I am an award-winning game designer and publisher, with over a decade's experience in developing and manufacturing tabletop games, working with international teams of artists, graphic designers, editors and translators.I designed Lovecraftesque, Flotsam: Adrift Amongst The Stars and Last Fleet, alongside many smaller games.I also produce and perform in the Black Armada Tales Actual Play podcast, and organise community stuff such as the UK indie RPG League and indie games on the hour.I am a former government policymaker, with a track record of leading teams to develop effective strategies and solutions to complex problems in challenging, contested policy areas. I know how to:- Lead and motivate teams to tackle complex public policy issues against a backdrop of constant change- Analyse public policy issues at a strategic level, identifying key impacts and risks to drive effective solutions- Understand political realities and build consensus with stakeholders- Distil clear and compelling messages to secure public support- Root policy solutions in evidence and what is practically and politically deliverableI have worked in diverse policy areas such as qualifications reform, developing a long-term climate change strategy, building local transport infrastructure plans and reforming higher level technical education.In addition to policymaking skills, I am a project and programme manager, am highly numerate and have a background in statistics.
Listed skills include Strategy, Policy, Governance, Stakeholder Engagement, and 12 others.