John Thantranon

John Thantranon Email and Phone Number

MBA | Sr. Technical Producer & Director | Riot Games / Disney / CTY Alumnus @ Game Dev Connect
John Thantranon's Location
Los Angeles Metropolitan Area, United States
About John Thantranon

John Thantranon is a MBA | Sr. Technical Producer & Director | Riot Games / Disney / CTY Alumnus at Game Dev Connect. Colleagues describe them as "I had the pleasure of working with John at Riot Games years ago. I was impressed with his work ethic and his professionalism in working with many international countries on multiple launches of League of Legends. No easy feat, especially during a time when Riot was going through a period of rapid growth. He managed the relationship with 6 countries and juggled the load of a bi-weekly release cycle.  John and I have kept in touch all these years after Riot. We went on similar paths, taking on technical producer roles at companies at the intersection of content and emerging technologies. Again I was impressed with his ability to stay on top of new trends in the space, always staying ahead of the game. He has a solid understanding of game production cycles and has a pulse on content creation in Web3, XR, and more. If you're looking for a rockstar technical producer in interactive content with great international relations skills, then look no further!" and "I had the privilege of working with John at Riot Games and recommend him to any organization. He has over 20 years of experience in different industries including game and music and brings a wealth of diverse expertise. He successfully led the League of Legends launch in multiple Asian countries and managed the delivery of mobile games and hardware to top casinos. His dedication to innovation is evident through his contributions to the web3 game Splinterlands. John's diverse skills extend beyond gaming and he is eager to explore new industries such as architecture, education, and government. His unique academic background, including an MBA from a top-tier university in Asia, provides invaluable global market insights. Beyond his professional world, John has a passion for full-stack development, gaming, sports, and the arts. His versatility, creativity, and dedication make him an exceptional addition to any team or project. For more insight into his creative work, check out his website https://www.thantranon.com/. John is an asset to any organization fortunate enough to have him on board."

John Thantranon's Current Company Details
Game Dev Connect

Game Dev Connect

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MBA | Sr. Technical Producer & Director | Riot Games / Disney / CTY Alumnus
John Thantranon Work Experience Details
  • Game Dev Connect
    Senior Consultant
    Game Dev Connect Jan 2024 - Present
    Los Angeles Metropolitan Area
  • Uniconstudios
    Founder
    Uniconstudios Jan 2012 - Present
    Los Angeles
  • Splinterlands
    Technical Producer, Guilds
    Splinterlands 2019 - 2020
    Philadelphia, Pennsylvania, United States
    ● Ensured implementation of Splinterlands.Com/Guilds with guild data saved to blockchain. ● Reported directly to CTO & coordinated between UI/UX team and platform team from concept stage to live release of feature.
  • Otg Management
    Director Of Digital Product Development
    Otg Management Oct 2018 - 2019
    Manhattan, New York, United States
    • Handled special projects for the company that required the breadth of knowledge gathered from past experiences from marketing to technical due diligence. • Reported directly to the Chief Digital Officer & Chief Information Officer. • Interfaced remotely with Engineers & Designers from offshore studios as well as internal direct reports to develop new products and features. • Guided studio's engineers & game designers in solving programming & design issues for our regulated gaming products, video games, and marketing campaigns. • Collaborated with executives to develop new revenue streams, digital products, and promotions. • Drafted development plans and timelines and created design documents with special attention to technical architecture and user experience. • Managed and maintained a portfolio of applications, analytics tools, and over 10+ games for OTG deployed across thousands of iPads in 5+ major airports including JFK, Newark, and LaGuardia. • Led the architecture, oversight, and production of full cycle products from pre-production to post and live-production with very tight budget and timeline constraints. • Served as studio & office manager at Philadelphia based satellite location. • Conducted field maintenance and systems work at secure airport locations requiring security clearance.
  • Gamblit Gaming, Llc
    Technical Producer, Game Studios
    Gamblit Gaming, Llc Jan 2016 - 2018
    Glendale, California, United States
    • Reported directly to the Chief Creative Officer. • Interfaced remotely with Engineers & Designers from 3rd Party Developers (Namco, Playboy, Wicked Witch, more) to solve engineering issues ranging integration w/Gamblit Platform to regulatory compliance during conversion to casino / real money gaming games. • Guided studio's engineers & game designers in solving programming & design issues. • Worked with Director of Product to improve UX and UI of games & consumerfacing interfaces. • Planned with studio's Project Manager to make sure critical path tasks were scheduled in. • Gathered & parsed data pulled from MySQL databases to provide metrics for in-studio mathematician to adjust values for regulatory compliance in real money games and for marketing use. • Designed data schemas for data collection.
  • Gamblit Gaming, Llc
    Program Operations Manager
    Gamblit Gaming, Llc Aug 2014 - 2018
    Glendale, California, United States
    • Reported directly to the Chief Technology Officer. • Lead the launch & 24/7 support of Gamblit's first live online services. (5+ mobile games) • Directed release of new patches down the entire release stream (bug fixes > development > branch building > deployment > smoke testing > release) working with all teams from Engineering & Dev Ops to QA, IT, Marketing. • Worked closely with Director of Compliance to ensure processes and implementation met regulatory requirements. • Prioritized issues during triage with Product, Games, Engineering, & QA Teams. • Polished existing processes, eliminated unnecessary ones, and created new ones where needed. • Programmed tools and utilities using extensive knowledge of Gamblit's platform to aid QA Team and Dev Ops in routine tasks. • Freed up 20+ man-hours per week with said tools & processes. • Worked with in-house technical writers to ensure accurate documentation of platform functionality for regulatory compliance. • Ensured smooth operations across the entire multi-discipline organization. • Managed 5+ direct reports.
  • Riot Games
    International Publishing Manager / Producer
    Riot Games Nov 2011 - Nov 2012
    Santa Monica, California, United States
    PUBLISHER / PRODUCT MANAGER • Lead team that launched LoL in new markets including Thailand & Vietnam on tight deadlines. • Managed teams in 6 international offices daily w/travel to remote offices during big projects. • Produced, scripted, & appeared as a host in product launch videos welcoming new countries. • Secured government approval for LoL from Vietnam’s gov't as compliant to gaming regulations. • 100,000 registered users in Thailand in the first month vs. heavy competition from DoTA & HoN. MONETIZATION MANAGER • Significantly improved monetization in Philippines w/localized strategies. • Guided creation & execution of regional monetization strategies. • Improved monetization & CCU growth by ~15% & prepared routine executive summaries. • Identified culturally relevant & sensitive products to put into store & produced it from start to finish. • Worked with BI & Big Data to analyze of various strategies through A/B Testing & other analysis. PRODUCER • Lead production meetings & coordinated various multi-disciplined teams during new launches.• Listened to team leads on issues (art to deep technical concepts) & set direction for team. • Guided stand up of physical servers in new countries & production of 2 regional clients from scratch. • Worked with nearly every team during ~26 bi-weekly full development cycles x6 separate clients. • Produced region specific game features for each region according to researched needs. ESPORTS COORDINATOR • Represented International Publishing team in esports meetings w/Vice President of Esports. • Coordinated esports organization, live broadcasting, & pro teams in Southeast Asia & HQ events. • Moderated Twitch.TV channel with over 200,000 concurrent viewers during championship games. GAME DESIGNER • Contributed in meetings to brainstorm & vet new game features, champions & champion skins. • Provided input & feedback to various design teams working on rank-play & player behavior.

John Thantranon Education Details

Frequently Asked Questions about John Thantranon

What company does John Thantranon work for?

John Thantranon works for Game Dev Connect

What is John Thantranon's role at the current company?

John Thantranon's current role is MBA | Sr. Technical Producer & Director | Riot Games / Disney / CTY Alumnus.

What schools did John Thantranon attend?

John Thantranon attended California State Polytechnic University-Pomona, Sasin School Of Management, California State Polytechnic University-Pomona.

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