Jose A. G. Email & Phone Number
Who is Jose A. G.? Overview
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Jose A. G. is listed as Senior Texture Artist at Able&Baker, a company with 79 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Jose A. G..
Jose A. G. previously worked as Senior Modeling and Surfacing Artist at Icon Creative Studio and Principal Unreal Artist at “Inspector Sun and the Curse of the Black Widow” at The Thinklab Media. Jose A. G. holds Master’S Degree In Softimage & Jaleo, Animation, Interactive Technology, Video Graphics And Special Effects from Trazos.
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About Jose A. G.
I’ve been working in the industry for over 10 years.Throughout my career, I’ve been able to switch between video games and animation and viceversa.This demonstrates the versatility and adaptability I’ve shown over the years.But due to the increasing specialization, I decided to focus on texturing, both in characters, assets or environments.So, let me share with you a brief resume about my skills mainly as a texturing artist:-Good at creating photo-realistic textures from photo libraries like scans or procedurals by using Mari through Node Graph or Substance Designer.-Good traditional background applied on textures or sculpting. -Proven work experience as Senior Modeler in Maya and Blender. -Proven work experience as Lead Env Artist in Unreal (you can ask me for work samples if you need them).-Quick adaptation on new process and tools.-Highly responsible on deadlines. -Experience with Katana under Linux.http://josegrandal.comLaunched Titles:2024 “Wondla” of Skydance Animation (Animated feature)2022 “Inspector Sun” of The Thinklab Media (Animated feature)2021 "My Little Pony: New generation" of Boulder Media (Animated feature) 2020 “Turu, the wacky hen” of Filmax Animation (Animated feature)2019 “Wonder Park” of Paramount Animation (Animated feature)2017 "The Invisible Hours" of Tequila Works (VR platforms)2014 "Castlevania: Lords of Shadow 2" of Mercury Steam (Xbox360 & Ps3)2012 "Tadeo Jones" of Lightbox Entertainment (Animated feature)2010 "Castlevania: Lords of Shadow" of Mercury Steam (Xbox360 & Ps3)
Listed skills include Texture Artist, 3D Studio Max, Video Games, Texturing, and 12 others.
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Jose A. G. work experience
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Senior Modeling And Surfacing Artist
CurrentWorking as modeler and surfacing artist in different shows. In addition to my responsibilities is sharing my knowledge about Blender and Mari. This involved conducting training sessions and assisting colleagues in overcoming challenges related to the software. I also got the opportunity to contribute for the look-dev of certain sequences, always following.
Principal Unreal Artist At “Inspector Sun And The Curse Of The Black Widow”
I was working as generalist on several sequences with Unreal Engine, Maya and Blender. I got a bunch of knowledges working into Sequencer, lighting, modeling and composing as well.
Surfacing Artist At “My Little Pony”
I was working as a surfacing artist on characters, sets and props using Arnold in Katana under Linux OS. Following my progression, I finally jumped into “Node Graph” texturing workflow in Mari where I was able to manage a wide range of texture-sets, by using all sorts of tools like: Radio Nodes, Gradient Nodes, Gizmos, Backdrops, Sticky Notes, Mirror.
Senior Environment Look-Dev Artist
I was working on a videogame prototype for 8 months using Maya, Unreal Engine and Substance Designer. I was in charge of the material library creation and of the environment look-dev.I have decided to leave the job earlier as I was offered the opportunity of having a real abroad experience.
Senior Surfacing Artist At “Turu, The Wacky Hen”
My first time working outside Madrid. I felt like working close to my hometown. Here I was mainly focused on “hand-painted” surfacing look on props, buildings, grounds and vegetation. I also did intensive modeling for 2 months. During this period I definitely jumped into Maya and currently it’s my main modeling tool.
Lead Environment Artist
As a lead artist I was modeling environments, creating a stylized materials library and supervising a large pool of experienced 3d artists in a great-looking non-announced game prototype.
Senior 3D Artist
http://www.imdb.com/title/tt7187058I worked as a generalist artist in the VR title “The Invisible Hours”, using tools as Unreal Engine, Substance Designer and Painter. I was modeling and texturing terrains, rocks, props and skyboxes and a bit of matte-painting too. I also made Look-dev on menu game.So I liked about proving my modeling and texturing skills.
Character Surfacing Artist At “Wonder Park” For Paramount Animation
https://www.imdb.com/title/tt6428676/My first contact in a big production. I was able to apply some videogames knowledges to improve the final look, above all on normal maps. Here, I did texturing and shading by using Arnold in Maya, mapping with UV Layout, and finally colour balance and quality control on several characters. Take a look my demoreel.
Senior Texturing Artist At “Castlevania: Lords Of Shadow 2”
Here, I did texturing and shading by using own editor, mapping, and in several occasions, modeling too. I actively used tools like: Zbrush, Crazybump, Bodypaint3D, UVlayout, Mari... I also got a few experience in Fx animation by using its own editor, fixed interdepartmental bugs on certain occasions, worked with vertex painting, aswell as occasionally.
Senior Environment Artist At “Tadeo Jones”
https://www.imdb.com/title/tt1764625/
Senior Texturing Artist At “Castlevania: Lords Of Shadow”
Senior 3D Artist At Commandos 3 And Commandos: Strike Force Titles.
It was by far the best start point. In the final stretch I could gain experience as Lead Env Artist.
Colleagues at Able&Baker
Other employees you can reach at ableandbakerstudios.com. View company contacts for 79 employees →
Jordi Romero Sánchez
Colleague at Able&Baker
Greater Barcelona Metropolitan Area, Spain
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RG
Ramon Giráldez
Colleague at Able&Baker
Madrid, Community Of Madrid, Spain, Spain
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PJ
Pedro Javier Asuar Catalán
Colleague at Able&Baker
Cartagena, Región De Murcia, Spain, Spain
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UD
Uwandre Du Plooy
Colleague at Able&Baker
Glasgow, Scotland, United Kingdom, United Kingdom
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AM
Alvaro Montenegro
Colleague at Able&Baker
Glasgow, Scotland, United Kingdom, United Kingdom
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DA
Danielle Alves
Colleague at Able&Baker
Greater Madrid Metropolitan Area, Spain
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PB
Pepe Buendia Rubio
Colleague at Able&Baker
Madrid, Community Of Madrid, Spain, Spain
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NL
Noela Leis
Colleague at Able&Baker
Madrid, Community Of Madrid, Spain, Spain
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YR
Yudy Rodríguez
Colleague at Able&Baker
Harleysville, Pennsylvania, United States, United States
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AB
Angie Blasco
Colleague at Able&Baker
Barcelona, Catalonia, Spain, Spain
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Jose A. G. education
Master’S Degree In Softimage & Jaleo, Animation, Interactive Technology, Video Graphics And Special Effects
Certificate Of Higher Education (Hnc), Graphic Arts
1º - 3º Bup & Cou Degrees
Frequently asked questions about Jose A. G.
Quick answers generated from the profile data available on this page.
What company does Jose A. G. work for?
Jose A. G. works for Able&Baker.
What is Jose A. G.'s role at Able&Baker?
Jose A. G. is listed as Senior Texture Artist at Able&Baker.
Where is Jose A. G. based?
Jose A. G. is based in Vancouver, British Columbia, Canada while working with Able&Baker.
What companies has Jose A. G. worked for?
Jose A. G. has worked for Able&Baker, Icon Creative Studio, The Thinklab Media, Boulder Media, and Tequila Works.
Who are Jose A. G.'s colleagues at Able&Baker?
Jose A. G.'s colleagues at Able&Baker include Jordi Romero Sánchez, Ramon Giráldez, Pedro Javier Asuar Catalán, Uwandre Du Plooy, and Alvaro Montenegro.
How can I contact Jose A. G.?
You can use AeroLeads to view verified contact signals for Jose A. G. at Able&Baker, including work email, phone, and LinkedIn data when available.
What schools did Jose A. G. attend?
Jose A. G. holds Master’S Degree In Softimage & Jaleo, Animation, Interactive Technology, Video Graphics And Special Effects from Trazos.
What skills is Jose A. G. known for?
Jose A. G. is listed with skills including Texture Artist, 3D Studio Max, Video Games, Texturing, Modeling, Zbrush, Photoshop, and Maya.
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