Jordan Partridge
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Jordan Partridge Email & Phone Number

Audio Designer at Frima
Location: Québec, Quebec, Canada 8 work roles 3 schools
1 work email found @frimastudio.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@frimastudio.com
LinkedIn Profile matched
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Current company
Role
Audio Designer
Location
Québec, Quebec, Canada
Company size

Who is Jordan Partridge? Overview

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Quick answer

Jordan Partridge is listed as Audio Designer at Frima, a with 215 employees, based in Québec, Quebec, Canada. AeroLeads shows a work email signal at frimastudio.com and a matched LinkedIn profile for Jordan Partridge.

Jordan Partridge previously worked as Sound Designer and Audio Integrator at Frima and Sound Designer at Astrolabe Interactive. Jordan Partridge holds Bachelor'S Degree, Music Performance, General from Humber College.

Company email context

Email format at Frima

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{first}.{last}@frimastudio.com
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AeroLeads found 1 current-domain work email signal for Jordan Partridge. Compare company email patterns before reaching out.

Profile bio

About Jordan Partridge

Audio Designer at Frima Studio in Quebec City. I specialize in Music Composition, Sound Design, and Audio Integration for video games. Advanced knowledge in Wwise, Unity, and Reaper - using them everyday. Also experienced with Unreal, Fmod, Pro Tools, and Ableton.

Listed skills include Sound Design, Audio Mixing, Time Management, Game Audio, and 24 others.

Current workplace

Jordan Partridge's current company

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Frima
Frima
Audio Designer
canada
Website
Employees
215
AeroLeads page
8 roles

Jordan Partridge work experience

A career timeline built from the work history available for this profile.

Audio Designer

Current

Québec, Quebec, Canada

Main Responsibilities :● Work in close collaboration with the Game Design department and teams toestablish the restrictions and audio structures of the different projects;● Performs sound and voice design and editing as required;● Performs music composition and editing as required;● Participate in the recording of the foley;● Integrate and test the sounds, music and voices in the sound engine;● Prepare the structure of all projects with the placeholders;● Replace the placeholders with the final sounds;● Solve the various audio problems that may arise on the projects;● Optimize all the audio elements in the game engine (weight of the elements,profiling);● Produce reference videos using screen capture software;● Maintains the necessary audio documentation.

Feb 2021 - Present

Sound Designer And Audio Integrator

Quebec, Quebec, Canada

May 2020 - Feb 2021

Sound Designer And Audio Integrator

Quebec, Canada

Oct 2019 - Oct 2020

Sound Designer And Audio Integrator

Nov 2019 - Feb 2020

Sound Designer And Audio Integrator (2 Shipped Titles)

Quebec, Canada

- Worked on two commercial titles.- Created placeholders for and Integrated over 100 lines of dialogue using Wwise, Unity, and C#.- Collaborated on SFX integration. - Created a large and complex dialogue system within Wwise using switches and states.- Managed the Wwise project, and collaborated on mixing in-game audio. - Responsible for overall audio design direction.- Created and designed all SFX for environment, UI, items, prizes, traps, and mechanics using Reaper.- Integrated all SFX and Music using Wwise and Unity. - Designed systems within Wwise using RTPC's, states, switches, bussing, and triggers.- Mixed in-game audio and responsible for the final mix of the game.- Play-tested and fixed bugs related to audio.

Mar 2019 - Jun 2019

Sound Re-Designs

Remote

- Recording gameplay and replacing all audio with my own designed SFX in Reaper, Pro Tools, and Ableton. - Syncing audio with visual cues.- Designing, editing, mixing, and mastering SFX in Reaper, ProTools, and Ableton.- Studying the sound design of game trailers and gameplay.

Feb 2018 - Mar 2019

Game Jams

Personal Projects

- Participated in 10 weekly game jams, and 2 month-long jams.- Collaborated with a team on game mechanics, art-style, audio direction, narrative, integration, and scheduling.- Developed several games from beginning to end within a fixed deadline.- Composed music for several games.- Created and designed SFX for environments, UI, items, rewards, weapons, and mechanics.- Integrating SFX and music using Wwise, Unity, and C#.

Feb 2018 - Mar 2019
Team & coworkers

Colleagues at Frima

Other employees you can reach at frimastudio.com. View company contacts for 215 employees →

3 education records

Jordan Partridge education

Jazz Performance Certificate, Music Performance, General

Music Preparatory Certificate, Music Performance, General

FAQ

Frequently asked questions about Jordan Partridge

Quick answers generated from the profile data available on this page.

What company does Jordan Partridge work for?

Jordan Partridge works for Frima.

What is Jordan Partridge's role at Frima?

Jordan Partridge is listed as Audio Designer at Frima.

What is Jordan Partridge's email address?

AeroLeads has found 1 work email signal at @frimastudio.com for Jordan Partridge at Frima.

Where is Jordan Partridge based?

Jordan Partridge is based in Québec, Quebec, Canada while working with Frima.

What companies has Jordan Partridge worked for?

Jordan Partridge has worked for Frima, Astrolabe Interactive, Reim Entertainment, Virtuverse, and Personal Projects.

Who are Jordan Partridge's colleagues at Frima?

Jordan Partridge's colleagues at Frima include Virginie Gaudreault, Gisella Rocha, Samuel Laliberte, Nicolas St-Amour, and Rémi Lavertu.

How can I contact Jordan Partridge?

You can use AeroLeads to view verified contact signals for Jordan Partridge at Frima, including work email, phone, and LinkedIn data when available.

What schools did Jordan Partridge attend?

Jordan Partridge holds Bachelor'S Degree, Music Performance, General from Humber College.

What skills is Jordan Partridge known for?

Jordan Partridge is listed with skills including Sound Design, Audio Mixing, Time Management, Game Audio, Audio Integration, Audio Editing, Audio Recording, and Audio Post Production.

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