Julian Rachele
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Julian Rachele Email & Phone Number

Software Engineer at Rockstar Games NYC at Rockstar Games
Location: New York, New York, United States 7 work roles 2 schools
1 work email found @rockstargames.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email j****@rockstargames.com
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Current company
Role
Software Engineer at Rockstar Games NYC
Location
New York, New York, United States
Company size

Who is Julian Rachele? Overview

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Quick answer

Julian Rachele is listed as Software Engineer at Rockstar Games NYC at Rockstar Games, a company with 3570 employees, based in New York, New York, United States. AeroLeads shows a work email signal at rockstargames.com and a matched LinkedIn profile for Julian Rachele.

Julian Rachele previously worked as PC Client Engineer at Rockstar Games and Associate PC Client Engineer at Rockstar Games. Julian Rachele holds Master'S Degree, Computer Science from University Of South Carolina.

Company email context

Email format at Rockstar Games

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{first}.{last}@rockstargames.com
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AeroLeads found 1 current-domain work email signal for Julian Rachele. Compare company email patterns before reaching out.

Profile bio

About Julian Rachele

I am a passionate computer scientist working in NYC at Rockstar Games with the Online Services teamI have had an innate interest in computers since I was very young, and I've spent countless hours fiddling around on computers and trying to figure them out. I have dabbled around quite a bit and have a wide array of interests, including full stack development, mobile, game and UI development.I love languages, guitar, and generally trying to appear as normal as possible in my LinkedIn bio

Current workplace

Julian Rachele's current company

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Rockstar Games
Rockstar Games
Software Engineer at Rockstar Games NYC
new york, new york, united states
Employees
3570
AeroLeads page
7 roles

Julian Rachele work experience

A career timeline built from the work history available for this profile.

Pc Client Engineer

Current

New York, United States

Jan 2024 - Present

Associate Pc Client Engineer

New York, United States

Aug 2021 - Jan 2024

Graduate Research Assistant - Software Engineering

My final graduate work concerns the REDCRAFT project for fast protein structure approximations using Residual Dipolar Couplings. Specifically, I have been optimizing the matrix algorithms to better take advantage of OpenMP's parallelization, and restructuring the algorithms to better take advantage of GPU offloading. In addition, I have written unit tests.

Aug 2020 - Aug 2021

Software Development Intern

Asterionvr

Rennes, Bretagne, France

As an intern at Asterion, I was tasked with implementing the Goal Oriented Action Programming (GOAP) AI model to direct terrorist and hostage AI for French counterterrorist operatives to practice hostage extraction operations. I worked with the Unreal Engine and implemented GOAP itself in C++ while extending the implementation with Unreal’s blueprint system.

Jun 2019 - Jul 2019

Undergraduate Research Assistant - Computational Biology

Columbia, South Carolina Area

Aided computational biologists in the optimization and facilitation of use of REDCRAFT, a software suite for computational protein folding written in C++. During my time working on this project, I re-engineered the build system to take advantage of CMake, wrote a user interface using the Qt framework, wrote a few Python scripts to interface with the.

Sep 2018 - May 2019

Undergraduate Research Assistant - Data Science

Columbia, South Carolina, United States

Following my work on her website, Dr. Paula Vasquez asked me to help her research team visualize yeast genome simulations in 3D. Using a large data set calculated out the previous semester, I have created an online web application that visualizes yeast chromatin in 3D space, colorized according to the relative mean square displacement of each 'bead on a.

May 2018 - Sep 2018

Web Developer

Columbia, South Carolina Area

Over the course of a few months, I worked with Dr. Paula Vasquez in the Math Department to port educational MATLAB applications to Javascript for her students. The port was done in vanilla Javascript with the Plotly.js library for interactive graphing. Additionally, I redesigned her website using the Bootstrap framework to better reflect her professional.

Jan 2018 - May 2018
Team & coworkers

Colleagues at Rockstar Games

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2 education records

Julian Rachele education

Bachelor'S Degree, Computer Science

University Of South Carolina Honors College

Activities and Societies: Phi Beta Kappa, French Club, Quizbowl Team

FAQ

Frequently asked questions about Julian Rachele

Quick answers generated from the profile data available on this page.

What company does Julian Rachele work for?

Julian Rachele works for Rockstar Games.

What is Julian Rachele's role at Rockstar Games?

Julian Rachele is listed as Software Engineer at Rockstar Games NYC at Rockstar Games.

What is Julian Rachele's email address?

AeroLeads has found 1 work email signal at @rockstargames.com for Julian Rachele at Rockstar Games.

Where is Julian Rachele based?

Julian Rachele is based in New York, New York, United States while working with Rockstar Games.

What companies has Julian Rachele worked for?

Julian Rachele has worked for Rockstar Games, University Of South Carolina, and Asterionvr.

Who are Julian Rachele's colleagues at Rockstar Games?

Julian Rachele's colleagues at Rockstar Games include Jimmy Paterson, Liam Connell, Antonio Vara, Satish Bharadwaj, and Front Flip.

How can I contact Julian Rachele?

You can use AeroLeads to view verified contact signals for Julian Rachele at Rockstar Games, including work email, phone, and LinkedIn data when available.

What schools did Julian Rachele attend?

Julian Rachele holds Master'S Degree, Computer Science from University Of South Carolina.

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