Jordi Guerrero work email
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• Management: Experienced in managing small to medium teams in a very inclusive and team-empowering style. Responsible for mentoring, performance evaluation, and career development of managed team members. Promoter of knowledge sharing and strong intra-team and inter-team collaboration. Advocate of modern development processes (e.g.: Test Driven Development, integration testing, automated testing).Excellent communication skills. Accustomed to work in international environments where English is the day-to-day main language.• Technical skills: Excellent software design and architectural skills, to achieve modular, reusable, and scalable solutions. Develop code to the highest of standards, following SOLID principles. Thorough and dedicated worker, able to work both within a team and independently hands-on when required. Always keen on learning and improving technical skills. • Programming: C/C++ (including metaprogramming, STL, and Boost), C#, console programming (Xbox 360, 3DS, Wii U, PS3, PS2, PSP), mobile programming (Android, iOS), Unity, DirectX, OpenGL, Shader programming, Python, Ruby, Java, Lua, MFC, Mental Ray, Visual Basic, Lisp, CLOS, PVM, Assembler 8086, Cobol.• Build environments and CI: CMake, Gnu make, Gradle, Jenkins.• Source control applications: Git, GitHub, Mercurial, Perforce, Tortoise SVN, AccuRev.• Other: Jira, Maya, Photoshop, HTML, XML, Microsoft Visio, Microsoft Office applications, Confluence.
The Breach Studios
View- Website:
- thebreachstudios.com
- Employees:
- 17
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Cto And Co-FounderThe Breach StudiosCatalonia, Spain -
Cto & Co-FounderThe Breach Studios Jun 2018 - PresentBarcelona, Catalonia -
Technical DirectorScopely Jan 2018 - May 2018BarcelonaCurrently in the process of building the studio’s development team from the ground up. Also leading the development team of our current game in development. -
Technical Director / ArchitectKing Sep 2013 - Sep 2017BarcelonaAs the studio’s Technical Director, I was responsible for the training, career progression, and performance evaluation of the developers, as well as facilitating knowledge sharing and defining good coding practices and procedures.In the Architect role, I drove the design of critical systems of the technology being used in our games in development. -
Lead Game DeveloperKing Sep 2012 - Aug 2013BarcelonaLead game developer on the game Papa Pear (Android, iOS). In addition of mentoring other developers, I also worked hands-on mainly on the most difficult technical tasks. -
Lead Engine ProgrammerUbisoft Sep 2010 - Sep 2012Sant Cugat Del Vallès, BarcelonaLead of the studio’s engine team. Responsible of managing the team and of deciding, planning, and overseeing the implementation of new features of the engine. Worked in three titles and one unreleased project:Motionsports (Xbox Kinect).The adventures of Tintin: The secret of the Unicorn (3DS).Sports Connection (Wii U). -
Senior Engine ProgrammerUbisoft Jul 2009 - Aug 2010Sant Cugat Del Vallès, BarcelonaResponsible of the graphics programming area mainly and of other tasks, according to project requirements.Worked in one main title, as well as other unreleased projects:Your Shape (PC). -
Senior Engine Programmer (Graphics)Grin Barcelona May 2007 - Jun 2009BarcelonaResponsible of the graphics programming area mainly and of other tasks, according to project requirements.Worked in four titles: Wanted: Weapons of Fate, Bionic Commando, Bionic Commando Rearmed, and Terminator Salvation -
Senior Programmer (Graphics Lead)Digital Legends Entertainment Mar 2006 - Apr 2007BarcelonaHead of the graphics programming area of an unreleased game. Other programming tasks performed when required. -
Senior Graphics ProgrammerHolomatix Ltd Mar 2005 - Jan 2006London, United KingdomGraphics programmer in a small team. Responsible of a good part of the programming of the graphics technology.
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Graphics Engine ProgrammerSony Computer Entertainment Europe Oct 2000 - Dec 2004London, United KingdomWork in four titles as graphics engine programmer:"This Is Football 2002", "This Is Football 2003", "This Is Football 2004", and "This Is Football PSP 2005"
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ProgrammerDeutsche Bank Jan 1998 - Jul 1999Sant Cugat Del Vallès, BarcelonaWork within a team of 8-12 people on a project to maintain the customers’ information. Software used by all Deutsche Bank branches in Spain. -
Visual Basic InstructorCoritel Dec 1997 - Jan 1998BarcelonaInstructor of Visual Basic and Client/Server architectures, training new employees.
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Software DeveloperComputer Vision Center Apr 1995 - Jul 1995Bellaterra, BarcelonaAnalysis, design, and implementation in C and Lisp of AutoDoc. The software comprised a compiler and scripting language used to generate the documentation of a software system being developed at the CVC (see http://www.cvc.uab.es/~javier/eva/autodoc.htm).
Jordi Guerrero Skills
Jordi Guerrero Education Details
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Computer Graphics -
Computing
Frequently Asked Questions about Jordi Guerrero
What company does Jordi Guerrero work for?
Jordi Guerrero works for The Breach Studios
What is Jordi Guerrero's role at the current company?
Jordi Guerrero's current role is CTO and Co-founder.
What is Jordi Guerrero's email address?
Jordi Guerrero's email address is jo****@****ing.com
What schools did Jordi Guerrero attend?
Jordi Guerrero attended University Of Hull, Universitat Autònoma De Barcelona.
What are some of Jordi Guerrero's interests?
Jordi Guerrero has interest in Videogames Development, Computer Graphics.
What skills is Jordi Guerrero known for?
Jordi Guerrero has skills like Game Development, Video Games, Ps3, Xbox 360, Shaders, Directx, Hlsl, Mobile Games, Computer Games, Computer Graphics, Casual Games, Programming.
Who are Jordi Guerrero's colleagues?
Jordi Guerrero's colleagues are Sònia García Lirola, Ivan Magrans, Arnau Sabater Castelló, Joshua López, Adrián Jiménez Chincolla, Lluis Pla Poch, Guillem Serret Ricou.
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