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Jose A. G. Email & Phone Number

Senior Texture Artist at Able&Baker
Location: Vancouver, British Columbia, Canada 13 work roles 3 schools
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Current company
Role
Senior Texture Artist
Location
Vancouver, British Columbia, Canada
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Who is Jose A. G.? Overview

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Jose A. G. is listed as Senior Texture Artist at Able&Baker, a company with 79 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Jose A. G..

Jose A. G. previously worked as Senior Modeling and Surfacing Artist at Icon Creative Studio and Principal Unreal Artist at “Inspector Sun and the Curse of the Black Widow” at The Thinklab Media. Jose A. G. holds Master’S Degree In Softimage & Jaleo, Animation, Interactive Technology, Video Graphics And Special Effects from Trazos.

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Profile bio

About Jose A. G.

I’ve been working in the industry for over 10 years.Throughout my career, I’ve been able to switch between video games and animation and viceversa.This demonstrates the versatility and adaptability I’ve shown over the years.But due to the increasing specialization, I decided to focus on texturing, both in characters, assets or environments.So, let me share with you a brief resume about my skills mainly as a texturing artist:-Good at creating photo-realistic textures from photo libraries like scans or procedurals by using Mari through Node Graph or Substance Designer.-Good traditional background applied on textures or sculpting. -Proven work experience as Senior Modeler in Maya and Blender. -Proven work experience as Lead Env Artist in Unreal (you can ask me for work samples if you need them).-Quick adaptation on new process and tools.-Highly responsible on deadlines. -Experience with Katana under Linux.http://josegrandal.comLaunched Titles:2024 “Wondla” of Skydance Animation (Animated feature)2022 “Inspector Sun” of The Thinklab Media (Animated feature)2021 "My Little Pony: New generation" of Boulder Media (Animated feature) 2020 “Turu, the wacky hen” of Filmax Animation (Animated feature)2019 “Wonder Park” of Paramount Animation (Animated feature)2017 "The Invisible Hours" of Tequila Works (VR platforms)2014 "Castlevania: Lords of Shadow 2" of Mercury Steam (Xbox360 & Ps3)2012 "Tadeo Jones" of Lightbox Entertainment (Animated feature)2010 "Castlevania: Lords of Shadow" of Mercury Steam (Xbox360 & Ps3)

Listed skills include Texture Artist, 3D Studio Max, Video Games, Texturing, and 12 others.

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Able&Baker
Able&Baker
Senior Texture Artist
Spain
Employees
79
AeroLeads page
13 roles

Jose A. G. work experience

A career timeline built from the work history available for this profile.

Senior Modeling And Surfacing Artist

Current

Vancouver, Columbia Británica, Canadá

Working as modeler and surfacing artist in different shows. In addition to my responsibilities is sharing my knowledge about Blender and Mari. This involved conducting training sessions and assisting colleagues in overcoming challenges related to the software. I also got the opportunity to contribute for the look-dev of certain sequences, always following.

Jan 2022 - Present

Principal Unreal Artist At “Inspector Sun And The Curse Of The Black Widow”

Pamplona, Chartered Community Of Navarre, Spain

I was working as generalist on several sequences with Unreal Engine, Maya and Blender. I got a bunch of knowledges working into Sequencer, lighting, modeling and composing as well.

Apr 2021 - Dec 2021

Surfacing Artist At “My Little Pony”

County Dublin, Ireland

I was working as a surfacing artist on characters, sets and props using Arnold in Katana under Linux OS. Following my progression, I finally jumped into “Node Graph” texturing workflow in Mari where I was able to manage a wide range of texture-sets, by using all sorts of tools like: Radio Nodes, Gradient Nodes, Gizmos, Backdrops, Sticky Notes, Mirror.

Feb 2020 - Feb 2021

Senior Environment Look-Dev Artist

Madrid

I was working on a videogame prototype for 8 months using Maya, Unreal Engine and Substance Designer. I was in charge of the material library creation and of the environment look-dev.I have decided to leave the job earlier as I was offered the opportunity of having a real abroad experience.

Jul 2019 - Feb 2020

Senior Surfacing Artist At “Turu, The Wacky Hen”

Santiago De Compostela, Galicia, España

My first time working outside Madrid. I felt like working close to my hometown. Here I was mainly focused on “hand-painted” surfacing look on props, buildings, grounds and vegetation. I also did intensive modeling for 2 months. During this period I definitely jumped into Maya and currently it’s my main modeling tool.

May 2018 - Mar 2019

Lead Environment Artist

Madrid, Community Of Madrid, Spain

As a lead artist I was modeling environments, creating a stylized materials library and supervising a large pool of experienced 3d artists in a great-looking non-announced game prototype.

Sep 2017 - Feb 2018

Senior 3D Artist

Madrid Y Alrededores, España

http://www.imdb.com/title/tt7187058I worked as a generalist artist in the VR title “The Invisible Hours”, using tools as Unreal Engine, Substance Designer and Painter. I was modeling and texturing terrains, rocks, props and skyboxes and a bit of matte-painting too. I also made Look-dev on menu game.So I liked about proving my modeling and texturing skills.

Jun 2016 - Sep 2017

Character Surfacing Artist At “Wonder Park” For Paramount Animation

Las Rozas De Madrid Area, Spain

https://www.imdb.com/title/tt6428676/My first contact in a big production. I was able to apply some videogames knowledges to improve the final look, above all on normal maps. Here, I did texturing and shading by using Arnold in Maya, mapping with UV Layout, and finally colour balance and quality control on several characters. Take a look my demoreel.

Nov 2014 - Jun 2016

Senior Texturing Artist At “Castlevania: Lords Of Shadow 2”

Madrid

Here, I did texturing and shading by using own editor, mapping, and in several occasions, modeling too. I actively used tools like: Zbrush, Crazybump, Bodypaint3D, UVlayout, Mari... I also got a few experience in Fx animation by using its own editor, fixed interdepartmental bugs on certain occasions, worked with vertex painting, aswell as occasionally.

Oct 2011 - Jan 2014

Senior Environment Artist At “Tadeo Jones”

Madrid

https://www.imdb.com/title/tt1764625/

Jun 2010 - Apr 2011

Senior Texturing Artist At “Castlevania: Lords Of Shadow”

San Sebastian De Los Reyes, Madrid, España

Nov 2008 - Jun 2010

Senior 3D Artist At Commandos 3 And Commandos: Strike Force Titles.

Madrid, Community Of Madrid, Spain

It was by far the best start point. In the final stretch I could gain experience as Lead Env Artist.

Jan 2002 - Sep 2007
Team & coworkers

Colleagues at Able&Baker

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3 education records

Jose A. G. education

Master’S Degree In Softimage & Jaleo, Animation, Interactive Technology, Video Graphics And Special Effects

Certificate Of Higher Education (Hnc), Graphic Arts

F.P. Fogar Provincial Príncipe Felipe

Prepress in Graphic Arts.

1º - 3º Bup & Cou Degrees

Salvador Moreno
FAQ

Frequently asked questions about Jose A. G.

Quick answers generated from the profile data available on this page.

What company does Jose A. G. work for?

Jose A. G. works for Able&Baker.

What is Jose A. G.'s role at Able&Baker?

Jose A. G. is listed as Senior Texture Artist at Able&Baker.

Where is Jose A. G. based?

Jose A. G. is based in Vancouver, British Columbia, Canada while working with Able&Baker.

What companies has Jose A. G. worked for?

Jose A. G. has worked for Able&Baker, Icon Creative Studio, The Thinklab Media, Boulder Media, and Tequila Works.

Who are Jose A. G.'s colleagues at Able&Baker?

Jose A. G.'s colleagues at Able&Baker include Jordi Romero Sánchez, Ramon Giráldez, Pedro Javier Asuar Catalán, Uwandre Du Plooy, and Alvaro Montenegro.

How can I contact Jose A. G.?

You can use AeroLeads to view verified contact signals for Jose A. G. at Able&Baker, including work email, phone, and LinkedIn data when available.

What schools did Jose A. G. attend?

Jose A. G. holds Master’S Degree In Softimage & Jaleo, Animation, Interactive Technology, Video Graphics And Special Effects from Trazos.

What skills is Jose A. G. known for?

Jose A. G. is listed with skills including Texture Artist, 3D Studio Max, Video Games, Texturing, Modeling, Zbrush, Photoshop, and Maya.

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