Josh Dicarlo Email & Phone Number
@insomniacgames.com
3 phones found area 314
LinkedIn matched
Who is Josh Dicarlo? Overview
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Josh Dicarlo is listed as Head of Creative Research and Technology [Dreamlab] at Luma AI, based in Los Angeles, California, United States. AeroLeads shows a work email signal at insomniacgames.com, phone signal with area code 314, and a matched LinkedIn profile for Josh Dicarlo.
Josh Dicarlo previously worked as Founding Character Technology Director at Persona Ai and Founding Character Technology Director at Stealth Startup. Josh Dicarlo holds Ba, Animation, Interactive Media, Music Composition from Webster University.
Email format at Luma AI
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AeroLeads found 1 current-domain work email signal for Josh Dicarlo. Compare company email patterns before reaching out.
About Josh Dicarlo
Focused on developing and adapting new technologies to push the visual boundaries and efficiency of digital character creation.
Listed skills include Facs, Python, Pyside/Pyqt, Character Rigging, and 7 others.
Josh Dicarlo's current company
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Josh Dicarlo work experience
A career timeline built from the work history available for this profile.
Founding Character Technology Director
Founding Character Technology Director
Current
Principal Character Technical Director
- Responsibilities
- Lead new character technology initiatives
- Directly contribute to the design of tools and pipelines
- Establish key relationships with related external partnersKey Contributions
- Built an industry first ML team specializing in the acquisition, generation and training of novel & synthetic data for character physique & deformation including cloth, anatomy & facial.
- Spearheaded physically-based character pipeline, facilitating transition from linear-blend skinning to scanning, physical simulation, and machine-learning.
Lead Character Technical Director
- Oversee the Production & Character Technology goals for the Tech Anim team across active projects.
- Directly Responsible for Hiring & Professional Development on the tech anim team. Key Contributions:
- During this period, I led the development of the first fully physical and machine-learning based characters in an AAA Title (Miles Morales), where we built a highly anatomically accurate skeletal/muscular/skin system.
- Facilitated the transition of low-resolution skeletally based facial system on Ratchet & Clank to a more flexible and high fidelity morph-based system, used on all primary characters.
Head Of Rigging
- Oversee the Production & Technology Development Goals for the Rigging Department Across all active projects
- Responsible for all hiring and professional development
- Responsible for staffing shows and working with my team of Rigging Leads & Supervisors to determine show-related production and technology needs
- Provide on-site supervision of Actor Acquisitions for body and facial performance capture
- Provide show-level supervision on specific projects when required
- Co-develop and maintain a variety of facility-level character setup and pipeline tools
Character Setup Supervisor
- Supervise teams of up to 15 artists on both CG Features & Live-Action VFX
- Direct actors on set during facs (facial) & body scanning/acquisitions
- Create body & face rigs for hero characters in VFX & Feature Animation.
- Strong focus on physically based & FACS based rigging for VFX.
- Develop or assist in development of numerous key tools and workflows to simplify or automate rigging process.
- Author and maintain facility-level actor acquisition documents
Senior Creature Technical Director
- Creature Setup/Rigging
- Cloth, Hair, Muscle, Flesh Sim Setup
- Creature Shot Finaling and simulation
Character Technical Director | Face Lead
- Facial rigging lead on a variety of projects
- Facial rigging/sculpting, consultation & support with emphasis on photoreal/vfx characters
- Body rigging for a wide variety of characters, creatures and props spanning animated features and vfx
- Emphasis on automating and streamlining workflow for complex character's and repetitive rigging tasks.
- Co-develop, maintain and support key facial rigging toolsets
- Contribute to maintenance and development of in-house tools, and various aspects of the rigging pipeline.
Instructor
- Classroom instruction on character rigging techniques in Maya.
Adjunct Professor Of 3D Animation
- instruct and assist in development of classes for computer animation majors.
- develop new courses for body and facial rigging
Creative & Technical Director
iClips Network was a startup and early competitor in the online streaming world. They focused on directing and streaming live musical events, which included numerous large concerts and festivals. Their parallel endeavors focused on the creation original content in a variety of mediums. The interactive/gaming division was a boutique spin-off focused on.
Character Technical Director/Animator
- character body and facial rigging
- character modeling
- animation
Animator, Editor, And Videographer
- 3D modeling and animation for motion graphics and product visualization
- video editing
- live videography
Character Td, 3D Modeler, And Video Editor/Videographer
- Body & Facial Rigging.
- Modeling for characters and motion graphics.
- Video editing and videography.
Graphic And Web Design Intern
Intern focused on computer-based graphics for print and web.
Josh Dicarlo education
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Webster University
Frequently asked questions about Josh Dicarlo
Quick answers generated from the profile data available on this page.
What company does Josh Dicarlo work for?
Josh Dicarlo works for Luma AI.
What is Josh Dicarlo's role at Luma AI?
Josh Dicarlo is listed as Head of Creative Research and Technology [Dreamlab] at Luma AI.
What is Josh Dicarlo's email address?
AeroLeads has found 1 work email signal at @insomniacgames.com for Josh Dicarlo at Luma AI.
What is Josh Dicarlo's phone number?
AeroLeads has found 3 phone signal(s) with area code 314 for Josh Dicarlo at Luma AI.
Where is Josh Dicarlo based?
Josh Dicarlo is based in Los Angeles, California, United States while working with Luma AI.
What companies has Josh Dicarlo worked for?
Josh Dicarlo has worked for Luma Ai, Persona Ai, Stealth Startup, Insomniac Games, and Sony Pictures Imageworks.
How can I contact Josh Dicarlo?
You can use AeroLeads to view verified contact signals for Josh Dicarlo at Luma AI, including work email, phone, and LinkedIn data when available.
What schools did Josh Dicarlo attend?
Josh Dicarlo holds Ba, Animation, Interactive Media, Music Composition from Webster University.
What skills is Josh Dicarlo known for?
Josh Dicarlo is listed with skills including Facs, Python, Pyside/Pyqt, Character Rigging, Fem Flesh And Muscle Solvers, Mel, Maya, and Photoshop.
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