I'm an Animation Director and Creative Director with 20+ years of experience on 40+ productions spanning animated series, feature films, video games, and commercials. As part of creative management and leadership, I partner with stakeholders, lead, inspire, and collaborate with teams, manage resources, and drive projects forward with a sense of optimism and fun, teamwork, and excitement for the project and the stories we are telling.My career highlights include:★ As Head of CG, building Nickelodeon Animation Studio's CG animation department and pipeline, growing the team from 3 to over 50 artists and animators, overseeing the CG Department’s contributions to four Emmy-winning CG animated series including DreamWorks' "The Penguins of Madagascar", and jumpstarting the careers of many artists and animators through the CG Apprentice program.★ Art Directing the "Marvel Heroes" MMO, overseeing an in-house team of 30 artists and animators, and directing the animated cinematics, partnering with external creative animation studios.★ Teaching the next generation of animators across the globe at Animation Mentor.I'm focused in animation and visual development and capable of overseeing all areas of CG animation and artistic processes. I speak both 2D and 3D fluently, in styles ranging from cartoony to photoreal.I have extensive production experience leading and inspiring teams both large (50+) and small, and have worked extensively with overseas partner studios, having worked with teams in India, Korea, China, and Canada. I am truly inspired by working with creative talent and the amazing things we can make when we all work together!
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Creative DirectorRobloxCalifornia, United States -
Head Of Creative & Co-FounderMighty Yeti Studios Jul 2012 - PresentHalf Moon Bay, Ca, UsMighty Yeti Studios is a creator-owned animation studio that makes original, all-ages content. We are currently developing multiple projects including animated series, short films, feature films, and graphic novels. We have produced multiple books, mobile games, and animated series.Based in Burbank and the Bay Area, our team of talented artists and animators is spread across the globe in places like Canada, Spain, India, and China. We have built a CG animation pipeline using the real-time rendering technology of the Unreal Engine, with keyframe animation in Maya.We have three different content labels: Tiny Yeti for preschoolers, Mighty Yeti for family audiences, and an unannounced label for mature audiences. We have contributed to projects for major entertainment studios, including Nickelodeon and Sony, as well as for undisclosed projects. As a full-service studio, we can provide consulting services for game and animation productions, as well as creative direction and animation production services for projects of all sizes and budgets. -
Animation Director | Art Director | Creative Director | Production ConsultantFreelance 2008 - PresentAnimation direction, art direction, creative direction, and animation and for animated series development, pilots, games, commercials and more. Past projects include:★ Animation Direction, Animation, CG Supervision for video game cinematics, commercials, and animated series. Clients include: Disney TV, MTV, DC Comics, Ghostbot, WildBrain, Mixamo, Brain Zoo Studios, Film Roman, Pacific Title, Creative Capers, Super78, Spiritwalk Games★ Visual Development, Character Design, Key Art and Book Cover Illustration, CG Generalist work. Clients include: Nickelodeon Creative Resources, LeapFrog, Random House, FunPlus, KidRobot, Virgin America, multiple stealth-mode startupsDetails and dates for each company are listed below.
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Creative DirectorRoblox Aug 2017 - Dec 2024San Mateo, California, UsAs Creative Director for the Business Development team (formerly Creative Director, Licensing), my role is a mix of both top level strategic direction and tactical hands-on creative work.I've represented the Roblox brand and top creators' experiences and IPs in key art and licensed consumer products. I've provided art direction for key art for Roblox and top developer experiences for strategic partnerships including Apple, Google, Amazon, Microsoft Store, and Xbox. I've also worked with partners' IPs including Nike, WWE, Star Wars, DC, Bakugan, and more.I've directed the creative assets for all Roblox licensed consumer products, packaging, and promotions, including a top action figure line from Jazwares, a Roblox licensed Xbox, Razer keyboards and accessories, Nerf blasters, an apparel line from BioWorld, and books from Egmont Publishing.I've worked with Roblox internal teams including marketing, brand partnerships, developer relations, product, avatar, and design, with our external business development and licensing partners, and with creative studios and artists around the world. -
Animation DirectorAnki Apr 2017 - Aug 2017San Francisco, Ca, UsAnki was a consumer robotics company with the flagship product the Cozmo robot. I directed a team of five animators working on the robot's personality and behaviors. I also directed the robot's performance for and live action commercials, and directed a CG animated short. -
AnimatorAtomic Fiction Nov 2016 - Jan 2017Montreal, Qc, CaAnimation for visual effects shots for feature films.• "Ghost In The Shell" animation and layout for shots.• "Transformers: The Last Knight" animation matching character to live action footage (matchimation). -
AnimatorSpiritwalk Games Aug 2016 - Dec 2016• "Shardbound" game animation including character combat and cycles in Maya.
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Art DirectorGlu Mobile Mar 2015 - Apr 2016San Francisco, Ca, UsI was art director for the new Glu Shock studio that was created in San Mateo, which was shut down after company directional change. I hired, managed, and directed an art team of seven. We developed several pitches, prototypes, a mobile game in Unity, and also handled the game art conversion and marketing art for "Deer Hunter VR", one of the Oculus launch titles. I also provided vis-dev artwork, and character animation and rigging. -
Illustrator / Cg ArtistNickelodeon 2008 - 2016Los Angeles, Ca, UsI collaborated remotely with the Nickelodeon Creative Resources team in New York, creating illustrations for the animation properties "Bubble Guppies" and "Back to the Barnyard". Using CG assets from the animated series, I designed art assets for consumer products, DVD and video game covers, and theme park key art in Maya and Photoshop. -
Concept ArtistFunplus 2015 - 2015Zug, Zurich Area, ChVisual development for a game project (NDA). -
Production ConsultantNightwheel Pictures 2013 - 2015Los Angeles, Us"La Noria" is an award-winning animated short film directed by Carlos Baena and produced by Sasha Korellis. The global animation team included talent from Pixar, Disney, Blue Sky, ILM and more. I helped out as the interim CG Supervisor and was a production consultant for the project. -
Cg Creative DirectorGhostbot, Inc. Oct 2013 - Dec 2014Daly City, Ca, UsGhostbot was looking to expand into CG animation production, and I consulted on CG pipeline development and bidding proposals for jobs. I contributed animation and look development for an animated feature film pitch, and directed and animated the pre-vis for a game cinematics project. -
IllustratorLeapfrog Nov 2013 - Mar 2014Emeryville, California, Us• Cover illustration work for Nickelodeon's "Bubble Guppies" IP. -
Cinematics DirectorGazillion Entertainment Jan 2010 - Sep 2013Foster City, Ca, UsIn addition to my Art Director role, I directed over one hour of "Marvel Heroes" animated cinematics which used CG animation, 2D animation, in-game cinematics, and motion comics animation.I built the in-house pipeline which included story-boarding through animatic editing, and worked with outsourced animation production studios and comic book artists for 2D animation and motion comics.I gave script feedback and input, and developed in-game cinematic moments to support storytelling and narrative design and add Marvel lore and flavor during gameplay. I also animated CG characters for the “Marvel Origins” cinematic opener, and established the motion comics style by animating and directing a pilot. -
Art DirectorGazillion Entertainment Oct 2009 - Sep 2013Foster City, Ca, UsAs Art Director for the "Marvel Heroes" MMO I established the look of the game, from early visual development to final in-game graphics. I hired and lead a 30 person art department, including Concept Art, Character, Environment, Animation, Tech Art and VFX teams, co-managing with my Art Producer. I provided art direction and animation direction for the animation and VFX teams during daily reviews.I worked closely with Marvel producers for brand assurance and character representation. I oversaw marketing art asset creation including key art, online/print ads, trade show booth design, giveaways, product packaging, online store assets, and studio and game logos and branding assets. -
Animation DirectorDc Comics 2013 - 2013Burbank, California, UsVery short but super fun project bringing Dave Bullock's Batman story to the motion comic format. -
IllustratorPenguin Random House 2012 - 2012New York, Ny, Us• Cover illustration work for Nickelodeon's "Bubble Guppies" IP. -
Cg SupervisorSpecial Agent Productions, Llc Sep 2009 - Mar 2011San Francisco, California, Us• CG Supervisor, Technical Director, and Character Animation work for various freelance projects. -
Cg SupervisorWildbrain 2010 - 2011Toronto, Ontario, Ca• "Monster High" pitch project. Oversaw all CG assets and animation from partner studio. -
MentorAnimation Mentor Jan 2008 - Dec 2010New York, Ny, UsI taught animation students around the world online through animation critiques and weekly Q&A sessions. I lead “Advanced Body Mechanics”, “Psychology of Body Mechanics”, and “Basic Foundations” classes. -
Animation SupervisorMixamo Jul 2009 - Sep 2009San Francisco, Ca, Us• Provided animation notes on motion / performance clips and character setup/rigging pipeline. -
Cg SupervisorWildbrain May 2008 - Sep 2009Toronto, Ontario, CaI joined WildBrain as CG Supervisor to oversee the CG for Nickelodeon's Nick Jr. animated series "Bubble Guppies" season one. I had the same role for the series pilot at Nickelodeon Animation Studios. I also worked on the "Sheriff Callie's Wild West" animated series pilot for Disney Jr, which was greenlit.I was the CG Supervisor for other in-house productions, including the "Lamisil Beach" commercial that featured a CG character composited over live action footage. I performed on-set duties for the live action BG plate filming.I also helped out with animation and generalist work on various projects including commercials, short films, original IP pitches, motion comics, and other in-house projects. -
3D ModelerKidrobot 2009 - 2009Broomfield, Colorado, Us• Modeled vinyl toy prototype and CG assets for packaging. -
Cg ModelerVirgin America 2009 - 2009Burlingame, Ca, UsI modeled and supervised the printing prototype process for a trophy that was created for employees of Virgin Airlines. -
Animation DirectorElectronic Arts Jun 2008 - Oct 2008Redwood City, Ca, UsI worked on the development of several new projects. I also helped contribute to the "Godfather 2" game including mocap and keyframe animation. -
Cg Creative DirectorNickelodeon Animation May 2005 - Mar 2008Burbank, Ca, UsAs Head of CG at Nickelodeon Animation Studio, I was given a unique opportunity to create a CG pipeline from the ground up, build a world class team of CG artists and animators, and oversee the CG on four of Nickelodeon's Emmy-winning animated series: “Tak and the Power of Juju”, “Bubble Guppies” (pilot), Dreamworks’ “The Penguins of Madagascar”, and “Fanboy and Chum Chum".I established series’ CG looks and animation styles, from CG visual development to final frames, working with in-house art teams and show creators. I worked with producers and writers to keep scripts within production parameters. I supervised the animation process with both in-house and overseas partners to maintain quality across episodes and address network notes.I built Nickelodeon’s CG Department, developing it from a show-based team of four to a team of 50+ artists and production staff working across multiple series. I established the CG pipeline, workflow methods, and department structure and managed a team of 35 CG artists, animators, and TDs, including scheduling, tasking, and career growth. Partnering with studio recruiter Alison Mann we formed the highly successful CG Apprentice program, jump-starting the careers of dozens of CG artists and animators. -
Cg Animation DirectorNickelodeon Animation 2006 - 2007Burbank, Ca, Us -
InstructorNickelodeon Animation 2006 - 2007Burbank, Ca, UsI was an instructor for the Nickelodeon University studio training program, teaching classes to studio artists, staff, and executives. Classes included "Intro to Maya", "Intro to Maya for Modeling and Character Setup", "Intro to Maya for Animation", and "Introduction to CG for Non-Artists". -
Supervising AnimatorNickelodeon Animation 2005 - 2006Burbank, Ca, Us -
AnimatorNickelodeon Animation May 2005 - Nov 2005Burbank, Ca, Us -
AnimatorFilm Roman Feb 2005 - May 2005Us• "Tripping the Rift" animated series. Animated over 2:50 for episode "Cool Whip"; helped re-rig main characters. -
AnimatorPacific Title & Art Studio Oct 2004 - Feb 2005• "Fantastic Four" VFX development animation.• "XXX2: State of the Union" previsualization animation.• "Elektra" VFX animation.• "AMC Clip" spec commercial direction and animation.
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Vfx SupervisorViacom Nov 2004 - Nov 2004New York, Ny, UsFor the pilot episode of "The Andy Milonakis Show" series at MTV, I was in charge of creating VFX animation, greenscreen removal, and compositing 61 shots. -
AnimatorBrain Zoo Studios Mar 2003 - Sep 2004Encino, California, UsI worked on the video game cinematics for "Shrek 2", "Shark Tale", and "Pitfall: The Lost Expedition", where I provided direction, animation, and technical director services. I also animated on the series pilot for "Rainbow Valley Fire Department". -
AnimatorCreative Capers 2003 - 2004Us• "AOL Super Buddies". Character animation and modeling for web real-time rendering 3D avatar project. -
Animator / Cg GeneralistVisual Story Tools 1999 - 2004• Animator / CG Generalist work for multiple development projects.
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Animation DirectorViacom Jan 2003 - Jan 2003New York, Ny, Us• "MTV's Super Bowl Spectacular". Directed and animated show open/main title. -
Animator / ArtistJimmy Kimmel Live 2003 - 2003• Onsite and remote. Created motion graphics, titles, FX work, illustrations, art department support. -
Animator / ModelerSuper 78 2002 - 2002Los Angeles , Ca, Us• "Toyota Tent Event" commercial animation and modeling.• "The Powerpuff Girls: Relish Rampage" game cinematics animation. -
Animator / ArtistThe Walt Disney Company Dec 1999 - Jan 2000Burbank, Ca, Us• "Disney One Saturday Morning" interstitials visual development and animation work for Rutherford-Bench Productions. -
Animator / ArtistPlayback Technologies 1999 - 2000• "Nutty Professor II: The Klumps". Animation and modeling on set at Universal Studios.• "Galaxy Quest" motion graphics concepts and animation. -
Animator / ArtistNew Standard Post Jun 1999 - Aug 1999• "Racing Strips" feature film previsualization animation and modeling.• HBO series pilot look development, modeling, and animation.
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Lead ArtistElectronic Arts (Ea) 1995 - 1997Redwood City, Ca, UsI started as a Computer Graphics Artist and quickly moved into the roles of Lead Artist and then Production Designer for the PGA Tour golf games.
Josh Book Education Details
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University Of California, Santa CruzArt -
Ucla ExtensionProduction Design For Film -
University Of California, DavisArt
Frequently Asked Questions about Josh Book
What company does Josh Book work for?
Josh Book works for Roblox
What is Josh Book's role at the current company?
Josh Book's current role is Creative Director.
What schools did Josh Book attend?
Josh Book attended University Of California, Santa Cruz, Ucla Extension, University Of California, Davis.
Who are Josh Book's colleagues?
Josh Book's colleagues are Daniel Lu, Noel Dula, Roberto Amaro, Nibia Costansa Salamanca Ortega, Ms Tominson, Ellieroselove Thegamer, Graci Garcie.
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