With close to a decade working in games, I have deep knowledge of user experience and research, game design and development, and writing and editing of rules and flavor. Additionally, I have experience in page layout and graphic design, teaching, tutoring, and mentoring. I've worked on dozens of games including the smash-hit Root, which won many awards including Tabletop Game of the Year at SXSW, and I've given talks on user experience and research at the Game Developers Conference, Games User Research Summit, and many other places.I have worked with people around the globe: China, Ireland, South Africa, you name it. I thrive on turning hard-to-grasp ideas into concise, enjoyable reads. I don't use LinkedIn much, so some parts of my profile—especially my publications—are out of date!
Listed skills include Materials Science, Copy Editing, Chicago Style, Technical Writing, and 28 others.