Joseph Thomas

Joseph Thomas Email and Phone Number

Engineering Manager at Meta | Ready At Dawn Studios @ Lightspeed L.A.
Irvine, California, United States
Joseph Thomas's Location
Irvine, California, United States, United States
Joseph Thomas's Contact Details

Joseph Thomas personal email

About Joseph Thomas

I have had the privilege to work in the industry over the last 15 years on many exciting projects. I am now looking for the next innovative project to help develop.Engineering Manager - Managed the career of engineers from Associate to Principal - Developed the gameplay engineering schedule for three games - Collaborated with Design, Animation and Art across all aspects essential to development; rapid prototyping, shippable polish, feature pitches - Partnered with External Producers to align internal milestones with the publisher - Primary point of contact for stability - Assumed new responsibilities for every shipped titleHiring - Participated in the onboarding of every IC engineer and designer from 2016 to 2023 - Main facilitator of engineering phone screens from 2016 until acquisition from Meta (June 2020)

Joseph Thomas's Current Company Details
Lightspeed L.A.

Lightspeed L.A.

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Engineering Manager at Meta | Ready At Dawn Studios
Irvine, California, United States
Website:
lightspeedla.com
Employees:
193
Joseph Thomas Work Experience Details
  • Lightspeed L.A.
    Lightspeed L.A.
    Irvine, California, United States
  • Ready At Dawn
    Engineering Manager
    Ready At Dawn Oct 2021 - Aug 2024
    Unreleased - Managed a team of team of six engineers - Developed the gameplay engineering schedule in partnership with design, art and other engineering department - Engineering Manager for all gameplay feature PODs - Primary point of contact for milestone build stability - Coordinated weekly playtests - Helped to organize onsite events
  • Ready At Dawn
    Engineering Manager
    Ready At Dawn Jul 2017 - Oct 2021
    Lone Echo 2 - Managed a team of five engineers - Organized day to day gameplay engineering schedule - Managed multiple teams schedules during the Alpha to Gold phase, including developing the closing schedule for gameplay, level design and technical design - Owner of milestone build deliveries
  • Ready At Dawn
    Lead Programmer
    Ready At Dawn Feb 2015 - Jul 2017
    Lone Echo - Managed a team of five engineers - Managed the build for post release patches - Engineering Responsibilities: Scripting technology, UI, localization, stability
  • Ready At Dawn
    Lead Scripting Programmer
    Ready At Dawn Aug 2012 - Feb 2015
    Lead Scripting Programmer - Managed a team of six associate programmers - Responsible for how all the content would be scripted into the game - Responsible for the stability of the game at-large - Owner of the build for post release patches - Build manager; including daily reviews, milestone deliveries, and for our External Producers - Engineering Responsibilities: Scripting technology, UI, localization, stability
  • Sony Computer Entertainment America Llc
    Gameplay Programmer
    Sony Computer Entertainment America Llc Jun 2012 - Aug 2012
    San Mateo, California, Us
    Worked as a contractor for SCEA to finish the release of Cutthroats: Battle for Black Powder Cove 2.0.
  • Garagegames
    Engine/Rendering Programmer
    Garagegames Aug 2010 - Jun 2012
    Las Vegas, Nv, Us
    Developed a component property system that allowed dynamic property typesDeveloped a new particle systemPrimary developer for porting the engine to Android
  • Sony Computer Entertainment America Llc
    Software Engineer
    Sony Computer Entertainment America Llc Jan 2009 - Aug 2010
    San Mateo, California, Us
    While at SCEA I created tools that were specifically used in the production of the following games:Socom 4 (2011)Killzone 3 (2011)MLB 10: The Show (2010)God of War III (2010)Socom: FTB3 (2010)Jak and Daxter: The Lost Frontier (2009)Ratchet & Clank Future: A Crack in Time (2009)Uncharted 2: Among Thieves (2009)
  • Full Sail University
    New Student Liason
    Full Sail University Apr 2008 - Nov 2008
    Winter Park, Fl, Us
    Spoke monthly to the new students coming into Full Sail University. Gave advice, suggestions and answered questions related to life at Full Sail University.

Joseph Thomas Skills

Directx Development Tools Game Programming C# C++ Real Time Rendering Software Architectural Design Serialization Technical Documentation

Joseph Thomas Education Details

  • Full Sail University
    Full Sail University
    Game Development

Frequently Asked Questions about Joseph Thomas

What company does Joseph Thomas work for?

Joseph Thomas works for Lightspeed L.a.

What is Joseph Thomas's role at the current company?

Joseph Thomas's current role is Engineering Manager at Meta | Ready At Dawn Studios.

What is Joseph Thomas's email address?

Joseph Thomas's email address is th****@****ail.com

What schools did Joseph Thomas attend?

Joseph Thomas attended Full Sail University.

What skills is Joseph Thomas known for?

Joseph Thomas has skills like Directx, Development Tools, Game Programming, C#, C++, Real Time Rendering, Software Architectural Design, Serialization, Technical Documentation.

Who are Joseph Thomas's colleagues?

Joseph Thomas's colleagues are Jeff Phaklides, John Caldwell, Tigran Martikian, Evan Gonzalez, Yuwei S., Keikei Day, Ximing(Simon) Jiang.

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