Jose Gomez

Jose Gomez Email and Phone Number

3D Artist @ Left Field Labs
Charlotte, NC, US
Jose Gomez's Location
Charlotte, North Carolina, United States, United States
Jose Gomez's Contact Details

Jose Gomez work email

Jose Gomez personal email

About Jose Gomez

At Left Field Labs, my recent role as a Motion Designer fused cutting-edge AR technologies with immersive storytelling, culminating in the creation of Google's CES 2024 experience. This project showcased my competencies in leveraging Unreal Engine and Adobe Aero to forge interactive narratives that connected with over a hundred thousand attendees. Previously, as a 3D Artist at Meta, I contributed to pioneering AR games and experiences, including Meta Quest 3's First Encounters. My creative direction skills were instrumental in prototyping and enhancing user engagement, demonstrating my commitment to pushing the boundaries of VR and AR environments.

Jose Gomez's Current Company Details
Left Field Labs

Left Field Labs

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3D Artist
Charlotte, NC, US
Employees:
125
Jose Gomez Work Experience Details
  • Left Field Labs
    3D Artist
    Left Field Labs
    Charlotte, Nc, Us
  • Left Field Labs
    Motion Designer
    Left Field Labs Nov 2023 - Apr 2024
    - Executed Google's groundbreaking CES 2024 360° interactive AR experience, captivating 135,000 attendees; elevated event engagement levels and guided participants through a seamless, unforgettable journey.- In partnership with Adobe, levered the latest pre-release version of Adobe Aero, allowing the use of Google's Geospatial Creator to anchor animation to a real-world location. - Implemented Unreal Engine’s Cesium platform to model and test the experience, exporting 3d Tile Google Map’s data to model occlusion geometry.
  • Meta
    3D Artist
    Meta Feb 2023 - Sep 2023
    3D Artist @ Reality Labs Creative Engineering. Recruited vie Insight Global.- Created a multitude of prototypes for AR games and experiences.- Contributed to the Meta Spark element for First Encounters, the successful onboarding experience on the Meta Quest 3. - Thrived in non-public Hackathons with the Meta Horizon’s World team.
  • Archiact
    Environment Artist
    Archiact Oct 2022 - Feb 2023
    - Created environment assets and integrated them into levels for Journey to Foundation, shaping the game and the team workflow with a small number of in-house environment artists.- Conceptualized and modeled Vista ship assets, enhancing storytelling.
  • Left Field Labs
    Real Time Motion Designer
    Left Field Labs Jan 2022 - Sep 2022
    Remote
    - Pioneered the transition to real-time engines for Motion Design using Unreal Engine 5.- Created client-facing renders and experiences.- Worked on prototypes for gamified experiences for one of the biggest cycling brands.- Created VR prototypes for Sony Pictures.- Built a smart and fashionable Avatar System for 88 Rising.
  • Navigator Games Ltd
    Environment Artist
    Navigator Games Ltd Apr 2021 - Jan 2022
    Remote
    - Started the environment art team for Avatar Generations.- Developed 2D and 3D assets closely using a limited in-house rendering engine built on Unity.- Collaborated closely with the Rendering Engineer to expand the capabilities of the render engine.
  • Kreis Immersive
    Vr Environment Artist
    Kreis Immersive Jan 2021 - Apr 2021
    Remote
    - Innovated solutions for large-scale social events during lockdown times, including events like Cannes.
  • Biota Studios
    Director/ 3D Artist
    Biota Studios Jan 2013 - Jan 2021
    Colombia
    - Led direction and 3d/compositing work for over 50 animation projects. - Contributed to short films and national TV spots for major brands.- Nominated twice at the National Announcers Association Awards in the Best Animation and Best Visual Effects category.
  • Teravision Games
    Art Director And Lead Modeler
    Teravision Games Sep 2016 - Nov 2020
    Bogotá D.C. Area, Colombia
    - Transformed the studio's art team by mentoring existing staff and recruiting new talent.- Transitioned from 2D puzzle games (eg. Las Leyendas: Magic Scroll) to full 3D games like Captain Toonhead vs the Punks From Outer Space on PSVR and Meta Quest, achieving 4.5/5 on Meta Quest and 8/10 on Steam.- Developed prototypes for Gun Media, including The Texas Chainsaw Massacre and two unannounced games.- Established targeted training spaces aligned with the studio’s needs.- By the time I left Colombia, the team was capable of being successfully sourced to work on projects like Clockwork Revolution by inXile.
  • Gasp
    Creative Director And Lead Modeler
    Gasp Jun 2007 - Aug 2016
    Caracas, Federal District, Venezuela
    - Founded the startup after winning the 2nd prize in Microsoft’s Dream Build Play with Battle Tennis.- Created GuruGuru, a single-player physical platformer that was a finalist in the following Year Dream Build Play.- Developed Power Ping Pong, a mobile adaptation of Battle Tennis, published alongside EA on iOS and Android with close to a million sales and 80 score on Metacritic.- Received the Editor’s Choice award on the Apple App Store and Recognition for Best Games Developed In Latin America.
  • Escuela Nacional De Cine Ve
    Post Production Teacher
    Escuela Nacional De Cine Ve Apr 2012 - Feb 2016
    Caracas
    Invited by the National Film School to expand my reach by joining as a Post-Production instructor with After Effects and 3dsmax.
  • Silvermille
    Lead 3D Artist
    Silvermille Apr 2015 - Oct 2015
    Venezuela
    - Led modeling and look development for Hoppers a 3d RTS for mobile.- Responsible for environment, VFX, and select character design.
  • Dot Slash Studios
    Director
    Dot Slash Studios Feb 2004 - Sep 2012
    - Founded Dotslash Studios after years of working in the advertising industry of Venezuela. - Created over 50 TV Ads for brands like HBO, Motorola, Pepsi, Coca-Cola, Mitsubishi, and BBVA.
  • Los Dos Tipos Que Hicieron La Animación De La Iguanita De Seguros Guayana
    Animator
    Los Dos Tipos Que Hicieron La Animación De La Iguanita De Seguros Guayana Apr 2002 - Jan 2004

Jose Gomez Skills

Game Design Game Development Video Games Video Game Design Computer Graphics Animation 3d Studio Max Xna Iphone After Effects 3d Animation Creative Direction Zbrush Game Mechanics Xbox 360 Maya Unity3d Gameplay Video Game Development Computer Animation Compositing Traditional Animation Conceptual Art Animation Direction Character Animation Social Games Computer Games Texturing Casual Games Mobile Games Unreal Engine 3 Storyboarding Visual Effects Texture Painting Uv Mapping Console Character Rigging Art Direction

Jose Gomez Education Details

  • Ap Animation
    Ap Animation
    Cinematography And Film/Video Production
  • Softrain
    Softrain
    Computer Software Engineering

Frequently Asked Questions about Jose Gomez

What company does Jose Gomez work for?

Jose Gomez works for Left Field Labs

What is Jose Gomez's role at the current company?

Jose Gomez's current role is 3D Artist.

What is Jose Gomez's email address?

Jose Gomez's email address is jo****@****ail.com

What schools did Jose Gomez attend?

Jose Gomez attended Ap Animation, Softrain.

What skills is Jose Gomez known for?

Jose Gomez has skills like Game Design, Game Development, Video Games, Video Game Design, Computer Graphics, Animation, 3d Studio Max, Xna, Iphone, After Effects, 3d Animation, Creative Direction.

Who are Jose Gomez's colleagues?

Jose Gomez's colleagues are Adam Siegel, Nitika Nitika, Jered Cuenco, Colleen Musgrove, Frederick Mixell, Keren Megory-Cohen, Mitchell Fields.

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