Jonathan Sgro
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Jonathan Sgro Email & Phone Number

Location: Storrs, Connecticut, United States 7 work roles 2 schools
1 work email found @uconn.edu LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email j****@uconn.edu
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Current company
Role
Partner
Location
Storrs, Connecticut, United States

Who is Jonathan Sgro? Overview

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Quick answer

Jonathan Sgro is listed as Partner at University of Connecticut, based in Storrs, Connecticut, United States. AeroLeads shows a work email signal at uconn.edu and a matched LinkedIn profile for Jonathan Sgro.

Jonathan Sgro previously worked as Partner at Skunkape Games and Adjunct Professor, Consultant at University Of Connecticut. Jonathan Sgro holds Bachelor Of Fine Arts - Bfa, Computer Arts from Academy Of Art University.

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Email format at University of Connecticut

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{first}.{last}@uconn.edu
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Profile bio

About Jonathan Sgro

Games industry veteran.

Current workplace

Jonathan Sgro's current company

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University of Connecticut
University Of Connecticut
Partner
AeroLeads page
7 roles

Jonathan Sgro work experience

A career timeline built from the work history available for this profile.

Partner

Current
Skunkape Games

https://skunkapegames.com/

Sep 2019 - Present

Adjunct Professor, Consultant

Storrs, CT

School of Fine Arts: Digital Media & Design Department-3D Modeling for Games-Consulting on game projects

Owner

Sgro Llc

Storrs, CT

  • www.sgro.com
  • Games/Film Consulting
  • Tools/Pipeline Contracting
  • Indy Game Development
  • Clients Include: 2K Games, Ascendant Studios, Skybound, & More

Technical Director

Still Not Bitten Team/Skybound Games
Nov 2018 - Feb 2019

Director Of Production Technologies

  • Founding Member and Company Leader.
  • Had a hand in every game developed at Telltale; created pre-production tech plans and ensured tech needs were met throughout production.
  • Shipped over 37 titles amounting to over 135 episodes (not counting localizations).
  • Directed and developed technologies in art and production. Built art tools and managed creation of art assets. Created plans for asset organization and art pipelines.
  • Wrote over 70,000 lines of Python & Mel code for Maya.
  • Episode Director & Art Director.
Sep 2004 - Sep 2018

Senior Technical Director

Led development of studio-wide Maya technology. TD on Star Wars Galactic Battlegrounds, RTX Red Rock, and Sam and Max: Freelance Police. Wrote over 150 scripts and plug-ins for Maya as well as tools for image processing, version control, and tool management. Supervised and directed Technical Artists.

Nov 2000 - Sep 2004

Intern

Development of proprietary software for the Digital Matte and Rebel Unit departments. Plug-in programming for Adobe After Effects and CGI programming for production support.

Oct 1999 - Apr 2000
2 education records

Jonathan Sgro education

FAQ

Frequently asked questions about Jonathan Sgro

Quick answers generated from the profile data available on this page.

What company does Jonathan Sgro work for?

Jonathan Sgro works for University of Connecticut.

What is Jonathan Sgro's role at University of Connecticut?

Jonathan Sgro is listed as Partner at University of Connecticut.

What is Jonathan Sgro's email address?

AeroLeads has found 1 work email signal at @uconn.edu for Jonathan Sgro at University of Connecticut.

Where is Jonathan Sgro based?

Jonathan Sgro is based in Storrs, Connecticut, United States while working with University of Connecticut.

What companies has Jonathan Sgro worked for?

Jonathan Sgro has worked for Skunkape Games, University Of Connecticut, Sgro Llc, Still Not Bitten Team/Skybound Games, and Telltale Games.

How can I contact Jonathan Sgro?

You can use AeroLeads to view verified contact signals for Jonathan Sgro at University of Connecticut, including work email, phone, and LinkedIn data when available.

What schools did Jonathan Sgro attend?

Jonathan Sgro holds Bachelor Of Fine Arts - Bfa, Computer Arts from Academy Of Art University.

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