Jason Schklar work email
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Jason Schklar personal email
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Jason is currently CEO and co-founder of UX is Fine, the best full service games UX and UI company in the world. For the past 5 years his company has been building amazing games with world class developer and publisher partners. Clients have included Epic, Riot, Microsoft, 2K, EA, Wizards of the Coast, WB, Scopely, Zynga, Jam City, Kabam, and many (many) more.As a sought after consultant, developers, publishers, and investors look to Jason to provide game design, product, and UX feedback and direction that is essential to shipping great games. The results energize teams and deliver games that engage, retain, and monetize players. He also evangelizes the ROI of UX in talks and workshops and spends a fair amount of time advising, mentoring, and coaching individuals and teams around the world through various accelerators, incubators, and mission based hubs of talent and game development.For 22 years Jason has been helping folks find the fun, remove the suck, and build memorable and profitable games.He still loves it.
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Founder & CeoUx Is Fine Jan 2021 - PresentAustin, Texas, UsAs CEO I am responsible for setting strategic goals, growing and empowering our team, and ensuring that we build the best UX and UI solutions for our game development and publishing partners.We've generated $10M in revenue during our first five years of operation and I couldn't be more excited about what the next five years will bring for us, our people, and our clients. -
Founder & Chief ConsultantUx Is Fine Jul 2018 - Dec 2020Austin, Texas, UsUX is Fine was founded as a way to bring our expertise and experience to developers and publishers looking for the best UX an UI consulting, direction, and design.As Chief Consultant I provided independent game consultations through the eyes of an expert with decades of experience as a UX researcher, director, producer, and game designer on scores of games.The kinds of questions I helped clients answer were: Is your game fun? Are you hitting your experience targets? Do you need help figuring out how to “move the needle” without breaking your budget and timeline? How do you mitigate risk when you want to innovate? Should you GO, pivot, or kill? -
Founder & Chief ConsultantJason Schklar Consults! Nov 2014 - PresentIs your game fun? Are you hitting your experience targets? Do you need help figuring out how to “move the needle” without breaking your budget and timeline? How do you mitigate risk when you want to innovate? Should you GO, pivot, or kill?I provide an independent evaluation of your game through the eyes of an expert who has consulted as UX researcher, director, producer, and game designer on scores of games over my 22 years. I also help teams drive UX best practices into their development pipeline and roadmap, and coach, advise, and mentor leads and individual contributors. Sound useful? Let’s talk! -
Advisor, MentorGoogle Play Jan 2021 - PresentMountain View, California, UsThe Indie Games Accelerator from Google Play is a three-month digital accelerator program for high potential indie games studios from around the world.The program is designed to bring the best of Google’s programs, products, people and technology to high potential indie games. -
Advisor, MentorScience Technology Park Belgrade - Naučno-Tehnološki Park Beograd May 2023 - PresentBelgrade, RsRaising Starts is an incubator for tech startups, accelerating development of studio game ideas and prepare them for investment and global breakthrough.Advised and mentored Shosha Games studios with strategy, biz dev, development, game design. Participated in the accelerator ecosystem. -
Program Board MemberHci Games Conference Sep 2021 - PresentThe International conference on HCI in Games (HCI-Games) intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.
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JudgeSerious Games Showcase & Challenge (Sgs&C) Jan 2017 - PresentThe Serious Games Showcase & Challenge (SGS&C) is the premier venue for recognition of excellence in the field of Serious Games development. -
Advisor, Mentor, And JudgeMasschallenge Jan 2020 - Dec 2022Boston, Massachusetts, UsAdvised and mentored cohort startups for an international tech accelerator program. Judged proposals to be included in the cohort. Focused on UX and product design and shared games industry advice and connections. -
Mentor, Subject Matter ExpertNational Cancer Institute (Nci) Jan 2019 - Dec 2021Bethesda, Md, UsThe CCR Cancer Innovation Laboratory (CIL) is a transdisciplinary hub to explore fundamental biological concepts and mechanisms relevant to cancer. Research in the CIL is characterized by its highly interdisciplinary nature of bringing together experts from various backgrounds, including immunologists, cell biologists, computational biologists, chemists, geneticists, virologists and cancer biologists and a high degree of innovation, creativity and risk in the questions that are being pursued. -
Director Of User ExperienceThe Walt Disney Company Mar 2013 - Oct 2014Burbank, Ca, UsAs a member of the Disney Interactive Creative Trust I provided UX and game design feedback on various Disney Interactive titles across all platforms. -
Director Of User ExperienceZynga Nov 2010 - Feb 2013San Francisco, California, UsAs a member of the Creative Leadership team I helped product teams iterate on fun game and social mechanics, worked them into easy to understand and engaging core loops, and designed play session experiences that introduced our games to millions of people and kept them coming back for more. -
Senior User ResearcherZynga Jul 2010 - Oct 2010San Francisco, California, UsProvided usability and playability consulting on a variety of Zynga’s franchises, including FrontierVille and Mafia Wars. Ensured these games shipped with discoverable, usable, social, and fun core mechanics from D1 to D365 and beyond. -
Founder And Principal Game & Ux ConsultantInitial Experience Consulting May 2008 - Jul 2010Helped clients make their games and social applications more approachable, social, engaging, effective, and fun. Covered the entire user experience flow from content discovery through trial version, conversion pipeline, and community and social sharing tools.
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User Experience Specialist, Social And Community FeaturesAmazon.Com Jan 2007 - Apr 2008Seattle, Wa, UsEnsured features that drove community activity and sharing were approachable and engaging. Improved surfacing and usability of relevant and useful community content to help customers browse, search, and shop with confidence.Collaborated closely with the Personalization, Customer Reviews, Discussion Boards, Video Uploads, Tagging, and Community Pages product teams. -
Game Producer And Ux LeadBig Huge Games Jan 2004 - Jan 2007Timonium, Md, UsGuided development of Rise of Nations: Thrones & Patriots, Rise of Legends, Catan! from concept through post-release. Oversaw production of all areas (art, code, design, quality assurance) and provided UX and game design direction related to core mechanics, controls, feedback, and learn-as-you-play tutorials.Helped pitch and consult on Kingdoms of Amalur. -
Games Usability And Playability SpecialistMicrosoft Game Studios Sep 2001 - Jan 2004Redmond, Washington, UsProvided UX research and design direction on initial experience (first hour of game play), core game play (character, camera, controls, in-game feedback), and tutorial/learn as you play design (making the game accessible to “newbies” without alienating the core gamer). Conducted a wide range of user research, including: Rapid iterative usability testing, survey studies, expert review, competitor analysis, deep game play analysis (both instrumented and survey data), prototype analysis, and focus groups. Supervised contractors who performed usability studies and survey research. -
User Interface DesignerSpss, Inc Sep 2000 - Sep 2001Designed user interfaces for Windows and web based data visualization applications.
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Research AnalystIri Oct 1999 - Sep 2000Chicago, Il, UsConducted data quality analysis of extremely large (over 100 million records) databases of live consumer package goods sales data. Responsible for all aspects of sampling, modeling, and report writing. -
Research Assistant / Student Research FellowAmerican Bar Foundation 1995 - 1999Collaborated on a series of survey research studies on how judges, juries, and scientists interact within the legal system. Responsible for designing the studies, analyzing the data, and reporting key findings at national and international conferences and in book chapters and journal publications. Supervised graduate and undergraduate student research teams.
Jason Schklar Skills
Jason Schklar Education Details
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University Of Illinois ChicagoSocial Psychology And Legal Decision Making -
Trent UniversityPsychology
Frequently Asked Questions about Jason Schklar
What company does Jason Schklar work for?
Jason Schklar works for Ux Is Fine
What is Jason Schklar's role at the current company?
Jason Schklar's current role is Founder & CEO at UX is Fine.
What is Jason Schklar's email address?
Jason Schklar's email address is js****@****ail.com
What schools did Jason Schklar attend?
Jason Schklar attended University Of Illinois Chicago, Trent University.
What skills is Jason Schklar known for?
Jason Schklar has skills like User Experience, User Interface Design, User Interface, Game Design, Video Games, Usability Testing, Game Development, Mobile Games, Interaction Design, Social Games, Mobile Devices, Usability.
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