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Josh Doss Email & Phone Number

Metal Games Ecosystem at Apple at Apple
Location: Austin, Texas, United States 9 work roles 2 schools
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Role
Metal Games Ecosystem at Apple
Location
Austin, Texas, United States

Who is Josh Doss? Overview

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Josh Doss is listed as Metal Games Ecosystem at Apple at Apple, based in Austin, Texas, United States. AeroLeads shows a matched LinkedIn profile for Josh Doss.

Josh Doss previously worked as Metal Games Ecosystem Manager at Apple and Sr. Software Engineering Manager at Intel Corporation. Josh Doss holds Bs, Computer Science, Mathematics from Colorado State University.

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Apple

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About Josh Doss

Josh Doss is a Metal Games Ecosystem at Apple at Apple. Colleagues describe them as "Josh was my first employee after starting at Intel. I have seen him blossom from a keen Individual Contributor engineer into an inspiring manager. Josh still has the technical chops to call BS and the acumen to think strategically about mutual partner benefits.", "I worked closely with Josh both as an engineer on Larrabee and after he transitioned to a management role. Josh was great at establishing business relationships both inside and outside Intel. As a manager he was able to deftly navigate internal politics while producing industry leading graphics samples and growing a strong team.", and "Josh is extraordinarily good at getting things done, in terms of both speed and quality of output. He combines passion for his work in technology, games and graphics with a strong understanding of the businesses needs. It was a real pleasure to work with Josh, both as a client when at Crytek and a colleague at Intel, and I highly recommend taking any opportunity to work with Josh."

Current workplace

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Apple
Apple
Metal Games Ecosystem at Apple
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9 roles

Josh Doss work experience

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Metal Games Ecosystem Manager

Current

Cupertino, California, US

Feb 2019 - Present

Sr. Software Engineering Manager

Santa Clara, California, US

Josh is responsible for planning and execution of engineering developer relations for A+ and AAA game developer collaborations around Intel's tech portfolio. The team he leads is responsible for discovering and executing on technical alignments that enable developers to provide the best experience for their customers on Intel. In addition to directly.

Oct 2013 - Feb 2019

Engineering Manager

Santa Clara, California, US

Josh led a team responsible for creating sample code targeted at PC game developers. In this role Josh focused on decreasing development time, increasing content and code consistency, establishing a cross platform toolkit for code sample development and reducing process overhead and taking a focused developer (customer) approach to the sample code.

Jul 2012 - Oct 2013

Graphics Performance Tools Product Manager

Santa Clara, California, US

Intel Graphics Performance Analyzers (GPA)

Sep 2011 - Jul 2012

Senior Graphics Software Engineer

Santa Clara, California, US

3rd Party Enabling of multiple AAA accounts targeting new architecture, created and delivered internal and external training on programming for a new architecture and Intel tech lead for a large demo targetting new architecture partnering with a AAA game studio.

Jun 2008 - Sep 2011

Graphics Software Engineer

Santa Clara, California, US

Research and development of Direct3D 10 sample applications, major contributions to the development of a major software engineering effort, direct line engineering support to top tier ISVs in the graphics and gaming industries and one of the first developers to leverage new and exciting programming technologies being developed at Intel.

Mar 2006 - Jun 2008

3D Graphics Software Engineer

GB

Engineered and implemented GLSL ShaderGen using the OpenGL Shading Language, C++ and the OpenGL API. Implemented the Auxilium OpenGL help integration package for Visual Studio (using VSHIK and the Visual Studio SDK). Wrote several GLSL shaders, educated developers on writing conformant code, evangelized GLSL, worked with developers at key video industry.

Feb 2004 - Feb 2006

Database Technician

Oci

St Louis, Missouri, US

I was responsible for implementing scripts on Unix systems in order to manipulate various data formats and to insert and extract data from Infomix SQL databases. During my short time at OCI, I introduced the company to Perl's dbi functionality and automated many tasks that previously were done by hand using a checklist.

Oct 2003 - Feb 2004

Founder

Dontomaz, Llc

Josh founded a computer parts recycling company and grew to 500k in annual revenues from initial 10k investment in less than 3 years. Cash-flow positive from launch. Led a team of 8 technicians, sales, logistics and administrative staff. As general manager I was responsible for day to day operations and running the business.

Oct 2000 - Jul 2003
2 education records

Josh Doss education

Bs, Computer Science, Mathematics

Colorado State University

Certificate Of Excellence, Executive Leadership

University Of California, Berkeley, Haas School Of Business
FAQ

Frequently asked questions about Josh Doss

Quick answers generated from the profile data available on this page.

What company does Josh Doss work for?

Josh Doss works for Apple.

What is Josh Doss's role at Apple?

Josh Doss is listed as Metal Games Ecosystem at Apple at Apple.

Where is Josh Doss based?

Josh Doss is based in Austin, Texas, United States while working with Apple.

What companies has Josh Doss worked for?

Josh Doss has worked for Apple, Intel Corporation, 3Dlabs, Inc., Oci, and Dontomaz, Llc.

How can I contact Josh Doss?

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What schools did Josh Doss attend?

Josh Doss holds Bs, Computer Science, Mathematics from Colorado State University.

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