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Breadth-focused technologist with over a decade of experience building enterprise software at global scale. Finds solutions to problems that no one else wants to tackle, while keeping the user/customer/player at the center of all priority decisions.Thrives in conditions of ambiguity, quick to understand problem spaces and evaluate potential solutions. Effective communicator, both internally and externally.Key toolset: Kotlin, Java, Golang, AWS, Bash scripting, CI/CD, cloud infrastructure, 3rd party software integration, holistic product development, development practices.Favorite hats in rotation: Staff distributed systems / backend / infrastructure / build / sales / software engineer, technical product owner, Scrum master.Cool projects worked on:* Split a large Monte-Carlo simulation ETL predicting global consumer trends for inventory procurement and storage into smaller, more scaleable parts. These large ETLs fed into logistical systems responsible for inventory capacity planning, labor planning and purchasing planning* Designed and wrote key parts of the League of Legends matchmaker, powering hundreds of millions of games globally. Collaborated closely with systems and UX designers to redesign the ranked system, giving players more agency of their play experiences* Designed, owned and implemented many game agnostic core services powering the largest multi-game studio in the world (login queues, ranked systems, player behaviour systems, service discovery, configuration, networking, deployment, metrics and alerting)* Wrote key parts of multiple service framework used by AAA and AA game studios, including many service discovery and lifecycle patterns, dynamic configuration, cluster management, observability and infrastructure operability features* Designed and built an infrastructure SAAS product powering the platforms of AA and AAA studios in AWS; everything from VPC network design, IP allocation, building VPNs from the ground up including certificate management, entire CI/CD flow from commit to deployment of running code, production server deployment, artifact storage, database operations including replication, resiliancy and recovery, cloud cost management, etc.
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Studio Tech LeadOuro Interactive Oct 2023 - PresentAustin, Texas, UsOURO is a first party studio at Meta, focused on building immersive, collaborative VR games.I'm the lead engineer for our studio, working with some of the most talented and kind folks in the industry.If you see a job listing for our studio, reach out to me about working with us. -
Principal Software EngineerMeta Oct 2023 - PresentMenlo Park, Ca, UsOURO is part of the Reality Labs family, working on VR experiences in Horizon. -
Principal Software EngineerPragma Platform May 2020 - Sep 2023Los Angeles, UsHighlights: Service framework, feature development, infrastructure, SAAS, CI/CD, sales, solutions architectI was one of the first few engineers at Pragma, as such I've worn many, many different hats. Some things I've done include:- Built the steel thread of the service framework, including message flows, routing, service, database and testing patterns- Designed and implemented configuration pattern in the framework- Designed and implemented the plugin pattern in the framework- Implemented core features for player data, game server management and sessions- Designed and built our internal infrastructure (AWS with Terraform), and lead the extension to external customer infrastructure on Pulumi, supporting data-driven infrastructure- Evaluated and built third-party integrations for observability systems (Datadog, Grafana, Honeycomb)- Worked on platform features from player data to core session systems- Designed and implemented customer specific services and plugins within the Pragma framework- Acted as point of technical contact for many of the early customers, both selling them on the product as well as ensuring a smooth onboarding- Many, many hours interfacing with customers across various stages of game development both with Pragma support as well as general backend/game development advice- Worked on the conference floor at GDC2022, showcasing Pragma to many indie and AA studio leads.- Established many early processes and standards for the company and product as a whole -
Senior Software EngineerGoogle Feb 2020 - May 2020Mountain View, Ca, UsFebruary 2020 was a REALLY interesting time to pick up, move to another city and start a new job... -
Senior Software EngineerRiot Games Aug 2014 - Oct 2019Los Angeles, Ca, UsHighlights: Player facing feature development, service framework, core services, infrastructure, CI/CD, technical product ownerRiot operates at the 100+ million users monthly scale. Everything we worked on had direct impact on many, many lives, and players had to be at the forethought of all features.Cool things I had the pleasure of collaborating with many wonderful colleagues on:- Worked on Team Builder https://www.pcgamesn.com/leagueoflegends/league-legends-team-builder-lets-you-select-role-and-be-matched-other-players- Designed and implemented core algorithm for positional matchmaking - Scaled and deployed matchmaking improvements https://nexus.leagueoflegends.com/en-us/2018/03/dev-making-matchmaking-better/- Improved and implemented CI/CD features, including Docker Jenkins resiliency, self-service pipeline provisioning- Owned, fixed and improved service generator (project archetype generator for internal teams to bootstrap distributed services globally)- Owned, fixed and improved operational monitoring services (metrics, alerts, log aggregation)- Owned, fixed and improved core service mesh functionality (service discovery, configuration, control plane layer, etc.)- Improved 3rd party API gateway, extending functionality for developers to build rich League of Legends applications- Improved player safety platform features, a game agnostic service used in conjunction with identity services to keep the games safe- Designed and implemented game agnostic services, bringing core game capabilities to all R&D teams (login queue, match history, etc.) -
Software Developer EngineerAmazon Jun 2013 - Jun 2014Seattle, Wa, UsIC engineer, worked on a number of services focused on Vendor Capabilities, and their ability to report information to Amazon about lead time, help inform delivery scheduling and resolve disputes. -
Software Development Engineer InternAmazon May 2012 - Dec 2012Seattle, Wa, UsWorked with the Amazon IPC Simulation team on large scale global inventory orders and arrivals simulations of product lines all across the globe. -
Quality Assurance (Qa) EngineerNgrain Canada Corp Jan 2011 - Aug 2011Tasked with testing and verifying 3-D training simulations for the Canadian and American armed forces. Wrote and executed over bug 100 tests, logging over 1000 bugs, testing the nGrain main graphics program and the final products delivered to clients. Developed, debugged and tested in-house tools (C#) including a text scrubber, graphical animation comparer, and settings verifier.
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Market OperatorNatural Gas Exchange May 2009 - Aug 2009Calgary, Alberta, CaMonitored oil and gas markets daily, submitted gas nominations worth millions of dollars and helped facilitate trades between gas traders. Automated data import and manipulation using Microsoft Excel, affecting daily gas nominations valued at over $100 million.
Jordan Foo Skills
Jordan Foo Education Details
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The University Of British ColumbiaDouble Major: Math And Computer Science
Frequently Asked Questions about Jordan Foo
What company does Jordan Foo work for?
Jordan Foo works for Ouro Interactive
What is Jordan Foo's role at the current company?
Jordan Foo's current role is @meta, ex-pragma,google,riot,amazon.
What is Jordan Foo's email address?
Jordan Foo's email address is fo****@****ail.com
What is Jordan Foo's direct phone number?
Jordan Foo's direct phone number is +181864*****
What schools did Jordan Foo attend?
Jordan Foo attended The University Of British Columbia.
What are some of Jordan Foo's interests?
Jordan Foo has interest in New England Patriots, Air Canada, Amazon, Manchester United, Technology, Outdoor Activities, Kickstart Marketing Solutions, Anaheim Ducks, Sports, My Little Pony.
What skills is Jordan Foo known for?
Jordan Foo has skills like Java, Algorithms, Computer Science, Teamwork, C++, Problem Solving, Databases, Python, Opengl, Agile Methodologies, Sql, C#.
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