Joseph Crump

Joseph Crump Email and Phone Number

Technical Game Designer @ Beef Noodle Studios
Joseph Crump's Location
Woodinville, Washington, United States, United States
About Joseph Crump

Hello! I am a game programmer and technical designer. My professional work includes programming and design work for the entire product lifetime of Speed of Dark Music's audio game "Rocococo ~ Audiogame Fantastique" and core system architecture of Tandemi's upcoming debut title: "Begone Beast".In 2019, I received an honorable discharge from the United States Marine Corps, where I served as a musician and small unit leader. In 2023, I graduated summa cum laude from DigiPen Institute of Technology with a degree in game design. While at DigiPen, I kept my military-earned leadership skills sharp by serving as a producer in all 3 of my student game projects and by mentoring other students and peers as a teaching assistant of 15 courses.In addition to the extensive design knowledge earned by my degree, I bring a very deep self-taught domain knowledge of Unity, C#, and software engineering best practices to my teams. I spend ample free time learning about software development both inside and outside of games, sharing that knowledge with my friends and peers, and of course by playing and studying the industry's popular and well-reviewed titles.As both an engineer and a designer, I believe that the team is greater than the individual, and this is reflected in my work. In addition to my regular duties, I am a constant advocate for positive collaborative culture, through pair programming, code reviews, design reviews, and collaborative design. Great games are made by great teams, and as an individual it is my job to empower my team members- to always be developing a culture of greater trust and mutual support.

Joseph Crump's Current Company Details
Beef Noodle Studios

Beef Noodle Studios

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Technical Game Designer
Joseph Crump Work Experience Details
  • Beef Noodle Studios
    Principal Engineer
    Beef Noodle Studios Feb 2024 - Present
  • Speed Of Dark Studios
    Lead Unity Engineer
    Speed Of Dark Studios May 2022 - Feb 2024
    As a contractor for Speed of Dark Studios, I served as an engineer of a very small team to build an audio game in Unity designed to be playable by visually impaired persons.My responsibilities and contributions include:- Maintaining an open collaborative dialogue with the product owner and creator- Programming the entirety of the game's first and second prototypes in Unity, as well as the majority of the final product- Integration of FMOD into Unity- Conducting research and providing consultation for UX and system design in a game with no visuals- Developing the initial Steam deployment pipeline for the game's demo release- Conducting code reviews and providing mentorship for other technical contractors
  • Tandemi
    Gameplay Engineer
    Tandemi May 2023 - Jan 2024
    United States
    As a full-time employee at Tandemi, I worked with a small team to develop the groundwork for the networked multiplayer features of "Begone Beast" as well as additional system design and polish.My responsibilities and contributions include:- Architecting and building the game's networked combat system- including data-driven tooling, client-server prediction, and low-level bandwidth optimization- Leading regularly scheduled tech meetings, emphasizing knowledge sharing- Regular peer mentorship on topics of: client-server architecture, software design patterns, collaborative game design processes, code style and quality best practices, and memory optimization in .NET- Developing a collaborative design culture and structured iterative game design process- Designing and constructing the game's procedural generation systems- Enforcing the team's code styling and best practices through pair programming and code reviews- Assisting the team in hosting and running external observational playtests- Profiling and optimizing many of the project's features
  • Tandemi
    Technical Designer
    Tandemi Jan 2023 - Mar 2023
    United States
    Tools development, game system architecture and content design for Begone Beast, a multiplayer co-op hack-n-slash dungeon crawler game.
  • House Of How
    Quality Assurance Tester
    House Of How Jun 2022 - Jul 2022
    Part-time quality assurance for an unannounced project.
  • Game Changers Saudia Arabia
    Technical Advisor
    Game Changers Saudia Arabia Apr 2022 - Jun 2022
    Providing consultation for programmers and designers developing games in Unity.
  • United States Marine Corps
    Professional Musician
    United States Marine Corps Oct 2015 - Oct 2019
    North Carolina, United States
    While serving in the U.S. Marine Corps, I was attached to the 2d Marine Aircraft Wing Band. My primary responsibilities included playing the flute and piccolo and upholding professional military standards. I developed leadership skills within the band while performing the duties of a team leader, section leader, administration chief, barracks manager, and assistant drum major. After 4 years, I was honorably discharged at the rank of Sergeant.

Joseph Crump Education Details

Frequently Asked Questions about Joseph Crump

What company does Joseph Crump work for?

Joseph Crump works for Beef Noodle Studios

What is Joseph Crump's role at the current company?

Joseph Crump's current role is Technical Game Designer.

What schools did Joseph Crump attend?

Joseph Crump attended Digipen Institute Of Technology.

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