Jordon Trebas
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Jordon Trebas Email & Phone Number

Senior Level Designer at Archetype Entertainment at Archetype Entertainment
Location: Austin, Texas Metropolitan Area, United States 10 work roles 2 schools
1 work email found @airshipsyndicate.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Work email j****@airshipsyndicate.com
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Current company
Role
Senior Level Designer at Archetype Entertainment
Location
Austin, Texas Metropolitan Area, United States
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Who is Jordon Trebas? Overview

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Quick answer

Jordon Trebas is listed as Senior Level Designer at Archetype Entertainment at Archetype Entertainment, a company with 23 employees, based in Austin, Texas Metropolitan Area, United States. AeroLeads shows a work email signal at airshipsyndicate.com and a matched LinkedIn profile for Jordon Trebas.

Jordon Trebas previously worked as Senior Level Designer at Archetype Entertainment and Adjunct Game Design Professor at Austin Community College. Jordon Trebas holds Mit (Master Of Interactive Technology), Level Design from Southern Methodist University.

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{first}@airshipsyndicate.com
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Profile bio

About Jordon Trebas

I am a game designer with 10+ years of AAA design experience and multiple shipped titles. I'm currently the Lead Content Designer at Airship Syndicate, where I am working on the upcoming online RPG Wayfinder.My additional shipped titles include Darksiders Genesis, Call of Duty: Modern Warfare (2019), Destiny 2: Forsaken, Destiny 2, and WildStar.I received a Master of Interactive Technology in Design from the Guildhall at SMU. I created several award-winning games and mods during that time including Voodudes, which was selected and presented by Intel as part of their GDC 2013 Student Showcase.Thanks to these wonderful opportunities, I have a wide range of experience designing levels, creating combat encounters, scripting custom content, and crafting narrative. I am also quite comfortable using the most prominent scripting languages, engines, and tools to accomplish design goals. I love working alongside and leading teams of passionate, skilled devs to create experiences that bring joy to others.

Listed skills include Unreal Engine 3, Level Design, Game Design, Kismet, and 32 others.

Current workplace

Jordon Trebas's current company

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Archetype Entertainment
Archetype Entertainment
Senior Level Designer at Archetype Entertainment
austin, texas, united states
Employees
23
AeroLeads page
10 roles

Jordon Trebas work experience

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Adjunct Game Design Professor

Current

Austin, Texas, United States

Courses Taught - Intro to Game Design

Aug 2020 - Present

Lead Content Designer

  • Shipped Title – Wayfinder
  • Managed more than a dozen designers and owned several multi-disciplinary feature teams from concept to ship.
  • Lead a team of designers to create more than a hundred quests and events built to work well in a multiplayer, randomly generated environment.
  • Created system prototypes for random world generation, quest authoring, event creation, and other design utilities.
Jun 2021 - May 2024

Senior Game Designer

  • Shipped Title - Darksiders Genesis
  • Owned several main story missions along with their level design, encounters, puzzles, custom scripting, and cinematics.
  • Expanded the hub world to include meta game progress, platforming challenges, and puzzles.(Promoted from Game Designer a few months into role)
May 2019 - Jun 2021

Adjunct Game Design Professor

Escondido, CA

  • Courses Taught - Game Design 1, Game Scripting, Introduction to Programming, Production Studio
  • Taught Unreal Engine 4 and acted as project lead for undergrad capstone project.
  • Developed curriculum, lectures, and assignments for undergraduate game design program.
Oct 2018 - Jun 2019

Game Designer

Carlsbad, CA

  • Shipped Titles - Call of Duty: Modern Warfare (2019), Destiny 2: Forsaken, Destiny 2
  • Level design for main campaign missions and public combat spaces. Worked with artists to translate the level blockout into final art.
  • Scripted encounters, objectives, and custom gameplay using proprietary C-based scripting language. Owned the design from documentation to polish.
  • Worked with engineering and external partner studios to create new tool functionality, scriptable objects, and vignettes.
Apr 2016 - Apr 2019

Game Designer

Aliso Viejo, CA

  • Shipped Title - WildStar: Reloaded (FTP Relaunch)
  • Implemented dozens of quests for scalable end-game instances, holiday events, daily quests, and tutorials.
  • Wrote scripts to handle combat encounters, cinematics, and unique player mechanics. Created template scripts for designers to rapidly create new content.
  • Feature lead for the game’s first live event. Maintained documentation, worked with other departments to create new assets, and tracked progress and dependencies.
Apr 2015 - Mar 2016

Associate Game Designer

Aliso Viejo, CA

  • Shipped Title - Wildstar
  • Implemented more than 50 quests for the two starting zones including AI combat behavior, NPCs, dialogue, cinematics, and scripting.
  • Created a haunted forest for the Halloween live event with new enemy types, custom AI, unique player transformation spells, new player abilities, and traps.
  • Feature lead for the tutorial system. Worked with other departments to establish technical specs, best practices, and narrative voice.
May 2013 - Apr 2015

Game Designer & Scripter

Not So Humble Games

Orange County, California Area

  • Created an indie game company, led weekly standup meetings, managed tasks among all departments, and successfully greenlit Pixel Slayer (a 2D multiplayer game) on Steam Greenlight.
  • Worked with the team’s artist to create 10 levels that support multiple game modes and the team’s programmer to implement a node-based AI system for multiple difficulties.
  • Utilized both C# and visual scripting tools to design, implement, and balance all game systems (including player movement, multiple game modes, player customization, UI, etc.).
Jan 2014 - Feb 2015

Game Designer

Zombears

Plano, TX

  • Acted as vision holder for Voodudes, a third-person action-adventure game. This graduate program capstone was selected by Intel to be part of their GDC 2013 student showcase.
  • Designed the game’s tutorial level, intro boss arena, and final boss arena.
  • Conceptualized, implemented, and balanced 6 player abilities, 8 enemy types, and 2 bosses.
  • Scripted the AI and behavior of several boss encounters and attacks, including the signature ability of the game’s final boss.
Jun 2012 - Jan 2013
Team & coworkers

Colleagues at Archetype Entertainment

Other employees you can reach at archetype-entertainment.com. View company contacts for 23 employees →

2 education records

Jordon Trebas education

Mit (Master Of Interactive Technology), Level Design

Honors: "Voodudes" chosen to present at Intel’s GDC 2013 booth, "Food Feud" selected by faculty to appear at national STEM conference.

Communications, Public Relations And Business Management

Activities and Societies: Phi Kappa Phi Honor Society, PRSSA, Bradley PR Agency, Daily Universe and University CommunicationsHonors: Cum.

FAQ

Frequently asked questions about Jordon Trebas

Quick answers generated from the profile data available on this page.

What company does Jordon Trebas work for?

Jordon Trebas works for Archetype Entertainment.

What is Jordon Trebas's role at Archetype Entertainment?

Jordon Trebas is listed as Senior Level Designer at Archetype Entertainment at Archetype Entertainment.

What is Jordon Trebas's email address?

AeroLeads has found 1 work email signal at @airshipsyndicate.com for Jordon Trebas at Archetype Entertainment.

Where is Jordon Trebas based?

Jordon Trebas is based in Austin, Texas Metropolitan Area, United States while working with Archetype Entertainment.

What companies has Jordon Trebas worked for?

Jordon Trebas has worked for Archetype Entertainment, Austin Community College, Airship Syndicate, John Paul The Great Catholic University, and High Moon Studios.

Who are Jordon Trebas's colleagues at Archetype Entertainment?

Jordon Trebas's colleagues at Archetype Entertainment include Max Meisel, Katie J., Tal Peleg, Dominic Dipasquale, and John Morris.

How can I contact Jordon Trebas?

You can use AeroLeads to view verified contact signals for Jordon Trebas at Archetype Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Jordon Trebas attend?

Jordon Trebas holds Mit (Master Of Interactive Technology), Level Design from Southern Methodist University.

What skills is Jordon Trebas known for?

Jordon Trebas is listed with skills including Unreal Engine 3, Level Design, Game Design, Kismet, Gameplay, Game Development, Lua, and Powerpoint.

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