Josh Powers personal email
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Experienced AAA environment/prop artist. Unreal/Unity. Compositor/Editor. After Effects/Premiere Pro
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Senior Environment ArtistThe Fun Pimps Dec 2023 - Present -
Full-Time ArtistFreelance Nov 2015 - PresentI am a full-time freelance artist specializing in weapons and other hard surface content. I have more than a decade of experience on a wide array of AAA titles. If you have a need, please feel free to contact me.
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Head Of Marketing ArtPolygonflow May 2023 - Feb 2024Östermalm, Stockholm, Se -
Product Marketing Art Lead | QuixelEpic Games Jun 2020 - Jun 2023Cary, Nc, Us -
Sr. ArtistQuixel At Epic Games Feb 2018 - Jun 2020Video/Marketing/Unreal Artist
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Sr Freelance ArtistNightdive Studios Jan 2017 - Feb 2018Vancouver, Washington, UsSr Freelance Artist on System Shock -
Sr. ArtistAspyr Media Nov 2016 - Sep 2017Austin, Texas, Us- Responsible for creating environment and prop assets for the VR game TORN- Helped establish the art style and shape language for the mad scientist equipment- Very efficient in polygon usage to meet the VR tech requirements. -
Sr. ArtistCertain Affinity Sep 2009 - Nov 2015Austin, Tx, UsCall of Duty: Modern Warfare RemasteredDOOMAge of Booty: TacticsCall of Duty: Ghosts - Devastation DLCCall of Duty: Ghosts - Onslaught DLCCall of Duty: GhostsHalo 4 (Co-Development) - Map LeadHalo Combat Evolved: Anniversary - Map Lead and Finishing ArtistHalo Reach - Defiant Map Pack : Multiplayer Map LeadCall of Duty: Black Ops - First Strike Map PAckCall of Duty: Black Ops -
Environment ArtistId Software Aug 2008 - Sep 2009UsEnvironment Artist: Doom 4- Detailed High Poly Models- Low Poly Models- Unwrap/Bake- Texture- Lighting- Environments, Weapons, Vehicles -
Environment ArtistEnsemble Studios Oct 2007 - Aug 2008UsWorked on Halo Wars (X360). Creating various environmental pieces for the different worlds in the game. -High Poly Modeling-Low Poly Modeling-Unwrapping/Baking-Texturing -
Environment ArtistGearbox Software Mar 2007 - Sep 2007Frisco, Texas, UsWhile at Gearbox, I worked on Borderlands (X360, PS3, PC). Working with the Unreal 3 technology. My duties included:- High poly models- Low Poly Models - Unwrap/baking- Texturing- Shader Set upIn addition to the above, being considered a more experienced artist, I was put in charge of some of the outsourcing studios, as well as help mentor some of the newer artists on the team. -
3D ArtistVolition Feb 2005 - Mar 2007Champaign, Il, UsAt Volition, I was on several projects; Saint's Row, Saint's Row 2, and an unannounced project. Saint's Row:- Modeled/Textured many of the props seen throughout each district in the city. Working with Havok engine to make each prop react realistically to interaction between it and the player. - Created many of the weapons seen.- Also was a city artist, where I took rough layouts of many city blocks, and brought them to a final stage.Saint's Row 2: -Concepted/Designed & Modeled/Textured the majority of the new firearms in the game. Red Faction Guerrilla: Lead Weapon Artist, using a wide array of different techniques to model/texture the weapons. Worked closely with the lead animator to ensure weapons fit well with the player character, and worked well with the animation department in general. In addition to this, also helped flesh out and design some of the weapons.Assisted in the vehicle art department. Contributing some assets in between weapon tasks.
Josh Powers Skills
Frequently Asked Questions about Josh Powers
What company does Josh Powers work for?
Josh Powers works for The Fun Pimps
What is Josh Powers's role at the current company?
Josh Powers's current role is Sr. Environment Artist | Compositor | Editor.
What is Josh Powers's email address?
Josh Powers's email address is jo****@****ail.com
What skills is Josh Powers known for?
Josh Powers has skills like Texturing, Game Development, Xbox 360, Ps3, 3d Studio Max, Hard Surface Modeling, Environment Art, Photoshop, Low Poly Modeling, Modeling, Maya, High Poly Modeling.
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