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Jose Paredes Email & Phone Number

Gameplay Engineer at C++ Game Engine
Location: Inglewood, California, United States 8 work roles 2 schools
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Current company
C++ Game Engine
Role
Gameplay Engineer
Location
Inglewood, California, United States

Who is Jose Paredes? Overview

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Quick answer

Jose Paredes is listed as Gameplay Engineer at C++ Game Engine, based in Inglewood, California, United States. AeroLeads shows a matched LinkedIn profile for Jose Paredes.

Jose Paredes previously worked as Personal at C++ Game Engine and Software Engineer at Lucid Sight, Inc.. Jose Paredes holds Bachelor'S Degree, Game Programming from The Art Institute Of California Los Angeles.

Profile bio

About Jose Paredes

🎮 Passionate Gameplay Software Engineer seeking to create immersive and engaging video game experiences.🎓 Continuously learning and staying updated on the latest game development trendsBuilding my own C++ engine

Current workplace

Jose Paredes's current company

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C++ Game Engine
C++ Game Engine
Gameplay Engineer
8 roles

Jose Paredes work experience

A career timeline built from the work history available for this profile.

Personal

Current
C++ Game Engine

- Developed on my own time over 10+ years.- Implementation of ECS, my own math library, memory management, collada animations andinstancing- Uses Vulkan API for rendering but is written in a way where I can swap to another.- Making gameplay demos to find what the engine is missing and find ways to improve it.

Jun 2011 - Present

Software Engineer

Los Angeles, CA, US

- Developed a new launcher to download and update the game.- Developed expertise of Unreal Engine 5 coding, using blueprints and hooking up animations.- Developed expertise of Google Cloud Platform for creating a custom load balancer to handle multiple tasks in NodeJS.

Apr 2022 - Feb 2023

Software Engineer

Los Angeles, California, US

- Developed and scripted AR/MR mobile apps in Unity.- Developed expertise of Niantic's ARDK.

Jun 2021 - Mar 2022

Software Engineer

Los Angeles, CA, US

CSC- Lead Engineer for CSC MMO game in Unity. Released on Steam.- Developed and scripted gameplay mechanics such as ship movement, UI, AI, combat, networking, crafting and refining.

Oct 2017 - Jan 2021

Software Engineer

Los Angeles, California, US

Responsible for making AR/MR apps on mobile.

Jun 2017 - Oct 2017

Software Engineer

Los Angeles, CA, US

Responsible for gameplay mechanics and optimization for Virtual Reality in Google Daydream and Oculus Gear VR.

Jun 2016 - Mar 2017

Gameplay Programming

Van Nuys, CA, US

Responsible for Gameplay mechanics. I was also Lead Programmer on some of the games.Areas Worked On:· Artificial Intelligence· UI· Player Controls· 2D/3D Animation implementationLanguages worked on:· HTML5· Flash· Unity3D C#

Jul 2013 - Mar 2015

Game Programming Intern

Visostudio

Graphics Programming using DirectX and HLSLExpanded the engine by developing AI infrastructure for state machine based NPC's and integrating Bullet Physics.

Nov 2011 - Jan 2014
2 education records

Jose Paredes education

Bachelor'S Degree, Game Programming

The Art Institute Of California Los Angeles

High School Diploma

Lennox Mathematics, Science & Technology Academy
FAQ

Frequently asked questions about Jose Paredes

Quick answers generated from the profile data available on this page.

What company does Jose Paredes work for?

Jose Paredes works for C++ Game Engine.

What is Jose Paredes's role at C++ Game Engine?

Jose Paredes is listed as Gameplay Engineer at C++ Game Engine.

Where is Jose Paredes based?

Jose Paredes is based in Inglewood, California, United States while working with C++ Game Engine.

What companies has Jose Paredes worked for?

Jose Paredes has worked for C++ Game Engine, Lucid Sight, Inc., Trigger - The Xr Agency, Trigger Global, and Floor 84 Studio.

How can I contact Jose Paredes?

You can use AeroLeads to view verified contact signals for Jose Paredes at C++ Game Engine, including work email, phone, and LinkedIn data when available.

What schools did Jose Paredes attend?

Jose Paredes holds Bachelor'S Degree, Game Programming from The Art Institute Of California Los Angeles.

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