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Joseph Walters Email & Phone Number

Director - Interactive Experiences at Disney Experiences
Location: Fort Lauderdale, Florida, United States 10 work roles 1 school
1 work email found @diggablegames.com 8 phones found area 925 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 8 phones

Work email j****@diggablegames.com
Direct phone (925) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Director - Interactive Experiences
Location
Fort Lauderdale, Florida, United States
Company size

Who is Joseph Walters? Overview

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Quick answer

Joseph Walters is listed as Director - Interactive Experiences at Disney Experiences, a company with 50 employees, based in Fort Lauderdale, Florida, United States. AeroLeads shows a work email signal at diggablegames.com, phone signal with area code 925, and a matched LinkedIn profile for Joseph Walters.

Joseph Walters previously worked as Technical Lead at Heartwood and CTO at Third Track. Joseph Walters holds Visual Communications from The Art Institutes.

Company email context

Email format at Disney Experiences

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{first}@diggablegames.com
86% confidence

AeroLeads found 1 current-domain work email signal for Joseph Walters. Compare company email patterns before reaching out.

Profile bio

About Joseph Walters

BIO (OR A CORPORATE MONTAGE)It’s a montage more like “School of Rock” than “Rocky” since it has more guitars than exercise. And with that, this is the story of Joe...Joe has worked on every aspect of visual software and entertainment software starting. He works on any platform and in any environment but specializes in leading teams working on 3D visualization, games, simulations and AR/VR/XR development.(Begin Van Halen “like” guitar music to avoid copyright issues)Joe went to the Art Institute of Houston and was an artist until he discovered that children like to eat and have shelter. So, he set out to find an alternative that he would love doing but also provide sustenance for his family. Then one day he discovered that making video games was an actual job that he could do. So, for the next thirty or so years he did just that. He worked for, contracted with, and even started some of the top computer gaming and simulation companies in existence.He has always looked for work that pushed the boundaries of what others thought possible. During his time working for Shockwave.com he created some of the first Flash multi-player games as well as the first Shockwave 3D games. While at Unity he worked with external companies to help solve problems using the Unity engine. His highlights were working Qualcomm's VR and AR teams, Nickelodeon, Sony's Playstation team, and Disney (pretty cool stuff). Somehow, during this time he also found the time to write a book on how to program video games. Joe went on to lead a team of developers at Heartwood, Inc. that created a series of train simulators for training the railway industry employees in a safe virtual environment. Turns out this is cheaper and easier than FedExing a 286,000-pound freight car to each of the students.Now Joe is happily working away at Disney as the Director of Interactive Experiences and helping to create new and exciting immersive interactive experiences. Feel free to occasionally check in on how he is doing, if nothing else it should be entertaining.(insert music fade)

Listed skills include Game Development, Video Games, Unity3D, Casual Games, and 37 others.

Current workplace

Joseph Walters's current company

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Disney Experiences
Disney Experiences
Director - Interactive Experiences
Windermere, FL, US
Employees
50
AeroLeads page
10 roles · 31 years

Joseph Walters work experience

A career timeline built from the work history available for this profile.

Technical Lead

San Mateo, California, US

Technical Manager and Engineering Lead for a team of extremally talented developers. I research and integrate new development environments and platforms. Prototyping and programming for various development projects for product delivery across desktop, Web, and AR/VR platforms.

Sep 2017 - Mar 2023

Cto

Responsible for customer relations, understanding the target market and influencing the delivery of projects.Leading role for setting the corporate strategy and driving overall technological infrastructure.Responsible for establishing a link between the artistic vision of our games and its technical implementation.Leading a group of extremely talented and.

Jun 2012 - Sep 2017

Technical Account Manager

San Francisco, US

Consult in depth with customers who are planning to use Unity for their games and simulations.Building long-term relationships with customers and technical decision makers and influencers within key accountsProvide presentations and technology demos at trade shows and on site for customersTechnical expert in the use of Unity product portfolio (Unity Pro.

Jul 2011 - Jun 2012

Ceo/Cto

Mindfuse, Inc.

Key member of executive team reporting directly to the board of directors.Raised $2.5MM for the development of “The World of Gatheryn” from Angel Investors.Manage team of programmers and artists.Researched and developed a AAA massive multi-player development environment.Project Manager for all internal and outsourced development which included teams for.

Sep 2006 - Jun 2011

Technical Director & Founding Partner

Skunk Studios, Inc.

Led a group of highly technical and creative group developersManaged all software, hardware, networking, and all research for new technologies.Project Manager and Lead Programmer for the following titles: Planet Hot Wheels Games (Four real-time 3D web based racing games), Gutterball 3D, Tennis Titans, Word Up, MahJong Adventures, Daily Mah Jong, and.

Jun 2001 - Sep 2006

Senior Engineer

US

Developed complex Shockwave appsDesigned and developed an emulating system to allow Shockwave.com to play classic Midway games in a browser.

Jan 2000 - Jun 2001

Independent Software Consultant

Ego2, Inc.

Designed and developed serious games training systems for nuclear and oil industriesResearch and development for new computer media including VR and web technologiesDesigned and implemented a strategy for Internet based line of products

1995 - 2000 ~5 yrs

Lead Programmer

Intellimedia/Intelliplay

Assembled and managed the core programming team for all sports game titles for the retail market.Researched and developed engines and software for games development.Created 28 game titles for ESPN sports titles across multiple platforms.

Mar 1990 - Jan 1995
1 education record

Joseph Walters education

  • The Art Institutes
    The Art Institutes
    Visual Communications
FAQ

Frequently asked questions about Joseph Walters

Quick answers generated from the profile data available on this page.

What company does Joseph Walters work for?

Joseph Walters works for Disney Experiences.

What is Joseph Walters's role at Disney Experiences?

Joseph Walters is listed as Director - Interactive Experiences at Disney Experiences.

What is Joseph Walters's email address?

AeroLeads has found 1 work email signal at @diggablegames.com for Joseph Walters at Disney Experiences.

What is Joseph Walters's phone number?

AeroLeads has found 8 phone signal(s) with area code 925 for Joseph Walters at Disney Experiences.

Where is Joseph Walters based?

Joseph Walters is based in Fort Lauderdale, Florida, United States while working with Disney Experiences.

What companies has Joseph Walters worked for?

Joseph Walters has worked for Disney Experiences, Heartwood, Third Track, Unity Technologies, and Mindfuse, Inc..

How can I contact Joseph Walters?

You can use AeroLeads to view verified contact signals for Joseph Walters at Disney Experiences, including work email, phone, and LinkedIn data when available.

What schools did Joseph Walters attend?

Joseph Walters holds Visual Communications from The Art Institutes.

What skills is Joseph Walters known for?

Joseph Walters is listed with skills including Game Development, Video Games, Unity3D, Casual Games, Game Design, Iphone, Mobile Devices, and Mobile Games.

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