John Podlasek 🎮 Email and Phone Number
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John Podlasek 🎮 phone numbers
With over 30 years of experience in video games and technology, I am passionate about connecting, hiring, and retaining the best people in game development and healthcare. As the Director of Talent Acquisition at Level Ex, I lead the recruitment of top talent in various disciplines, such as engineering, game design, art, marketing, sales, finance, operations, med device, pharma, and product. In addition to my role at Level Ex, I’m the creator and host of the 5-star "Game Dev Advice" podcast, where I share insights, stories, and strategies from my career in the game industry. I've worked at companies like Midway Games, Zynga, Disney, Viacom, Blue Byte, 3Com, and others. In 2019 I was honored to be included in the Global Game Industry's 50 over 50 list, which recognizes the contributions and achievements of game industry veterans. My mission and passion is to find, inspire, mentor, and support the next generation of game developers and healthcare professionals.
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Senior Lead Producer At Snke XploreSnkeChicago, Il, Us -
Director Of Talent AcquisitionLevel Ex, Inc. Mar 2018 - PresentChicago, Illinois, Us• Hiring top talent in game development, marketing, sales, finance, ops, med device, pharma, and product to create engaging mobile, web, and AR/VR projects for medical professionals to advance the practice of medicine through play. -
Executive ProducerLevel Ex, Inc. Apr 2017 - Mar 2018Chicago, Illinois, Us• Lead production for the launch and new content of Gastro Ex on mobile platforms.• Lead production for the iOS AR update of Airway Ex, along with Gastro Ex on VR. -
Podcast Host & Career CoachGame Dev Advice Jan 2019 - Present• Host of the 5-star rated "Game Dev Advice" Podcast & YouTube Channel with listeners in 90 countries - https://www.youtube.com/@gamedevadvice, https://podcasts.apple.com/us/podcast/game-dev-advice-the-game-developers-podcast/id1450096263
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Lead ProducerZynga Feb 2016 - Mar 2017San Francisco, California, Us• Led Production for three different central service teams within Zynga's social slots division.• Led Production for a worldwide launch of "This Is Vegas", a classic 3-reels slots Facebook game. -
Senior Producer/ConsultantPhosphor Games Feb 2015 - Aug 2015Chicago, Il, Us• Consulted and owned Production for monthly mobile updates of the critically acclaimed "WWE Immortals" fighting game on iOS & Android with over 7 million downloads. -
Senior Producer, Production DirectorThe Walt Disney Company Nov 2010 - May 2014Burbank, Ca, Us• Lead Production for the development of Marvel Avengers Initiative, the studio’s first iOS app, meeting a key co-marketing release date and generating over 4 million downloads along with an App Store rating of 4 out of 5 stars.• Effectively managed Production with a short development cycle of a Captain America update, providing critical new content to align with the holiday season and drive new downloads.• Oversaw Production and relationships with key IP stakeholders on an unannounced, high profile Disney project with a $1.5MM budget. -
Senior ProducerWms Gaming Sep 2009 - Nov 2010Las Vegas, Nv, Us• Assumed ownership of a critically important project in the final stages of development, executing a full spectrum of project management functions to achieve all milestones and deliverables.• Facilitated the development of project documentation and presentations, spanning design documents, greenlight and milestone review presentations, feature matrices, and other core documents. -
Senior Product ManagerHaivision Apr 2008 - Sep 2009Montreal, Quebec, Ca• Contributed to the successful merger with an industry leading broadband video encoder company by drafting IP disclosure documentation and meeting with key stakeholders.• Served as a key architect of product roadmaps that drove 30% gains in revenue as a result of improved prioritization of features and software release planning.• Introduced a series of process improvements to gain efficiencies in workflow, yielding the achievement of key product releases in nearly half of the time of prior iterations. -
Senior ProducerMidway Games Feb 2000 - Apr 2008Us• Served in a leadership role as the first Producer/Project Manager on the internal Mortal Kombat team, hitting all key deadlines for 3 releases which generated $225MM in gross revenue over an 8 years. • Established and managed project budgets exceeding $13MM while staying on budget. • Led the development of a broad spectrum of support documents for project management purposes, including technical design documents, software design documents, and project schedules. -
Producer/Project ManagerTerraglyph Interactive 1998 - 2000• Key Producer/Project Manager at this multi-platform studio by managing milestone deliverables, stakeholders and expectations for 3rd party clients and publishers.• Successfully managed two internal development teams creating games on tight timelines for PC and console platforms. -
Worldwide Cd Product Specialist (Consultant)3Com 1998 - 1998Marlborough, Ma, Us• Managed and oversaw develop the flagship "Connections" software CD bundled worldwide with all U.S. Robotics modems. -
Project Manager Of U.S. PublishingBlue Byte 1997 - 1998Düsseldorf, Nordrhein-Westfalen, De• U.S. Product Development point-of-contact to manage development, localization, and help expand North American sales for Germany’s Blue Byte Software. -
ProducerViacom 1995 - 1997New York, Ny, Us• Lead Production, contributed design and wrote content for a PC Beavis & Butt-head title as part of MTV’s "Cheap Clicks" value software line. -
Software Qa ManagerViacom 1994 - 1995New York, Ny, Us• Promoted into a role of co-managing the Internal QA department; a group of 24 Software Testers who worked under compressed deadlines on various hardware platforms published by different Viacom divisions. -
Qa LeadViacom 1993 - 1994New York, Ny, Us• Managed a small group of Software Testers, wrote bug reports and worked directly with Software Engineers and Management. -
OwnerThe Testing Source 1992 - 1993• Owned and managed a small QA and Marketing group with clients in LA, Chicago and Japan.
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Game Development SpecialistNec Technologies / Turbografx-16 1990 - May 1992Tokyo, Jp• Promoted into a newly created position to be the focal point of contact between consumers and NEC’s Marketing, Sales, Public Relations and Product Development departments. -
Software Support RepresentativeNec Technologies / Turbografx-16 Aug 1989 - 1990Tokyo, Jp• Helped end users on NEC’s consumer hotline with game play strategies, technical support solutions and release date information. -
Computer Graphics ArtistNew Orient Media Jun 1988 - Jul 1989• Developed slide and video productions for a variety of consumer, industrial and medical equipment multi-media business presentations.
John Podlasek 🎮 Skills
John Podlasek 🎮 Education Details
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Millikin UniversityMinor In Computer Graphics -
Scrum Alliance®Certified Scrum Master
Frequently Asked Questions about John Podlasek 🎮
What company does John Podlasek 🎮 work for?
John Podlasek 🎮 works for Snke
What is John Podlasek 🎮's role at the current company?
John Podlasek 🎮's current role is Senior Lead Producer at Snke Xplore.
What is John Podlasek 🎮's email address?
John Podlasek 🎮's email address is jp****@****ail.com
What is John Podlasek 🎮's direct phone number?
John Podlasek 🎮's direct phone number is +131231*****
What schools did John Podlasek 🎮 attend?
John Podlasek 🎮 attended Millikin University, Scrum Alliance®.
What are some of John Podlasek 🎮's interests?
John Podlasek 🎮 has interest in Collecting Antiques, Exercise, Drumming, Social Media, Sweepstakes, Home Improvement, Shooting, Reading, Gourmet Cooking, Sports.
What skills is John Podlasek 🎮 known for?
John Podlasek 🎮 has skills like Game Development, Video Games, Project Management, Social Games, Gameplay, Game Design, Team Management, Mobile Devices, Management, Mobile Games, Casual Games, Ps3.
Who are John Podlasek 🎮's colleagues?
John Podlasek 🎮's colleagues are Masego Olga Hohlfeld, Taha Bal, Núria RodrÃguez Ruiz, Megan Amend, Johannes Rehm, Andrea Agostini, Cemile Polat Jesacher.
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