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Josh Book Email & Phone Number

Creative Director at Roblox
Location: San Francisco Bay Area, United States, United States 43 work roles 3 schools
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Current company
Role
Creative Director
Location
San Francisco Bay Area, United States, United States
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Who is Josh Book? Overview

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Josh Book is listed as Creative Director at Roblox, a company with 6415 employees, based in San Francisco Bay Area, United States, United States. AeroLeads shows a matched LinkedIn profile for Josh Book.

Josh Book previously worked as Head of Creative & Co-Founder at Mighty Yeti Studios and Animation Director | Art Director | Creative Director | Production Consultant at Freelance. Josh Book holds Bachelor Of Arts, Art from University Of California, Santa Cruz.

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Roblox

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Profile bio

About Josh Book

I'm an Animation Director and Creative Director with 20+ years of experience on 40+ productions spanning animated series, feature films, video games, and commercials. As part of creative management and leadership, I partner with stakeholders, lead, inspire, and collaborate with teams, manage resources, and drive projects forward with a sense of optimism and fun, teamwork, and excitement for the project and the stories we are telling.My career highlights include:★ As Head of CG, building Nickelodeon Animation Studio's CG animation department and pipeline, growing the team from 3 to over 50 artists and animators, overseeing the CG Department’s contributions to four Emmy-winning CG animated series including DreamWorks' "The Penguins of Madagascar", and jumpstarting the careers of many artists and animators through the CG Apprentice program.★ Art Directing the "Marvel Heroes" MMO, overseeing an in-house team of 30 artists and animators, and directing the animated cinematics, partnering with external creative animation studios.★ Teaching the next generation of animators across the globe at Animation Mentor.I'm focused in animation and visual development and capable of overseeing all areas of CG animation and artistic processes. I speak both 2D and 3D fluently, in styles ranging from cartoony to photoreal.I have extensive production experience leading and inspiring teams both large (50+) and small, and have worked extensively with overseas partner studios, having worked with teams in India, Korea, China, and Canada. I am truly inspired by working with creative talent and the amazing things we can make when we all work together!

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Josh Book's current company

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Roblox
Roblox
Creative Director
California, United States
Website
Employees
6415
AeroLeads page
43 roles · 31 years

Josh Book work experience

A career timeline built from the work history available for this profile.

Creative Director

California, United States

Head Of Creative & Co-Founder

Current

Half Moon Bay, CA, US

Mighty Yeti Studios is a creator-owned animation studio that makes original, all-ages content. We are currently developing multiple projects including animated series, short films, feature films, and graphic novels. We have produced multiple books, mobile games, and animated series.Based in Burbank and the Bay Area, our team of talented artists and.

Jul 2012 - Present

Animation Director | Art Director | Creative Director | Production Consultant

Current
Freelance

Animation direction, art direction, creative direction, and animation and for animated series development, pilots, games, commercials and more. Past projects include:★ Animation Direction, Animation, CG Supervision for video game cinematics, commercials, and animated series. Clients include: Disney TV, MTV, DC Comics, Ghostbot, WildBrain, Mixamo, Brain Zoo.

2008 - Present ~18 yrs 5 mos

Creative Director

San Mateo, California, US

As Creative Director for the Business Development team (formerly Creative Director, Licensing), my role is a mix of both top level strategic direction and tactical hands-on creative work.I've represented the Roblox brand and top creators' experiences and IPs in key art and licensed consumer products. I've provided art direction for key art for Roblox and.

Aug 2017 - Dec 2024

Animation Director

San Francisco, CA, US

Anki was a consumer robotics company with the flagship product the Cozmo robot. I directed a team of five animators working on the robot's personality and behaviors. I also directed the robot's performance for and live action commercials, and directed a CG animated short.

Apr 2017 - Aug 2017

Animator

Montreal, QC, CA

  • Animation for visual effects shots for feature films.
  • "Ghost In The Shell" animation and layout for shots.
  • "Transformers: The Last Knight" animation matching character to live action footage (matchimation).
Nov 2016 - Jan 2017

Animator

Spiritwalk Games
  • "Shardbound" game animation including character combat and cycles in Maya.
Aug 2016 - Dec 2016

Art Director

San Francisco, CA, US

I was art director for the new Glu Shock studio that was created in San Mateo, which was shut down after company directional change. I hired, managed, and directed an art team of seven. We developed several pitches, prototypes, a mobile game in Unity, and also handled the game art conversion and marketing art for "Deer Hunter VR", one of the Oculus launch.

Mar 2015 - Apr 2016

Illustrator / Cg Artist

Los Angeles, CA, US

I collaborated remotely with the Nickelodeon Creative Resources team in New York, creating illustrations for the animation properties "Bubble Guppies" and "Back to the Barnyard". Using CG assets from the animated series, I designed art assets for consumer products, DVD and video game covers, and theme park key art in Maya and Photoshop.

2008 - 2016 ~8 yrs

Concept Artist

Zug, Zurich Area, CH

Visual development for a game project (NDA).

2015 - 2015

Production Consultant

Los Angeles, US

"La Noria" is an award-winning animated short film directed by Carlos Baena and produced by Sasha Korellis. The global animation team included talent from Pixar, Disney, Blue Sky, ILM and more. I helped out as the interim CG Supervisor and was a production consultant for the project.

2013 - 2015 ~2 yrs

Cg Creative Director

Daly City, CA, US

Ghostbot was looking to expand into CG animation production, and I consulted on CG pipeline development and bidding proposals for jobs. I contributed animation and look development for an animated feature film pitch, and directed and animated the pre-vis for a game cinematics project.

Oct 2013 - Dec 2014

Illustrator

Emeryville, California, US

  • Cover illustration work for Nickelodeon's "Bubble Guppies" IP.
Nov 2013 - Mar 2014

Cinematics Director

Foster City, CA, US

In addition to my Art Director role, I directed over one hour of "Marvel Heroes" animated cinematics which used CG animation, 2D animation, in-game cinematics, and motion comics animation.I built the in-house pipeline which included story-boarding through animatic editing, and worked with outsourced animation production studios and comic book artists for.

Jan 2010 - Sep 2013

Art Director

Foster City, CA, US

As Art Director for the "Marvel Heroes" MMO I established the look of the game, from early visual development to final in-game graphics. I hired and lead a 30 person art department, including Concept Art, Character, Environment, Animation, Tech Art and VFX teams, co-managing with my Art Producer. I provided art direction and animation direction for the.

Oct 2009 - Sep 2013

Animation Director

Burbank, California, US

Very short but super fun project bringing Dave Bullock's Batman story to the motion comic format.

2013 - 2013

Illustrator

New York, NY, US

  • Cover illustration work for Nickelodeon's "Bubble Guppies" IP.
2012 - 2012

Cg Supervisor

San Francisco, California, US

  • CG Supervisor, Technical Director, and Character Animation work for various freelance projects.
Sep 2009 - Mar 2011

Cg Supervisor

Toronto, Ontario, CA

  • "Monster High" pitch project. Oversaw all CG assets and animation from partner studio.
2010 - 2011 ~1 yr

Mentor

New York, NY, US

I taught animation students around the world online through animation critiques and weekly Q&A sessions. I lead “Advanced Body Mechanics”, “Psychology of Body Mechanics”, and “Basic Foundations” classes.

Jan 2008 - Dec 2010

Animation Supervisor

San Francisco, CA, US

  • Provided animation notes on motion / performance clips and character setup/rigging pipeline.
Jul 2009 - Sep 2009

Cg Supervisor

Toronto, Ontario, CA

I joined WildBrain as CG Supervisor to oversee the CG for Nickelodeon's Nick Jr. animated series "Bubble Guppies" season one. I had the same role for the series pilot at Nickelodeon Animation Studios. I also worked on the "Sheriff Callie's Wild West" animated series pilot for Disney Jr, which was greenlit.I was the CG Supervisor for other in-house.

May 2008 - Sep 2009

3D Modeler

Broomfield, Colorado, US

  • Modeled vinyl toy prototype and CG assets for packaging.
2009 - 2009

Cg Modeler

Burlingame, CA, US

I modeled and supervised the printing prototype process for a trophy that was created for employees of Virgin Airlines.

2009 - 2009

Animation Director

Redwood City, CA, US

I worked on the development of several new projects. I also helped contribute to the "Godfather 2" game including mocap and keyframe animation.

Jun 2008 - Oct 2008

Cg Creative Director

Burbank, CA, US

As Head of CG at Nickelodeon Animation Studio, I was given a unique opportunity to create a CG pipeline from the ground up, build a world class team of CG artists and animators, and oversee the CG on four of Nickelodeon's Emmy-winning animated series: “Tak and the Power of Juju”, “Bubble Guppies” (pilot), Dreamworks’ “The Penguins of Madagascar”, and.

May 2005 - Mar 2008

Instructor

Burbank, CA, US

I was an instructor for the Nickelodeon University studio training program, teaching classes to studio artists, staff, and executives. Classes included "Intro to Maya", "Intro to Maya for Modeling and Character Setup", "Intro to Maya for Animation", and "Introduction to CG for Non-Artists".

2006 - 2007 ~1 yr

Animator

US

  • "Tripping the Rift" animated series. Animated over 2:50 for episode "Cool Whip"; helped re-rig main characters.
Feb 2005 - May 2005

Animator

Pacific Title & Art Studio
  • "Fantastic Four" VFX development animation.
  • "XXX2: State of the Union" previsualization animation.
  • "Elektra" VFX animation.
  • "AMC Clip" spec commercial direction and animation.
Oct 2004 - Feb 2005

Vfx Supervisor

New York, NY, US

For the pilot episode of "The Andy Milonakis Show" series at MTV, I was in charge of creating VFX animation, greenscreen removal, and compositing 61 shots.

Nov 2004 - Nov 2004

Animator

Encino, California, US

I worked on the video game cinematics for "Shrek 2", "Shark Tale", and "Pitfall: The Lost Expedition", where I provided direction, animation, and technical director services. I also animated on the series pilot for "Rainbow Valley Fire Department".

Mar 2003 - Sep 2004

Animator

US

  • "AOL Super Buddies". Character animation and modeling for web real-time rendering 3D avatar project.
2003 - 2004 ~1 yr

Animator / Cg Generalist

Visual Story Tools
  • Animator / CG Generalist work for multiple development projects.
1999 - 2004 ~5 yrs

Animation Director

New York, NY, US

  • "MTV's Super Bowl Spectacular". Directed and animated show open/main title.
Jan 2003 - Jan 2003

Animator / Artist

  • Onsite and remote. Created motion graphics, titles, FX work, illustrations, art department support.
2003 - 2003

Animator / Modeler

Los Angeles, CA, US

  • "Toyota Tent Event" commercial animation and modeling.
  • "The Powerpuff Girls: Relish Rampage" game cinematics animation.
2002 - 2002

Animator / Artist

Burbank, CA, US

  • "Disney One Saturday Morning" interstitials visual development and animation work for Rutherford-Bench Productions.
Dec 1999 - Jan 2000

Animator / Artist

  • "Nutty Professor II: The Klumps". Animation and modeling on set at Universal Studios.
  • "Galaxy Quest" motion graphics concepts and animation.
1999 - 2000 ~1 yr

Animator / Artist

New Standard Post
  • "Racing Strips" feature film previsualization animation and modeling.
  • HBO series pilot look development, modeling, and animation.
Jun 1999 - Aug 1999

Lead Artist

Redwood City, CA, US

I started as a Computer Graphics Artist and quickly moved into the roles of Lead Artist and then Production Designer for the PGA Tour golf games.

1995 - 1997 ~2 yrs
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3 education records

Josh Book education

Bachelor Of Arts, Art

University Of California, Santa Cruz

Production Design For Film

Ucla Extension

Summer Session, Art

University Of California, Davis
FAQ

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What company does Josh Book work for?

Josh Book works for Roblox.

What is Josh Book's role at Roblox?

Josh Book is listed as Creative Director at Roblox.

Where is Josh Book based?

Josh Book is based in San Francisco Bay Area, United States, United States while working with Roblox.

What companies has Josh Book worked for?

Josh Book has worked for Roblox, Mighty Yeti Studios, Freelance, Anki, and Atomic Fiction.

Who are Josh Book's colleagues at Roblox?

Josh Book's colleagues at Roblox include Judy P., Zion Marley, Anthony Copland, Spencer Ng, and Ojinga A..

How can I contact Josh Book?

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What schools did Josh Book attend?

Josh Book holds Bachelor Of Arts, Art from University Of California, Santa Cruz.

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