Josh Sell work email
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Josh leads teams to deliver enjoyable and commercially successful products through the combination of business strategy, analytics, and vision. He provides a unique combination of development and publishing expertise within PC, browser, and mobile spaces.
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CooN3Twork Studios Oct 2022 - PresentSan Francisco, Ca, UsLead cross-studio initiatives and production for a rebooted Web3 gaming startup. -
Co-Founder, Coo, AdvisorMidnight Feb 2022 - PresentCo-founder of a Web3 gaming startup. Raised $7.5M funding, developed concepts, advised on production. -
Chief Product OfficerTinder Jul 2020 - Feb 2022West Hollywood, California, UsHead of the product roadmap for the entire Tinder team including 500 PM/Dev/Design and another 200 in supporting functions.- Grew revenue from ~$1.5B to $1.7B through monetization-oriented releases like new subscription tiers and feature experimentation.- Improved match success and subscription conversion by 10% through machine learning and AI applications.- Released video rich media, leading to increased engagement of 30% more time on profiles, including 10% lift to reading profiles in addition to viewing pictures.- Increased CSAT and perception scores from an overall negative to overall positive rating through several releases, primarily focused on the Explore Tab, a purpose-led and interactive experience core to re-branding Tinder from hook-up app to relationships. -
Gm Of MobileNcsoft Apr 2019 - Jul 2020Bellevue, Wa, UsHead of internally developed mobile games in the US for North American and EMEA audiences.- Improved mid-term retention by 4x for Criminal Empire, a game developed under contract prior to my joining.- Negotiated several partnership contracts and reestablished high functioning teams internally and externally.- Established production strategy and development framework in coordination with the Head of Development.- Western operations were downsized when HQ decided to focus on local markets. -
Vp, Head Of StudioKing Dec 2016 - Dec 2018Co-Head of the London Studio developing and operating casual puzzle games.- Grew Farm Heroes Saga from a declining $140MM annual revenue to increasing $180MM annual revenue through revamped LiveOps, team structure, and more impactful feature releases.- Shepherded 2 projects from pitch to development- Managed resources for teams totaling 140 headcount, including budget, allocation, production processes, milestone gates/reviews, and corporate coordination.- Left the company to relocate back to the US
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Svp Of StudiosGlu Mobile Jan 2013 - Oct 2016San Francisco, Ca, UsGlu Mobile is a publicly traded developer and publisher of free-to-play mobile games. Responsibilities and contributions include:- Provide executive leadership for up to 15 dev and live service game teams across 5 studios located in Toronto, Bellevue, and SF Bay Area. Responsible for over $250MM in annual revenues and $800MM lifetime revenue- Integrated several studio acquisitions into the business, and grew both revenue and ROI through restructuring, support functions, and/or product strategy- Established expertise among teams to improve analytics, acquisition, retention, and monetization at executive and studio level- Established best practices across the company for P&L, portfolio management, product management, goal-oriented design, project greenlight, production process, games as a service, user testing, and cultureTop successes include Deer Hunter 2014, Dino Hunter: Deadly Shores, Cooking Dash 2016, Tap Sports Baseball, Kim Kardashian: HollywoodOther positions held:General Manager (Feb 2013-Mar 2014)VP of Studios (Mar 2014-Aug 2014) -
Co-FounderStealth Startup Jul 2012 - Oct 2012Near completion for launch, funding for a F2P publisher/developer delayed indefinitely due to investor liquidity. Pitch roadshow led to joining Glu.
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Executive ProducerKabam Aug 2011 - Jul 2012Kabam is a developer and publisher of free-to-play browser and mobile MMO games. Major contributions include:- Acted as product manager, producer, and designer on a browser adaptation of a multi-billion dollar gaming franchise- Provided analytics and feature development for large established titles
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Executive ProducerAeria Games & Entertainment Jun 2007 - Aug 2011Germany, DeAeria Games is a publisher of free-to-play PC MMO games. Major contributions include:- Trained and hired production staff in US and during initial setup for offices in Germany and Brazil- Managed operations, sales, product strategy, and project schedule for up to 9 products simultaneously from international development teams in Korea, Taiwan, China, Brazil, Hungary, and Japan- Employee #9, growing to 300+- Established best practices for analytics, sales, and community leading to highest industry LTV and consistent MoM revenue growth over 4 yearsPositions held:- Associate Producer, Producer, Sr. Producer
Josh Sell Skills
Josh Sell Education Details
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West Virginia UniversityManagement Information Systems -
John Marshall High School
Frequently Asked Questions about Josh Sell
What company does Josh Sell work for?
Josh Sell works for N3twork Studios
What is Josh Sell's role at the current company?
Josh Sell's current role is Executive product and business leader.
What is Josh Sell's email address?
Josh Sell's email address is jo****@****ail.com
What is Josh Sell's direct phone number?
Josh Sell's direct phone number is +165023*****
What schools did Josh Sell attend?
Josh Sell attended West Virginia University, John Marshall High School.
What skills is Josh Sell known for?
Josh Sell has skills like Game Design, Monetization, Video Games, Game Development, Mmo, Community Management, Mobile Games, Product Management, Social Games, Localization, Mobile Devices, Free To Play.
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