Josh Harrison Email & Phone Number
Who is Josh Harrison? Overview
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Josh Harrison is listed as Senior Camera Designer at Lightspeed LA, based in Bellevue, Washington, United States. AeroLeads shows a matched LinkedIn profile for Josh Harrison.
Josh Harrison previously worked as Senior Camera Designer at Respawn Entertainment and Camera Designer at Sucker Punch Productions.
Email format at Lightspeed LA
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About Josh Harrison
Josh Harrison is a Senior Camera Designer at Lightspeed LA. He possess expertise in video games, game development, ps3, maya, cinematics and 11 more skills. Colleagues describe him as "What can I say about Josh? I brought him onto my team during a time when we needed a designer who could handle the toughest, most complicated system we had. Josh not only handled it, but improved it, all while setting a stellar example for the rest of the team. His work ethic is unparalleled and his passion for his craft is truly inspirational. Josh demands quality out of both himself and others. It was a pleasure to manage Josh. He went out of his way to make my life easier - volunteering to go the extra mile in almost everything he did, even when I didn't ask for it. Do not do yourself a disservice in thinking that Josh is strictly a camera designer. Josh is a well rounded, talented 'everything' designer. He is capable of anything you throw at him and I truly believe he can do whatever he sets his mind to. I didn't know Josh when I hired him, but over his tenure on my team I grew to know him both as a friend as well as a colleague. Any design team would be made better by adding him." and "Josh Harrison is a great teammate and camera designer. I collaborated closely with Josh on many level camera needs, like setting up the appropriate cameras for traversal sections that needed to not only guide the player where they needed to go, but also show off awesome vistas. Josh was also a great problem solver. Often we’d be stuck with impossible to change level geometry that fought with the player camera for reveals of gameplay spaces. Josh would always create a custom camera that avoided the geometry snags and still showed off the gameplay space. Sometimes I think Josh is an alien from another planet that was sent down to earth to make other camera designers look bad, but it’s possible he’s a normal human being that’s just really good at his job."
Listed skills include Video Games, Game Development, Ps3, Maya, and 12 others.
Josh Harrison's current company
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Josh Harrison work experience
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Senior Camera Designer
Jedi: Survivor, Unannounced Title- Designed and tuned gameplay camera systems- Collaborated with designers and artists to implement high-quality camera behaviors- Planned and spec'ed out camera toolsets with programmers
Camera Designer
Ghost of Tsushima:- Designed and tuned gameplay camera systems- Cutscene camera animation and cinematography- Responsible for smooth transitions between scene types- Owned the Haiku, fox shrine, and shrine climb challenge content- Collaborated with engineers to create and improve toolsets- Early adopter of WFH, proving remote pipelines before full-scale team deployment
Senior Vehicle Designer
("Excalibur" working title)- Tuned and balanced the driving characteristics of 60+ ground and air vehicles- Responsible for the overall design of vehicle movement physics- Owned all gameplay camera systems- Worked with Core Tech and Engineering to develop a new camera system- Coordinated with Level Design to ensure collision and topography were optimized for vehicles- Frequent 15v15 playtest participant, often providing lots of feedback- Defined QA guidelines for movement physics and cameras- Extensive research on real-world vehicle specifications- Thoroughly documented my workflow and processes
Senior Designer
- Gameplay and camera design for Tomb Raider (2013), Rise of the Tomb Raider, Shadow of the Tomb Raider and DLC.- Team leader overseeing a team of designers and artists working on big set-piece moments- Design and cinematic team mentoring and leadership- Collaborated with design, animation, and engineering teams locally as well as with peers in Montreal, Sweden, UK, and Japan - Designed and implemented camera systems for all aspects of the game, including combat, traversal, cutscenes, systems, and UI/UX- Worked closely with engineering teams to build and improve designer toolsets
Camera Designer
God of War 3 - Designed and implemented gameplay camera systems- Isometric, rail/spline, and blended camera placement- Scripting and logic for gameplay sequences- Built camera animations for in-game cinematics- Managed microphone placement for 3D audio- Various design duties as needed (playtesting, milestone lockdown, cross-team collaboration)
Production Associate
God of War: Chains of Olympus - Aided production department by managing multiple QA databases, maintaining the communication link between Ready at Dawn and SCEA/SCEE, and other production-related tasks
Qa Analyst
Uncharted: Drake's Fortune - Extensive testing of the game from pre-alpha to gold, aided development team members directly for any specific testing needs
Frequently asked questions about Josh Harrison
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What company does Josh Harrison work for?
Josh Harrison works for Lightspeed LA.
What is Josh Harrison's role at Lightspeed LA?
Josh Harrison is listed as Senior Camera Designer at Lightspeed LA.
Where is Josh Harrison based?
Josh Harrison is based in Bellevue, Washington, United States while working with Lightspeed LA.
What companies has Josh Harrison worked for?
Josh Harrison has worked for Lightspeed La, Respawn Entertainment, Sucker Punch Productions, Wargaming Seattle, and Crystal Dynamics.
How can I contact Josh Harrison?
You can use AeroLeads to view verified contact signals for Josh Harrison at Lightspeed LA, including work email, phone, and LinkedIn data when available.
What skills is Josh Harrison known for?
Josh Harrison is listed with skills including Video Games, Game Development, Ps3, Maya, Cinematics, Devtrack, Xbox 360, and Gameplay.
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