Josh Powers

Josh Powers Email and Phone Number

Sr. Environment Artist | Compositor | Editor @ The Fun Pimps
Josh Powers's Location
Cincinnati Metropolitan Area, United States, United States
Josh Powers's Contact Details

Josh Powers personal email

About Josh Powers

Experienced AAA environment/prop artist. Unreal/Unity. Compositor/Editor. After Effects/Premiere Pro

Josh Powers's Current Company Details
The Fun Pimps

The Fun Pimps

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Sr. Environment Artist | Compositor | Editor
Josh Powers Work Experience Details
  • The Fun Pimps
    Senior Environment Artist
    The Fun Pimps Dec 2023 - Present
  • Freelance
    Full-Time Artist
    Freelance Nov 2015 - Present
    I am a full-time freelance artist specializing in weapons and other hard surface content. I have more than a decade of experience on a wide array of AAA titles. If you have a need, please feel free to contact me.
  • Polygonflow
    Head Of Marketing Art
    Polygonflow May 2023 - Feb 2024
    Östermalm, Stockholm, Se
  • Epic Games
    Product Marketing Art Lead | Quixel
    Epic Games Jun 2020 - Jun 2023
    Cary, Nc, Us
  • Quixel At Epic Games
    Sr. Artist
    Quixel At Epic Games Feb 2018 - Jun 2020
    Video/Marketing/Unreal Artist
  • Nightdive Studios
    Sr Freelance Artist
    Nightdive Studios Jan 2017 - Feb 2018
    Vancouver, Washington, Us
    Sr Freelance Artist on System Shock
  • Aspyr Media
    Sr. Artist
    Aspyr Media Nov 2016 - Sep 2017
    Austin, Texas, Us
    - Responsible for creating environment and prop assets for the VR game TORN- Helped establish the art style and shape language for the mad scientist equipment- Very efficient in polygon usage to meet the VR tech requirements.
  • Certain Affinity
    Sr. Artist
    Certain Affinity Sep 2009 - Nov 2015
    Austin, Tx, Us
    Call of Duty: Modern Warfare RemasteredDOOMAge of Booty: TacticsCall of Duty: Ghosts - Devastation DLCCall of Duty: Ghosts - Onslaught DLCCall of Duty: GhostsHalo 4 (Co-Development) - Map LeadHalo Combat Evolved: Anniversary - Map Lead and Finishing ArtistHalo Reach - Defiant Map Pack : Multiplayer Map LeadCall of Duty: Black Ops - First Strike Map PAckCall of Duty: Black Ops
  • Id Software
    Environment Artist
    Id Software Aug 2008 - Sep 2009
    Us
    Environment Artist: Doom 4- Detailed High Poly Models- Low Poly Models- Unwrap/Bake- Texture- Lighting- Environments, Weapons, Vehicles
  • Ensemble Studios
    Environment Artist
    Ensemble Studios Oct 2007 - Aug 2008
    Us
    Worked on Halo Wars (X360). Creating various environmental pieces for the different worlds in the game. -High Poly Modeling-Low Poly Modeling-Unwrapping/Baking-Texturing
  • Gearbox Software
    Environment Artist
    Gearbox Software Mar 2007 - Sep 2007
    Frisco, Texas, Us
    While at Gearbox, I worked on Borderlands (X360, PS3, PC). Working with the Unreal 3 technology. My duties included:- High poly models- Low Poly Models - Unwrap/baking- Texturing- Shader Set upIn addition to the above, being considered a more experienced artist, I was put in charge of some of the outsourcing studios, as well as help mentor some of the newer artists on the team.
  • Volition
    3D Artist
    Volition Feb 2005 - Mar 2007
    Champaign, Il, Us
    At Volition, I was on several projects; Saint's Row, Saint's Row 2, and an unannounced project. Saint's Row:- Modeled/Textured many of the props seen throughout each district in the city. Working with Havok engine to make each prop react realistically to interaction between it and the player. - Created many of the weapons seen.- Also was a city artist, where I took rough layouts of many city blocks, and brought them to a final stage.Saint's Row 2: -Concepted/Designed & Modeled/Textured the majority of the new firearms in the game. Red Faction Guerrilla: Lead Weapon Artist, using a wide array of different techniques to model/texture the weapons. Worked closely with the lead animator to ensure weapons fit well with the player character, and worked well with the animation department in general. In addition to this, also helped flesh out and design some of the weapons.Assisted in the vehicle art department. Contributing some assets in between weapon tasks.

Josh Powers Skills

Texturing Game Development Xbox 360 Ps3 3d Studio Max Hard Surface Modeling Environment Art Photoshop Low Poly Modeling Modeling Maya High Poly Modeling Animation Zbrush Unreal Engine 3 Props Lighting Shaders Level Design Weapons Vehicles Modo Adobe Photoshop Flash Perforce Alienbrain Team Leadership Unity3d

Frequently Asked Questions about Josh Powers

What company does Josh Powers work for?

Josh Powers works for The Fun Pimps

What is Josh Powers's role at the current company?

Josh Powers's current role is Sr. Environment Artist | Compositor | Editor.

What is Josh Powers's email address?

Josh Powers's email address is jo****@****ail.com

What skills is Josh Powers known for?

Josh Powers has skills like Texturing, Game Development, Xbox 360, Ps3, 3d Studio Max, Hard Surface Modeling, Environment Art, Photoshop, Low Poly Modeling, Modeling, Maya, High Poly Modeling.

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