Jose Paredes

Jose Paredes Email and Phone Number

Gameplay Engineer @
Jose Paredes's Location
Inglewood, California, United States, United States
About Jose Paredes

🎮 Passionate Gameplay Software Engineer seeking to create immersive and engaging video game experiences.🎓 Continuously learning and staying updated on the latest game development trendsBuilding my own C++ engine

Jose Paredes's Current Company Details
C++ Game Engine

C++ Game Engine

Gameplay Engineer
Jose Paredes Work Experience Details
  • C++ Game Engine
    Personal
    C++ Game Engine Jun 2011 - Present
    - Developed on my own time over 10+ years.- Implementation of ECS, my own math library, memory management, collada animations andinstancing- Uses Vulkan API for rendering but is written in a way where I can swap to another.- Making gameplay demos to find what the engine is missing and find ways to improve it.
  • Lucid Sight, Inc.
    Software Engineer
    Lucid Sight, Inc. Apr 2022 - Feb 2023
    Los Angeles, Ca, Us
    - Developed a new launcher to download and update the game.- Developed expertise of Unreal Engine 5 coding, using blueprints and hooking up animations.- Developed expertise of Google Cloud Platform for creating a custom load balancer to handle multiple tasks in NodeJS.
  • Trigger - The Xr Agency
    Software Engineer
    Trigger - The Xr Agency Jun 2021 - Mar 2022
    Los Angeles, California, Us
    - Developed and scripted AR/MR mobile apps in Unity.- Developed expertise of Niantic's ARDK.
  • Lucid Sight, Inc.
    Software Engineer
    Lucid Sight, Inc. Oct 2017 - Jan 2021
    Los Angeles, Ca, Us
    CSC- Lead Engineer for CSC MMO game in Unity. Released on Steam.- Developed and scripted gameplay mechanics such as ship movement, UI, AI, combat, networking, crafting and refining.
  • Trigger Global
    Software Engineer
    Trigger Global Jun 2017 - Oct 2017
    Los Angeles, California, Us
    Responsible for making AR/MR apps on mobile.
  • Lucid Sight, Inc.
    Software Engineer
    Lucid Sight, Inc. Jun 2016 - Mar 2017
    Los Angeles, Ca, Us
    Responsible for gameplay mechanics and optimization for Virtual Reality in Google Daydream and Oculus Gear VR.
  • Floor 84 Studio
    Gameplay Programming
    Floor 84 Studio Jul 2013 - Mar 2015
    Van Nuys, Ca, Us
    Responsible for Gameplay mechanics. I was also Lead Programmer on some of the games.Areas Worked On:· Artificial Intelligence· UI· Player Controls· 2D/3D Animation implementationLanguages worked on:· HTML5· Flash· Unity3D C#
  • Visostudio
    Game Programming Intern
    Visostudio Nov 2011 - Jan 2014
    Graphics Programming using DirectX and HLSLExpanded the engine by developing AI infrastructure for state machine based NPC's and integrating Bullet Physics.

Jose Paredes Education Details

  • The Art Institute Of California Los Angeles
    The Art Institute Of California Los Angeles
    Game Programming
  • Lennox Mathematics, Science & Technology Academy
    Lennox Mathematics, Science & Technology Academy
    High School Diploma

Frequently Asked Questions about Jose Paredes

What company does Jose Paredes work for?

Jose Paredes works for C++ Game Engine

What is Jose Paredes's role at the current company?

Jose Paredes's current role is Gameplay Engineer.

What schools did Jose Paredes attend?

Jose Paredes attended The Art Institute Of California Los Angeles, Lennox Mathematics, Science & Technology Academy.

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