José Luis Martínez Jiménez
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José Luis Martínez Jiménez Email & Phone Number

Full Stack Videogame developer at ASPAYM Castilla y León
Location: Valladolid, Castilla and Leon, Spain 10 work roles 2 schools
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Role
Full Stack Videogame developer
Location
Valladolid, Castilla and Leon, Spain

Who is José Luis Martínez Jiménez? Overview

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José Luis Martínez Jiménez is listed as Full Stack Videogame developer at ASPAYM Castilla y León, based in Valladolid, Castilla and Leon, Spain. AeroLeads shows a matched LinkedIn profile for José Luis Martínez Jiménez.

José Luis Martínez Jiménez previously worked as Videogame developer at Rapture Games S.L. and Software developer and interface designer at Geobit. José Luis Martínez Jiménez holds Degree, Computer Engineering from Universidad De Valladolid.

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Email format at ASPAYM Castilla y León

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ASPAYM Castilla y León

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Profile bio

About José Luis Martínez Jiménez

I am a profound devotee of the world of video games and cinema. With more than 10 years of experience, I have been shaping my professional profile by focusing on those skills that I am truly passionate about. Since I began my journey in the professional market as a programmer focused on artificial intelligence, I have evolved as a scripter, designer of user experiences and interfaces, to a 3D modeller, texturizer and designer of virtual environments.Furthermore, one of my vocations is to apply my knowledge of audiovisual and interactive experiences to more human aspects that allow me to help the people who need it most. I am a promoter of an initiative to use 3D printable puzzles, escape rooms and escape boxes for therapeutic purposes, especially related to active ageing, occupational therapy and psychology.

Listed skills include Blender, Unreal Engine 4, Substance, Video Games, and 14 others.

Current workplace

José Luis Martínez Jiménez's current company

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ASPAYM Castilla y León
Aspaym Castilla Y León
Full Stack Videogame developer
Valladolid, CL, ES
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10 roles

José Luis Martínez Jiménez work experience

A career timeline built from the work history available for this profile.

Full Stack Videogame Developer

Valladolid, Castilla Y León, España

I was hired to continue the development of the Space Trackers prototype I started with Rapture Games SL. I continued testing the eye tracker plugin that Rapture Games SL developed for Oculus Rift and UE4, adapted all the menus and game logic so far to use it, modified the shooting system, etc.I also worked in the construction of an android app for the European project iExpress II to assess the ICT skills of MDVI children using Unreal Engine 4 and gaming mechanics.Participation in the design of a narrative and experience of two escape rooms for the European project Escape Racism.Design and elaboration of an Android videogame App for Gymkhana 5.0 with UE4 to encourage learning about the European culture (heritage, gastronomy, history), tourism...https://gymkhana.infoproject.eu/app-gymkhana/https://play.google.com/store/search?q=gymkhana%205.0&c=appsDesign and elaboration of a small Android videogame App for Re-Construct Life&Mind together with UE5 to promote psychological wellbeing (propose exercises, make life decisions)...https://reconstruct.infoproject.euhttps://play.google.com/store/apps/details?id=com.gamma.reconstructPuzzle design and modelling (Palace of Shahriar and Cave of wonders) for D3PO:https://d3po.infoproject.euhttps://www.thingiverse.com/d3po_eplus/designsArt design (2D and 3D) and UI design for Pasaporte saludable:https://play.google.com/store/apps/details?id=es.javacoya.pasaportesaludable&hl=es_419&gl=US&pli=1Design and elaboration of a gamified experience App for Living Rivers with UE5. It's meant to be a 10 minutes experience that shows different element that interact with the river and their impact for the environment. My contribution includes concept design, level design of the open world that can be configurable, Unreal PCG, modelling all the 3D meshes, art, shading, texture painting, UI design, UX and optimisation with the profiling tools in Unreal Engine 5.More info:https://livingrivers.infoproject.eu/#results_es

Videogame Developer

Rapture Games S.L.

Valladolid

I worked in the developmen of a VR space videogame prototype with Unreal Engine 4 and in collaboration with ASPAYM. I designed the 3D interface (adapted to Oculus Rift), programmed the basic logic for the main character and enemies, created some 3D assets and their corresponding materials...

Aug 2016 - Jan 2017

Software Developer And Interface Designer

Valladolid Y Alrededores, España

Programming tools with Qt and c++ for managing, geolabeling, georeferencing aerial shots captured from drones, and visualizing its trajectory in 2D and 3D.

Jan 2016 - Apr 2016

Web Interface Designer

Mobivap

Designing an HTML interface with OpenLayers to visualize oblique captures from drone flights on 2D maps.

Oct 2015 - Dec 2015

3D Artist And R&D Developer

Mobivap

Valladolid Y Alrededores, España

3D Reconstruction of roman vestiges beneath La Antigua, Valladolid, and 3D recreation of a Roman villa with Blender and GIMP.4D web visualizer based on City GML.More info: https://www.mobivap.es/2015/sistema-de-informacion-geografica-4d-basado-en-citygml/https://www.mobivap.es/2016/mobivap-galardonado-en-el-desafio-universidad-empresa-2015/

Aug 2014 - Mar 2015

Computer Programmer

Valladolid, Castilla Y León, España

Performing software for rehabilitation in ictus patients with hemianopsia.The software includes different visual recognition tests, an eye tracker for eye gaze estimation and ahead tracker.

Mar 2014 - Jun 2014

Hurk

Mobivap

Valladolid Y Alrededores, España

HURK (Hands Up RecKoning) is a project where it was required to create an expert system capable of interacting with a group of people watching a fulldome movie (or any other multimedia experience in groups) and decide how the story continues by counting the number of hands up when the choice is presented.As we did not have any control over the environment, we decided we had to use Kinect to filter the background.The software was developed with c++, OpenCV 2 and OpenNI.

Jan 2014 - Feb 2014

Videogame Developer, Videogame Engine Developer And R&D Developer

Rapture Games S.L.

-Development of an Eye Tracker with OpenCV and c++.-Development and testing of a 2D videogame engine in C++.-Development of some demo videogames, Zarrapaster and Inside the Madness.

Apr 2013 - Jun 2013

R&D Programmer

Mobivap

Valladolid Y Alrededores, España

-Development of an Eye Tracker for mobile devices for the "2012 - Summer residece" at PCUVA. It was awarded with the 3rd price.

Jul 2012 - Oct 2012
2 education records

José Luis Martínez Jiménez education

FAQ

Frequently asked questions about José Luis Martínez Jiménez

Quick answers generated from the profile data available on this page.

What company does José Luis Martínez Jiménez work for?

José Luis Martínez Jiménez works for ASPAYM Castilla y León.

What is José Luis Martínez Jiménez's role at ASPAYM Castilla y León?

José Luis Martínez Jiménez is listed as Full Stack Videogame developer at ASPAYM Castilla y León.

Where is José Luis Martínez Jiménez based?

José Luis Martínez Jiménez is based in Valladolid, Castilla and Leon, Spain while working with ASPAYM Castilla y León.

What companies has José Luis Martínez Jiménez worked for?

José Luis Martínez Jiménez has worked for Aspaym Castilla Y León, Rapture Games S.L., Geobit, Mobivap, and Rapture Games Sl.

How can I contact José Luis Martínez Jiménez?

You can use AeroLeads to view verified contact signals for José Luis Martínez Jiménez at ASPAYM Castilla y León, including work email, phone, and LinkedIn data when available.

What schools did José Luis Martínez Jiménez attend?

José Luis Martínez Jiménez holds Degree, Computer Engineering from Universidad De Valladolid.

What skills is José Luis Martínez Jiménez known for?

José Luis Martínez Jiménez is listed with skills including Blender, Unreal Engine 4, Substance, Video Games, C++, Html, Programa Gimp, and Videojuegos.

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