🎮 Passionate Gameplay Software Engineer seeking to create immersive and engaging video game experiences.🎓 Continuously learning and staying updated on the latest game development trendsBuilding my own C++ engine
C++ Game Engine
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PersonalC++ Game Engine Jun 2011 - Present- Developed on my own time over 10+ years.- Implementation of ECS, my own math library, memory management, collada animations andinstancing- Uses Vulkan API for rendering but is written in a way where I can swap to another.- Making gameplay demos to find what the engine is missing and find ways to improve it.
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Software EngineerLucid Sight, Inc. Apr 2022 - Feb 2023Los Angeles, Ca, Us- Developed a new launcher to download and update the game.- Developed expertise of Unreal Engine 5 coding, using blueprints and hooking up animations.- Developed expertise of Google Cloud Platform for creating a custom load balancer to handle multiple tasks in NodeJS. -
Software EngineerTrigger - The Xr Agency Jun 2021 - Mar 2022Los Angeles, California, Us- Developed and scripted AR/MR mobile apps in Unity.- Developed expertise of Niantic's ARDK. -
Software EngineerLucid Sight, Inc. Oct 2017 - Jan 2021Los Angeles, Ca, UsCSC- Lead Engineer for CSC MMO game in Unity. Released on Steam.- Developed and scripted gameplay mechanics such as ship movement, UI, AI, combat, networking, crafting and refining. -
Software EngineerTrigger Global Jun 2017 - Oct 2017Los Angeles, California, UsResponsible for making AR/MR apps on mobile. -
Software EngineerLucid Sight, Inc. Jun 2016 - Mar 2017Los Angeles, Ca, UsResponsible for gameplay mechanics and optimization for Virtual Reality in Google Daydream and Oculus Gear VR. -
Gameplay ProgrammingFloor 84 Studio Jul 2013 - Mar 2015Van Nuys, Ca, UsResponsible for Gameplay mechanics. I was also Lead Programmer on some of the games.Areas Worked On:· Artificial Intelligence· UI· Player Controls· 2D/3D Animation implementationLanguages worked on:· HTML5· Flash· Unity3D C# -
Game Programming InternVisostudio Nov 2011 - Jan 2014Graphics Programming using DirectX and HLSLExpanded the engine by developing AI infrastructure for state machine based NPC's and integrating Bullet Physics.
Jose Paredes Education Details
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The Art Institute Of California Los AngelesGame Programming -
Lennox Mathematics, Science & Technology AcademyHigh School Diploma
Frequently Asked Questions about Jose Paredes
What company does Jose Paredes work for?
Jose Paredes works for C++ Game Engine
What is Jose Paredes's role at the current company?
Jose Paredes's current role is Gameplay Engineer.
What schools did Jose Paredes attend?
Jose Paredes attended The Art Institute Of California Los Angeles, Lennox Mathematics, Science & Technology Academy.
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