Jason Pyke Email & Phone Number
@jpyke.com
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Who is Jason Pyke? Overview
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Jason Pyke is listed as Rough Layout Lead at Bardel Entertainment, a with 385 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a work email signal at jpyke.com and a matched LinkedIn profile for Jason Pyke.
Jason Pyke previously worked as Sr Rough Layout at Bardel Entertainment and Senior Layout Artist at Dneg. Jason Pyke holds Media Arts And Animation, Animation, Illustration, Design, Writing from Art Institute Of Portland.
Email format at Bardel Entertainment
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About Jason Pyke
In the past decade I've been a Layout Artist, Episode Director, Cinematic Lead, Game Designer, Artist and Animator. I've worked on franchises such as Batman, Game of Thrones, The Walking Dead, and The Addams Family. My unique and varied career gives me insight into creative development and problem solving.
Listed skills include Character Animation, Animation, Game Design, Video Games, and 21 others.
Jason Pyke's current company
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Jason Pyke work experience
A career timeline built from the work history available for this profile.
Sr Rough Layout
Current
Senior Layout Artist
Senior Rough Layout Artist
Rough Layout Artist on The Mitchell's vs The Machines
Senior Previs Artist
Pre-Vis Artist on "The Addams Family"- Translating 2D animatics and storyboards to 3D environments and characters- Composing and animating cameras to meet the vision of the directors and supervisors- Posing and animating characters to help tell the story of each shot and the scene as a whole- Polishing Camera compositions and movements after Animators have completed work- Breaking out layout files into individual shots and publishing the necessary assets for animation- Final Layout to publish sets and assets to lighting and FX after animation is complete
Senior Rough Layout Artist
Rough Layout Artist on "Smallfoot"- Translating 2D animatics and storyboards to 3D environments and characters- Composing and animating cameras to meet the vision of the directors and supervisors- Posing and animating characters to help tell the story of each shot and the scene as a whole- Breaking out layout files into individual shots and publishing the necessary assets for animation
Episode Director / Lead Cinematic Artist
Episode DirectorAs an Episode Director I work with almost every department to oversee the development and execution of a single episode. I create a vision for the narrative, ensure a balance of player agency and review and approve the development of assets. Director Credits: The Walking Dead: A New Frontier (Episode 5)Batman (Episode 3)Minecraft Story Mode (Episode 5 as Assistant Director & Episode 7 as Co-Director)Lead Cinematic ArtistAs a Lead I provide guidance for the Cinematics Team in the form of developing sequences of shots, providing rough staging and camera animatics, troubleshooting technical issues and serving as a point of contact to ensure that the team has all the assets required to work as efficiently as possible. Lead Credits:Minecraft Story Mode (Episode 4)Tales from the Borderlands (Episode 5)Cinematic Artist:As a Cinematic Artist I create a scene from First Playable to Final Polish. Using the proprietary Telltale Tool I stage the characters, animate cameras, pace the dialog and utilize the animation library to blend and alter animations to act and bring characters to life. Cinematic Artist Credits:Guardians of the Galaxy (Episode 1)The Walking Dead: A New Frontier (Episode 2)Batman (Episode 5)The Walking Dead: Michonne (Episode 3)Tales from the Borderlands (Episodes 1-4)Game of Thrones (Episodes 1-4)The Walking Dead: Season 2 (Episodes 2-5)A Wolf Among Us (Episodes 2-4)
Game Designer
Game DesignerAs a game designer I focused on the game play mechanics for mobile games. I designed the over-arching gameplay, designed features, pitched games and created asset lists.Designer Credits:Party Place (Mobile iOS & Android)Associate Producer:I worked with the Third Party Development team to oversee the quality of game design and art direction for projects that were being developed outside the studio. Primarily I reviewed games and provided feedback documents. Producer Credits:Baseball Slam (Mobile iOS & Android)Skateboard Slam (Mobile iOS & Android)Kreo CityVille Invasion (Mobile iOS & Android)
Art & Design Generalist
My position was as a Generalist for Game Design, Art and Animation. I helped to design gameplay features and solve game design problems. I would created both 2D and 3D animations, illustrate and design characters, create concept art, create UI elements and whatever else was needed that I could help with.Credits:Disney Princess: Enchanting Storybooks (Wii & DS)Pictionary (Wii)
Contract Art & Design Generalist
I contracted as a Generalist where I developed over 100 Flash mini-games for websites. I would animate characters and other assets, create objects and characters, design the game play and then send the design and assets to programmers who would turn it into a playable game. Credits:Upward Youth Sports (Web Games)Fraboom Childrens Museum (Web Games)
Contract Storyboard Artist
I created storyboards for commercials that served as a proof of style as well as a guide for shot sequences.Credits:Nike 6.0 Athlete Profile commercials
Character Animator
I utilized Mocap Animations to create animated dances sequences. The process involved cleaning up mocap animations, blending animations, and retiming animations to match the beat. As much as possible, scenes from the game were to match the films, but when that wasn't feasible dance sequences needed to be improvised. Full dance sequences were then implemented on a shot by shot basis into the proprietary game engine. Credits:High School Musical 3: Dance! (Wii, Xbox 360, PS3, PC)
Intern Artist
As an intern, I was trained on how to use the Flash program and then instructed on how to animate and create art assets. I then assisted on various projects in illustrating characters, creating assets and making animations. Credits:Kraft/Outback Steakhouse: Children's Activity Book (Print)Outback Steakhouse: Hangman Game (Web)The Horned Avenger (Web Series)On The Farm with Farmer Bob (Web Series)
Colleagues at Bardel Entertainment
Other employees you can reach at bardel.ca. View company contacts for 385 employees →
Samantha Chalmers
Colleague at Bardel EntertainmentDawson Creek, British Columbia, Canada
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Sukwon Shin
Colleague at Bardel EntertainmentVancouver, British Columbia, Canada
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Melissa S.
Colleague at Bardel EntertainmentVancouver, British Columbia, Canada
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Tristan Niamath
Colleague at Bardel EntertainmentCanada
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Phil Imperial
Colleague at Bardel EntertainmentNew York, United States
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Josh Grischkat
Colleague at Bardel EntertainmentKelowna, British Columbia, Canada
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Prashanth Paramasivam
Colleague at Bardel EntertainmentAbbotsford, British Columbia, Canada
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Cecilia Lam
Colleague at Bardel EntertainmentCanada
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Keith Ingham
Colleague at Bardel EntertainmentNorth Vancouver, British Columbia, Canada
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AH
Ana Hanari
Colleague at Bardel EntertainmentVancouver, British Columbia, Canada
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Jason Pyke education
Media Arts And Animation, Animation, Illustration, Design, Writing
Illustration, Life Drawing, Illustration, Photoshop
Frequently asked questions about Jason Pyke
Quick answers generated from the profile data available on this page.
What company does Jason Pyke work for?
Jason Pyke works for Bardel Entertainment.
What is Jason Pyke's role at Bardel Entertainment?
Jason Pyke is listed as Rough Layout Lead at Bardel Entertainment.
What is Jason Pyke's email address?
AeroLeads has found 1 work email signal at @jpyke.com for Jason Pyke at Bardel Entertainment.
Where is Jason Pyke based?
Jason Pyke is based in Vancouver, British Columbia, Canada while working with Bardel Entertainment.
What companies has Jason Pyke worked for?
Jason Pyke has worked for Bardel Entertainment, Dneg, Scanline Vfx, Image Engine Design Inc., and Cinesite.
Who are Jason Pyke's colleagues at Bardel Entertainment?
Jason Pyke's colleagues at Bardel Entertainment include Samantha Chalmers, Sukwon Shin, Melissa S., Tristan Niamath, and Phil Imperial.
How can I contact Jason Pyke?
You can use AeroLeads to view verified contact signals for Jason Pyke at Bardel Entertainment, including work email, phone, and LinkedIn data when available.
What schools did Jason Pyke attend?
Jason Pyke holds Media Arts And Animation, Animation, Illustration, Design, Writing from Art Institute Of Portland.
What skills is Jason Pyke known for?
Jason Pyke is listed with skills including Character Animation, Animation, Game Design, Video Games, Storyboarding, Computer Animation, Flash Animation, and Concept Design.
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