Director
CurrentProjects include Oddworld: Soulstorm for PS5, Twitch Sings. Directing small prototype teams building new, cool stuff. Contributing on company strategy, biz dev, new business pitches and studio management.
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@ea.com
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4 phones found area 415, 812, and 207
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Jon-Paul Dumont is listed as Game Director, Lord of the Rings: Return to Moria at Free Range Games. at Free Range Games, based in United States, United States, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 415, 812, 207, and a matched LinkedIn profile for Jon-Paul Dumont.
Jon-Paul Dumont previously worked as Director at Free Range Games and Studio Creative Director / Executive Producer at King. Jon-Paul Dumont holds Masters Of Entertainment Technology, Entertainment Technology, Game Design from Carnegie Mellon University.
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AeroLeads found 1 current-domain work email signal for Jon-Paul Dumont. Compare company email patterns before reaching out.
- NEW Contributed to Oddworld Soulstorm, helping direct the team building gameplay and levels for the PS5 Launch window- Shipped seven mobile, free-to-play titles as product leader. - Masters from Carnegie Mellon in Entertainment Technology- Led the design for Mafia War’s live ops during highest growth and revenue- Led teams of up to 40 people, with direct reporting of Product Management, Design, Production, Tech and Art leadership- P&L, Budget, Executive Management and IP Partnership responsibility- Veteran of data and results driven product management techniques for live games-as-a-service- Able to generate, own and drive creative vision while shipping on time Mobile free to play games include Star Wars: Tiny Death Star, CityVille: Hometown, CityVille: Holidaytown, ForestVille, Zynga Slots, Battlestone, FarmVille (Connected, 2010). Led design team on the original Mafia Wars live team. Designed console game features and content for The Godfather II, Lord of the Rings: The Third Age, Sims: Castaway and James Bond: From Russia With Love.
Listed skills include Game Design, Video Games, Mobile Games, Social Games, and 18 others.
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A career timeline built from the work history available for this profile.
Sausalito, CA, US
Projects include Oddworld: Soulstorm for PS5, Twitch Sings. Directing small prototype teams building new, cool stuff. Contributing on company strategy, biz dev, new business pitches and studio management.
Stockholm, SE
Started up a new game studio for King here in SF, learned a lot, built up a team and prototyped two different games
Redwood City, CA, US
Led the design and creative direction of the Sims Mobile from a major reboot until Alpha
Directed a small mobile games studio of multiple teams. Hired, coached and managed the talent into a high quality team that shipped a number #1 game. Titles:Star Wars: Tiny Death Star (Shipped December 2013)This internally developed game is a spiritual sequel to Nimblebit’s Tiny Tower, built with their co-operation. The team was originally staffed without.
San Francisco, California, US
Assembled and managed the teams that shipped five mobile titles, each working from seed idea to launch, and live operations. Owned team leadership, process, creative vision, executive management and P&L (on the final title, Battlestone).Titles:Battlestone (Zynga, Shipped May 2013)Led a team of over 30 to design and build an innovative action RPG. Owned the.
San Francisco, California, US
Helped reboot Zynga’s dormant mobile division and set the ground work for its eventual growth. Hired and trained game designers, producers and product managers while learning the emerging mobile market. Helped created the early mobile playbook for the company. Helped ship and oversaw the creative teams for:FarmVille connected, shipped June 2010Zynga Poker.
San Francisco, California, US
Mafia Wars (Facebook)Led the live design team through the game’s peak DAU and Revenue, including major creative changes to the content expansions, economy, combat and loot systems. Trained new designers how to work with live product management techniques.
Redwood City, CA, US
Designed the logic for combat and non-combat characters in Godfather’s living world. Worked closely with engineers to create new features and capabilities for a complex, motive-driven AI system that was patterned after the Sims. Tuned all the logic and decisions using proprietary scripting. Assisted level designers in tweaking their spaces to work best.
Redwood City, CA, US
Externally produced a team of 15 outside developers.Oversaw development and milestone management as well as localization and QA support.Designed controls, story, gameflow, mechanics and UI screens.
Redwood City, CA, US
Produced the Wii SKU of this Sims console title. Re-designed the controls, tutorials and interface of the PS2 SKU to work with the Wii.Managed QA and first party submission and release.
Redwood City, CA, US
Generated 20+ new game concepts and pitches with a small, interdisciplinary team. Coded three proof-of-concept prototypes in C# using XNA.
Redwood City, CA, US
Wrote story treatments for a shelved but officially licensed prequel to the Hobbit. Designed quest and mission flow for the entire game.Worked with engineers to design tools for questing, conversations and world population.Worked with license owners to ensure compliance with legal IP agreements.
Redwood City, CA, US
Oversaw a team of three designers, two engineers and five artists on the split screen mode.Designed the mode’s various game types, mechanics and systems. Designed levels using Maya and proprietary tools.
Redwood City, CA, US
Designed, implemented and tuned combat encounters for this turn-based role playing game.
Redwood City, CA, US
Earth and Beyond and a unreleased Ultima MMO
Quick answers generated from the profile data available on this page.
Jon-Paul Dumont works for Free Range Games.
Jon-Paul Dumont is listed as Game Director, Lord of the Rings: Return to Moria at Free Range Games. at Free Range Games.
AeroLeads has found 1 work email signal at @ea.com for Jon-Paul Dumont at Free Range Games.
AeroLeads has found 4 phone signal(s) with area code 415, 812, 207 for Jon-Paul Dumont at Free Range Games.
Jon-Paul Dumont is based in United States, United States, United States while working with Free Range Games.
Jon-Paul Dumont has worked for Free Range Games, King, Electronic Arts (Ea), Disney Mobile, and Zynga.
You can use AeroLeads to view verified contact signals for Jon-Paul Dumont at Free Range Games, including work email, phone, and LinkedIn data when available.
Jon-Paul Dumont holds Masters Of Entertainment Technology, Entertainment Technology, Game Design from Carnegie Mellon University.
Jon-Paul Dumont is listed with skills including Game Design, Video Games, Mobile Games, Social Games, Game Development, Casual Games, Ios, and Console.
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