Joshua Moline

Joshua Moline Email and Phone Number

Gameplay Software Engineer at Electronic Arts / Maxis @ Electronic Arts (EA)
redwood city, california, united states
Joshua Moline's Location
San Jose, California, United States, United States
Joshua Moline's Contact Details

Joshua Moline work email

Joshua Moline personal email

n/a
About Joshua Moline

I am primarily a gameplay and game UI programmer with some game engine programming experience. I have substantial experience building user interfaces from mockups, creating data-driven game systems and accompanying editors, as well as building and maintaining a variety of user interface systems.

Joshua Moline's Current Company Details
Electronic Arts (EA)

Electronic Arts (Ea)

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Gameplay Software Engineer at Electronic Arts / Maxis
redwood city, california, united states
Website:
ea.com
Employees:
22174
Joshua Moline Work Experience Details
  • Electronic Arts (Ea)
    Gameplay Software Engineer
    Electronic Arts (Ea) Sep 2021 - Present
    Redwood City, California, United States
  • Cryptic Studios
    Staff Software Engineer
    Cryptic Studios Nov 2008 - Jul 2021
    Experience* Collaborated and clarified needs of artists, designers, producers, and other engineers.* Facilitated in project management by providing feedback on the technical requirements with producers. * Developed code to support content creation through communication with artists and designers.* Adapted requests to current software capabilities and created software to accommodate UI, combat, and story needs. * Responsible for debugging and optimization of code, including self-produced and other engineers.Project HighlightsMagic: Legends Gameplay: 2017-2021 * Adapted costume customization technology to create player-facing outfit tailor from back-end work to front-end implementation.* Developed technology to produce on-the-fly mini-maps from NavMesh system data.* Created targeting scheme to allow easy combat performance and produced mouse and keyboard click-to-move control interface.* Refactored game engine to separate generic functionality and UI system functionality to support independent UI systems.Star Trek Online Game UI Programming and Gameplay Programming: 2015-2017* Added and adapted proprietary UI system to support controller-based navigation in hierarchically aware fashion.* Created brand new widget library from Star Trek Online with full support for controller navigation.* Conducted post-launch live support for PC and console.* Located solutions to problems on console without need for release of new client version.Star Trek Online Game UI Programming: 2011-2014* Charged with being the dedicated UI programming resource for Star Trek Online.* Collaborated with designers to implement UI changes and behavior for player interaction with game.* Maintained and owned primary responsibility of proprietary UI system.

Joshua Moline Education Details

Frequently Asked Questions about Joshua Moline

What company does Joshua Moline work for?

Joshua Moline works for Electronic Arts (Ea)

What is Joshua Moline's role at the current company?

Joshua Moline's current role is Gameplay Software Engineer at Electronic Arts / Maxis.

What is Joshua Moline's email address?

Joshua Moline's email address is jmoline@ea.com

What schools did Joshua Moline attend?

Joshua Moline attended San Jose State University.

Who are Joshua Moline's colleagues?

Joshua Moline's colleagues are Jesmin Hondell, Peter De Lange, Catherine Ress, Andy Gann, Annie Ge, Tatiana Yozo, Beni Hala.

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