I am a dedicated CG Artist based in Northamptonshire, with a passion for blending traditional design skills with innovative 3D technology. My journey began in 2014, utilizing Photoshop and Illustrator to create social media packages for clients. This initial experience sparked my interest in 3D content, prompting me to explore the possibilities of merging these two fields.I began learning Cinema 4D while in school and college, building a robust portfolio that led to my first professional opportunity with GSS Architecture/3D Labs in 2016. There, I honed my skills in 3DS Max, focusing primarily on architectural renders. As the demand for real-time visualization grew, I embraced Unreal Engine in 2017, further enhancing my expertise in architectural visualization. Over the next eight years, I expanded my experience to include product and automotive sectors.In July 2024, I officially transitioned into the automotive CG field with Curve Digital, where I focused on creating high-quality CG images and interactive products. My role involves maintaining clear and effective communication with clients, providing regular updates, and ensuring successful project handovers. I collaborate closely with team members to share ideas and streamline workflows, fostering an environment of creativity and innovation.I am passionate about staying abreast of the latest software and hardware trends, particularly in real-time technology. This enthusiasm drives my career and enhances my collaborative work, where I enjoy engaging with colleagues to learn, share, and deliver exceptional results. Much of my knowledge in Unreal Engine has been self-taught, supplemented by collaboration with talented peers in the industry.
Listed skills include Autodesk 3Ds Max, Corona Renderer, Adobe Photoshop, 3D Printing, and 7 others.