Senior Game Designer, Lead Level Designer
Kirkland, Washington, United States
As a member of HBSs game design team, I participate in the design process broadly for our game project. I am engaged in most aspects of game design which overlap with the experience of playing a level.My primary responsibility is level design, including experimentation and prototyping, planning, layout, encounter design, dynamic content creation, objectives, light scripting and broad-strokes level aesthetics. Ultimately I make a lot of levels and I make them as fun as possible!As the scrum lead for level design, I organize with production for scheduling, I track level assets, help establish and standardize level content creation processes, am a cross-departmental liaison representing level design, and I provide quality control in regards to the standards and level experience created by the project's other level designers.I also enjoy leveraging some of my video editing skills to showcase levels to both internal and external audiences.