Senior Director Of Product Design
CurrentCurrently leading product design for AI on wearables, including Ray-Ban Meta glasses. Adjacent work on core UX, inputs, and design systems for various AR and AI products on the roadmap.
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@jonwiley.com
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Jon Wiley is listed as Product and Design Leader at Meta, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at jonwiley.com, phone signal with area code 512, and a matched LinkedIn profile for Jon Wiley.
Jon Wiley previously worked as Senior Director of Product Design at Meta and Domain Lead for User Experience at Google. Jon Wiley holds Ba, Theatre/Theater from The University Of Texas At Austin.
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AeroLeads found 1 current-domain work email signal for Jon Wiley. Compare company email patterns before reaching out.
I am an accomplished technologist, leader, and innovator, with over 25 years of experience designing and leading industry-defining products and teams. I apply deep design thinking expertise to critical business challenges – including both product and organizational design – and develop and execute measurable plans to achieve the vision.
Listed skills include User Experience, User Centered Design, User Interface Design, Information Architecture, and 11 others.
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Menlo Park, Ca, Us
Currently leading product design for AI on wearables, including Ray-Ban Meta glasses. Adjacent work on core UX, inputs, and design systems for various AR and AI products on the roadmap.
Mountain View, Ca, Us
As part of the Core business unit I was the first Domain Lead for UX, overseeing User Experience productivity, tools, product excellence, and development velocity for all UX professionals across the company. I collaborated directly with other Domain Leads – from Machine Learning to Networking to Engineering Application Frameworks – to guide the vision and strategy for effective productivity across all of Google.
Mountain View, Ca, Us
I was a co-founder of the Ambient for Google team, a x-functional and x-company design and strategy team that facilitates and supports efforts across the company to drive forward a long-term vision of the computing experience. I worked with multiple SVPs in Google's senior leadership team to see the road ahead out past a decade, and to make key investments in technology and experiences to make Google's ambient vision a reality.
Mountain View, Ca, Us
I was a co-founder for Google’s efforts focused on virtual reality (VR) and augmented reality (AR). I built the UX team from the ground up, established the culture and onboarding best practices for the entire team, partnered closely with Industrial Design and Hardware Engineering, was the executive sponsor of our Diversity, Equity, & Inclusion Council, and participated in all aspects of running the whole team (resource allocation, product management, strategy, roadmap, M&A, go/no-go on key hardware and software initiatives, etc.).As Director of UX for Daydream, I led a team that shipped Google Cardboard, Daydream VR platform, Tilt Brush, Google Earth VR, ARCore for Android, Poly, Blocks, VR180 video and cameras, Playground AR, and more. Under my design leadership the team won numerous awards for both software and hardware design, including the Lumiere Century, Cannes Lion (Gold and Silver), IF Design, Red Dot, UX Awards (Gold and Silver), Proto, and MWC Global.I was deeply involved in the full experience (ID, UX of HW and SW) of Daydream hardware devices (both 1st party and with partners), such as Tango phones, the Lenovo Mirage Solo, and two generations of Daydream View VR headset and controller. Adi Robertson of The Verge wrote that Google's first gen headset was the "best mobile headset" she'd ever used, complimenting its unique "squishy foam-and-fabric body" design that "avoids looking ostentatiously high-tech or intimidating".
Mountain View, Ca, Us
While leading the design for Google Search – and during the transition from desktop to mobile – I realized we needed an entirely new design language for the direct-manipulation interfaces that were quickly becoming ubiquitous. As part of the push to bring Google Search into this new world, I collaborated with a few key designers at the company to craft that new language, which we called "Quantum Paper". That effort became Material Design, Google's design language for all applications and the Android platform.
Mountain View, Ca, Us
I was the first designer for Google Autocomplete (predictive search queries). In my time as Head of Design, I built an entire UX team from the ground up and I led Google Search through three major redesigns (including the first ever), the full transition from desktop-majority usage to mobile-majority usage, and the addition of new features such as voice search, the Knowledge Graph, and the Assistant. My design work has directly saved many multiples of human lifetimes of time for people.
Mountain View, Ca, Us
As the Head of Design for Google Search, I was a co-lead of the first redesign of all of Google's core products: Project Kennedy. The effort was started by Larry Page as one of his first big initiatives after becoming CEO. Myself and a handful of designers developed an entirely new design for Google's flagship products and figured out how to apply it in record time.
Mountain View, Ca, Us
I joined Google as an interaction designer (UX designer, product designer) in 2006. My first project was Google Apps for Your Domain (aka Google Apps, aka GSuite, aka Google Workspace). I then became the lead designer for an early Google Profiles product, after which I was the first designer for Google Autocomplete in Search and soon after that I became the Head of Design for Google Search.
Responsible for interface design of Hoover's web products, information architecture, process funnels, and how the interface impacts the customer experience. Established overall functionality, user interface, and coding standards for web products. Led the interface design effort for each strategic project. Responsible for keeping on top of technologies and trends in digital media. Major contributor to the creation, promotion, and operation of the Hoover's Design Center, the product design arm of Hoover's. Consulted frequently on marketing, branding, content, and product strategy.
Completely redesigned the website and launched it upon Governor Rick Perry's 2003 inauguration. Managed all aspects of the website, and was sysadmin for on-prem servers (carried the pager, etc.). Managed content for a number of executive divisions. Managed/designed site for Texas Homeland Security. Served as photographer.
Performed a lead role in creating and marketing a strategy for the complete redesign of the web site. Developed a solid business case for web standards compliance and accessibility. Developed official policies, processes and style guides for web publishing. Managed the production of high-profile web projects. Managed web team training in web-related law, web design best practices and leading technologies. Created a multi-platform center for cross-platform and usability testing.
Deeply involved in all aspects of branding, marketing, and operating a 300-seat comedy theater, bar, and banquet facility. Project manager for $1M demolition, construction, and remodeling. Designed and managed a web site which included a calendar and e-commerce functions. Designed radio and print advertising, including in-store print materials. Researched, purchased and managed all computer, audio, and visual equipment. Created and maintained customer databases. Voted Best Comedy Club by readers of the Austin Chronicle in 2001.
Austin, Tx, Us
Responsible for web development, graphic design, maintaining and troubleshooting computer hardware and software, implementing software policies, server management and evaluating computer needs. Created web-based interfaces and middleware for university mainframe applications.
The Big Stinkin' was the largest annual week-long gathering of improv and sketch comedy performers. Performed numerous duties, including web development, graphic design, marketing, branding, fundraising, organizing and distributing information, and general conference consulting and planning. Managed a team of over two dozen volunteers. Served as communications manager and solicited the participation of over 6,000 agents, managers, and entertainment production companies. Secured primary funding of BS2 through web site. Created the first ever improvisational comedy troupe web site.
Quick answers generated from the profile data available on this page.
Jon Wiley works for Meta.
Jon Wiley is listed as Product and Design Leader at Meta.
AeroLeads has found 1 work email signal at @jonwiley.com for Jon Wiley at Meta.
AeroLeads has found 3 phone signal(s) with area code 512 for Jon Wiley at Meta.
Jon Wiley is based in San Francisco Bay Area, United States while working with Meta.
Jon Wiley has worked for Meta, Google, Hoover'S, Inc. (A Subsidiary Of D&B), Office Of The Governor Of Texas, and Texas Parks And Wildlife Department.
You can use AeroLeads to view verified contact signals for Jon Wiley at Meta, including work email, phone, and LinkedIn data when available.
Jon Wiley holds Ba, Theatre/Theater from The University Of Texas At Austin.
Jon Wiley is listed with skills including User Experience, User Centered Design, User Interface Design, Information Architecture, Usability, Web Design, Usability Testing, and Project Management.
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