rigging.- Creation of various environmental assets. - In-depth research and studying of the old west for myself and others.- Assisted other artists with technical and artistic inquiries.
Artist
MTX Mototrax (XBox, PS2), MX World Tour (XBox, PS2)- Responsible for the models, textures, and lighting for the Daytona track.- Creation of various environmental assets.- Direct involvement in interviewing candidates for art vacancies.- Received and refined design documents for future projects.- Supervised maintenance and consistency of original visual style.
Artist
ESPN College Hoops (XBox, PS2, GC), ESPN NHL (XBox, PS2, GC)- Responsible for the creation of 80 team mascots: models, textures, and rigging. - UV mapping and textures for the base basketball, and hockey uniforms.
Colleagues at Bethesda Game Studios
Other employees you can reach at bethesdagamestudios.com. View company contacts for 661 employees →
Kyle Pagkatipunan
Colleague at Bethesda Game StudiosClarksville, Maryland, United States
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Christine Turcotte
Colleague at Bethesda Game StudiosMontreal, Quebec, Canada
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Jessica Hass
Colleague at Bethesda Game StudiosMcallen, Texas, United States
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Keith Dublinski
Colleague at Bethesda Game StudiosFarsooley, Lower Shabelle, Somalia
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John Holiday
Colleague at Bethesda Game StudiosBethesda, Maryland, United States
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Chan Joe
Colleague at Bethesda Game StudiosHong Kong, Hong Kong Sar
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Aaron Villarreal
Colleague at Bethesda Game StudiosUnited States
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Christopher Krietz
Colleague at Bethesda Game StudiosWashington Dc-Baltimore Area, United States
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Katie Norris
Colleague at Bethesda Game StudiosRockville, Maryland, United States
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Nadia Haschart
Colleague at Bethesda Game StudiosMontgomery Village, Maryland, United States
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Jonathan Rush education
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California Polytechnic State University-San Luis Obispo
Frequently asked questions about Jonathan Rush
Quick answers generated from the profile data available on this page.
What company does Jonathan Rush work for?
Jonathan Rush works for Bethesda Game Studios.
What is Jonathan Rush's role at Bethesda Game Studios?
Jonathan Rush is listed as Creative Director at Bethesda Game Studios at Bethesda Game Studios.
What is Jonathan Rush's email address?
AeroLeads has found 1 work email signal at @bethsoft.com for Jonathan Rush at Bethesda Game Studios.
What is Jonathan Rush's phone number?
AeroLeads has found 13 phone signal(s) with area code 512, 541, 805, 559, 516 for Jonathan Rush at Bethesda Game Studios.
Where is Jonathan Rush based?
Jonathan Rush is based in Austin, Texas Metropolitan Area, United States while working with Bethesda Game Studios.
What companies has Jonathan Rush worked for?
Jonathan Rush has worked for Bethesda Game Studios, Battlecry Studios, Cgma | Computer Graphics Master Academy, Champlain College, and Ea Bioware - Austin.
Who are Jonathan Rush's colleagues at Bethesda Game Studios?
Jonathan Rush's colleagues at Bethesda Game Studios include Kyle Pagkatipunan, Christine Turcotte, Jessica Hass, Keith Dublinski, and John Holiday.
How can I contact Jonathan Rush?
You can use AeroLeads to view verified contact signals for Jonathan Rush at Bethesda Game Studios, including work email, phone, and LinkedIn data when available.
What schools did Jonathan Rush attend?
Jonathan Rush holds Bachelor Of Science (Bs), Art And Design from California Polytechnic State University-San Luis Obispo.
What skills is Jonathan Rush known for?
Jonathan Rush is listed with skills including Texturing, Video Games, 3D Modeling, Game Development, Computer Graphics, Modeling, Troubleshooting, and Game Design.
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