Josh Powers Email & Phone Number
Who is Josh Powers? Overview
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Josh Powers is listed as Sr. Environment Artist | Compositor | Editor at The Fun Pimps, based in Cincinnati Metropolitan Area, United States, United States. AeroLeads shows a matched LinkedIn profile for Josh Powers.
Josh Powers previously worked as Senior Environment Artist at The Fun Pimps and Full-Time Artist at Freelance.
Email format at The Fun Pimps
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About Josh Powers
Experienced AAA environment/prop artist. Unreal/Unity. Compositor/Editor. After Effects/Premiere Pro
Listed skills include Texturing, Game Development, Xbox 360, Ps3, and 24 others.
Josh Powers's current company
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Josh Powers work experience
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Full-Time Artist
CurrentI am a full-time freelance artist specializing in weapons and other hard surface content. I have more than a decade of experience on a wide array of AAA titles. If you have a need, please feel free to contact me.
Head Of Marketing Art
Product Marketing Art Lead | Quixel
Sr. Artist
Video/Marketing/Unreal Artist
Sr. Artist
- Responsible for creating environment and prop assets for the VR game TORN- Helped establish the art style and shape language for the mad scientist equipment- Very efficient in polygon usage to meet the VR tech requirements.
Sr. Artist
Call of Duty: Modern Warfare RemasteredDOOMAge of Booty: TacticsCall of Duty: Ghosts - Devastation DLCCall of Duty: Ghosts - Onslaught DLCCall of Duty: GhostsHalo 4 (Co-Development) - Map LeadHalo Combat Evolved: Anniversary - Map Lead and Finishing ArtistHalo Reach - Defiant Map Pack: Multiplayer Map LeadCall of Duty: Black Ops - First Strike Map PAckCall.
Environment Artist
Environment Artist: Doom 4- Detailed High Poly Models- Low Poly Models- Unwrap/Bake- Texture- Lighting- Environments, Weapons, Vehicles
Environment Artist
Worked on Halo Wars (X360). Creating various environmental pieces for the different worlds in the game. -High Poly Modeling-Low Poly Modeling-Unwrapping/Baking-Texturing
Environment Artist
While at Gearbox, I worked on Borderlands (X360, PS3, PC). Working with the Unreal 3 technology. My duties included:- High poly models- Low Poly Models - Unwrap/baking- Texturing- Shader Set upIn addition to the above, being considered a more experienced artist, I was put in charge of some of the outsourcing studios, as well as help mentor some of the.
3D Artist
At Volition, I was on several projects; Saint's Row, Saint's Row 2, and an unannounced project. Saint's Row:- Modeled/Textured many of the props seen throughout each district in the city. Working with Havok engine to make each prop react realistically to interaction between it and the player. - Created many of the weapons seen.- Also was a city artist.
Frequently asked questions about Josh Powers
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What company does Josh Powers work for?
Josh Powers works for The Fun Pimps.
What is Josh Powers's role at The Fun Pimps?
Josh Powers is listed as Sr. Environment Artist | Compositor | Editor at The Fun Pimps.
Where is Josh Powers based?
Josh Powers is based in Cincinnati Metropolitan Area, United States, United States while working with The Fun Pimps.
What companies has Josh Powers worked for?
Josh Powers has worked for The Fun Pimps, Freelance, Polygonflow, Epic Games, and Quixel At Epic Games.
How can I contact Josh Powers?
You can use AeroLeads to view verified contact signals for Josh Powers at The Fun Pimps, including work email, phone, and LinkedIn data when available.
What skills is Josh Powers known for?
Josh Powers is listed with skills including Texturing, Game Development, Xbox 360, Ps3, 3D Studio Max, Hard Surface Modeling, Environment Art, and Photoshop.
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