Partner
Currenthttps://skunkapegames.com/
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@uconn.edu
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Jonathan Sgro is listed as Partner at University of Connecticut, based in Storrs, Connecticut, United States. AeroLeads shows a work email signal at uconn.edu and a matched LinkedIn profile for Jonathan Sgro.
Jonathan Sgro previously worked as Partner at Skunkape Games and Adjunct Professor, Consultant at University Of Connecticut. Jonathan Sgro holds Bachelor Of Fine Arts - Bfa, Computer Arts from Academy Of Art University.
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Games industry veteran.
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https://skunkapegames.com/
Storrs, Ct
School of Fine Arts: Digital Media & Design Department-3D Modeling for Games-Consulting on game projects
Storrs, Ct
www.sgro.com• Games/Film Consulting• Tools/Pipeline Contracting• Indy Game Development• Clients Include: 2K Games, Ascendant Studios, Skybound, & More
• Founding Member and Company Leader.• Had a hand in every game developed at Telltale; created pre-production tech plans and ensured tech needs were met throughout production.• Shipped over 37 titles amounting to over 135 episodes (not counting localizations).• Directed and developed technologies in art and production. Built art tools and managed creation of art assets. Created plans for asset organization and art pipelines.• Wrote over 70,000 lines of Python & Mel code for Maya.• Episode Director & Art Director.• Managed Technical Art department (Rigging, VFX, Tools).• Assisted in recruiting to build out studio.• Helped design the “Telltale Tool” and its systems (“chore tool”, acting, graphics).• A leader of production strategies with Jira; developed Jira workflows and tech.• Major art technology developed: o Maya & Photoshop Tools Deployment o Game Engine Exporters/Importers (Telltale Tool & Unity) o Lipsync o Rigging Tools Suite (Autorig, Weighting Tools, Skeleton Creation) o Version Control Integrations: Perforce, Sourcesafe, Plastic, SourceAnywhere o Animation Polish Recording o Animation Library o Animation Tools Suite (Picker, Attachments, etc...) o Modeling/Texturing Tools (Materials, Texture Assignment, Library, Simplygon, etc...) o Baked Lighting• Created character models, rigged objects & characters, animated cinematics, and built visual effects.• Measured real-time performance and advised art team on specs and budgets.• Managed software licenses.
Led development of studio-wide Maya technology. TD on Star Wars Galactic Battlegrounds, RTX Red Rock, and Sam and Max: Freelance Police. Wrote over 150 scripts and plug-ins for Maya as well as tools for image processing, version control, and tool management. Supervised and directed Technical Artists.
Development of proprietary software for the Digital Matte and Rebel Unit departments. Plug-in programming for Adobe After Effects and CGI programming for production support.
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Jonathan Sgro works for University of Connecticut.
Jonathan Sgro is listed as Partner at University of Connecticut.
AeroLeads has found 1 work email signal at @uconn.edu for Jonathan Sgro at University of Connecticut.
Jonathan Sgro is based in Storrs, Connecticut, United States while working with University of Connecticut.
Jonathan Sgro has worked for Skunkape Games, University Of Connecticut, Sgro Llc, Still Not Bitten Team/Skybound Games, and Telltale Games.
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Jonathan Sgro holds Bachelor Of Fine Arts - Bfa, Computer Arts from Academy Of Art University.
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