Director Of Technology - 2K Global Services
CurrentDirecting and leading a studio-focused, service-oriented engineering group out of 2K Publishing's Global Services division.
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@2k.com
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7 phones found area 415, 765, and 770
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Jonathan Tilden is listed as Director of Technology - 2K Global Services at 2K, based in Novato, California, United States. AeroLeads shows a work email signal at 2k.com, phone signal with area code 415, 765, 770, and a matched LinkedIn profile for Jonathan Tilden.
Jonathan Tilden previously worked as Technical Director at 2K and Technical Art Director at 2K. Jonathan Tilden holds B.S., Computer Graphics from Purdue University.
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AeroLeads found 1 current-domain work email signal for Jonathan Tilden. Compare company email patterns before reaching out.
I'm an enabler. I like to solve problems. I enjoy jumping into unknown territory, ramping up on the given subject matter, and helping content creators to overcome creative obstacles through technology.In the nearly 15 years I've been in the industry, I've built up full pipelines from scratch, managed Technical Art and Engineering teams, and shipped several AAA titles. There are always new challenges to overcome and concepts to learn - these are what keeps me motivated and passionate about my job.
Listed skills include Maya, Mel, Xbox 360, Video Games, and 27 others.
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Novato, California, Us
Directing and leading a studio-focused, service-oriented engineering group out of 2K Publishing's Global Services division.
Novato, California, Us
Leading engineering efforts to create tools, pipelines, and workflows for 2K and all of our studios.
Novato, California, Us
Technical Art Director in the 2K Core Technology group. Duties include:- Research and Development- Consultation, firefighting, and problem solving- Growing the community of 2K Technical ArtistsProjects of note:NBA2K18 [2017] - (PC, XB1, PS4, Switch)- Eye shader enhancement prototypes- Color correction tools for photographs- Custom C++ UV unwrapping plug-in for MayaMafia III [2016] - (PC, XB1, PS4)- Data-driven content optimization- PBR shading enhancements and tools- Rigging/Animation pipeline supportEvolve [2015] - (PC, XB1, PS4)- Artist training/Best Practices for Physically Based Rendering texturing and lighting- Look Development- Pipeline improvements and texture processing tools- Technical art direction for content and game optimization
San Francisco, Ca, Us
Driving tools and pipelines for production with an emphasis on Environment Art and Level Design.Accomplishments:Developed, implemented, and maintained Maya art pipeline for LucasArts Workshop projects.Developed and maintained rigs for main player, enemies, and animated environment pieces for "Lucidity"Spearheaded studio conversion of Maya tools to Python.Facilitated the adoption of Unreal Engine 3 for content creators on Star Wars 1313Designed and implemented a large majority of the outsource pipeline used for 1313Developed and maintain many of the core frameworks used in pipeline tools at LucasArts: Exporting, Scene Validation, SCC integrationCredits:Character TD (credited as Art Technical Director)Lucidity - PC, XBLALead Technical Director/Technical ArtistStar Wars: 1313
San Francisco, California, Us
Responsible for the art pipeline and asset management in a multi-platform environment.Accomplishments:Designed and prototyped studio 'bootstrapping' system (Habitat)Designed and implemented Maya pipeline and tools for both character and environment artists.Workflow and pipeline improvements for cutting-edge real-time physics simulations using DMMMiscellaneous modeling, texturing and lighting.
San Francisco, Ca, Us
Responsible for design, implementation, and general maintenance of the Art pipeline.Accomplishments:Integrated, maintained, and enhanced Havok Content Tools pipeline for MayaDeveloped and implemented Environment Art and Level Design best practices and production guidelines for Indiana Jones.Developed, implemented and maintained export pipeline for Maya.With studio outsourcing team, developed pipeline for outsourced assets.With RnD engineers from ILM, helped to drive workflows and pipelines for Environment Art and Designers in the Level EditorStudio administrator for Perforce SCMCredits:Technical Art DirectorIndiana Jones and the Staff of Kings (X360, PS3, Cancelled)Star Wars - The Force Unleashed - (X360, PS3)Associate Technical Art DirectorStar Wars: Episode III - Revenge of the Sith (XBox, PS2)
West Lafayette, In, Us
Responsible for the design and first implementation of Maya and Max tools into the Distributed Rendering Environment @ Purdue (DRE).Accomplishments:Built user interfaces for Maya and 3DSMax to submit jobsSet up back-end AlfServer and interfaced Maya (through MTOR) and 3DSMax (through MaxMan) to render with Renderman.Added functionality for Maya to distribute Maya Software renders through Alfred using custom Alfred scripts.
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Jonathan Tilden works for 2K.
Jonathan Tilden is listed as Director of Technology - 2K Global Services at 2K.
AeroLeads has found 1 work email signal at @2k.com for Jonathan Tilden at 2K.
AeroLeads has found 7 phone signal(s) with area code 415, 765, 770 for Jonathan Tilden at 2K.
Jonathan Tilden is based in Novato, California, United States while working with 2K.
Jonathan Tilden has worked for 2K, Lucasarts, Munkyfun, Inc., and Purdue University.
You can use AeroLeads to view verified contact signals for Jonathan Tilden at 2K, including work email, phone, and LinkedIn data when available.
Jonathan Tilden holds B.S., Computer Graphics from Purdue University.
Jonathan Tilden is listed with skills including Maya, Mel, Xbox 360, Video Games, Ps3, Perforce, Game Development, and Unreal Engine 3.
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