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Juan David Castillo Email & Phone Number

Staff Technical Artist at Red 6
Location: Orlando, Florida, United States 10 work roles 1 school
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Current company
Role
Staff Technical Artist
Location
Orlando, Florida, United States
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Who is Juan David Castillo? Overview

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Quick answer

Juan David Castillo is listed as Staff Technical Artist at Red 6, a with 158 employees, based in Orlando, Florida, United States. AeroLeads shows a matched LinkedIn profile for Juan David Castillo.

Juan David Castillo previously worked as Lead UX Engineer at Red 6 and UX Engineer at Red 6. Juan David Castillo holds Bachelor Of Science (Bs), Computer Animation from Full Sail University.

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Red 6

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Profile bio

About Juan David Castillo

I’m a senior technical artist blending a rich background in computer animation and 3D art with a seasoned 7-year journey in Unity. I have extensive experience contributing in the development of real time applications in industries such as healthcare and defense. My career is distinguished by the development and integration of tools for DCC packages and game engines using Python and C# to improve productivity and organization. Additionally, I’ve been responsible for developing runtime functionality including the creation of shaders and scripts.I am always eager to learn new skills and collaborate with other talented professionals.

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Red 6
Red 6
Staff Technical Artist
Orlando, FL, US
Employees
158
AeroLeads page
10 roles

Juan David Castillo work experience

A career timeline built from the work history available for this profile.

Staff Technical Artist

Orlando, Fl, Us

Lead Ux Engineer

Orlando, Fl, Us

Ux Engineer

Orlando, Florida, United States

Senior Technical Artist

United States

- Designed and developed DCC package and game engine tools to aid in the development of a VR surgical training application- Developed and improved an asset pipeline for artists and riggers that helped reduced the overall development time of VR surgical training modules by 30%- Responsible for automation tools in Unity to postprocess imported files eliminating 90% of the manual work for the artists when creating materials, importing models or textures- Create tools that validate asset integrity in Maya before export- Using Python, develop integrations for source control tools that work across DCC packages such as Substance Painter, Maya and Blender- Help artists and designers troubleshoot technical issues with their assets during different steps of the asset’s life cycle- Work closely with engineers, designers and artists to develop new tools and workflows- Responsible for writing and contributing to PR reviews and documentation as well as writing release notes, develop release plans for new features and tools, and generating training material for artists and designers- Edit and add functionality to shaders in HLSL

Jun 2022 - Mar 2024

Senior Technical Artist

Orlando, Florida

- Create art, animation, tools, and test environments for dismounted, infantry, call for fire, and marksmanship applications for the U.S. Army and the Secretary of Defense- Participated in the refactoring and porting effort of the Chosen Realties training app to the Magic Leap One which resulted in millions of extra funding for the company- Assisted in the development of a registration process for XR devices which increased the working area from 30m2 to around 150m2- Lead and actively develop XR prototypes using Magic Leap, HoloLens 1-2 and Oculus Quest- Develop 2D and 3D artwork to be used in-game as well as in concept art and proposals- Create multiplayer experiences using UNet, TCP sockets and Mirror inside of Unity- Write C# scripts for tools and in-game systems and functionality- Responsible for developing internal tools to simplify workflows in Unity and improve developer’s productivity- Create and edit shaders using the built-in render pipeline or shader graph- Maintain close relationship with software engineers to develop new features- Aid with integration of external hardware and SDKs such as the Stereolabs ZED to supplement XR device’s functionality- Develop shaders and effects using shader graph and Unity’s particle system

Feb 2018 - Jun 2022

Technical Artist And Partner

Chosen Realities Llc

Orlando, Florida, United States

- Participated in the development of a state-of-the-art room-scale multiplayer Mixed Reality application on the HoloLens. This was the first FPS-like XR application created for the Army which due to its success accelerated the interest of the US Department of Defense in XR based training.- Developed a variety of proof-of-concepts and prototypes using XR headsets such as the HoloLens, Meta 2 and VRVana Totem- Implemented the app’s networking stack using UNet to support a variety of platforms- Authored 2D and 3D assets- Integrated assets and rigged characters in Unity using Mecanim, developed animation state machines and created systems and scripts in C#- As a partner actively participated in the sale process of Chosen Realities which Magic Leap acquired inFebruary 2018

Oct 2016 - Feb 2018

Freelance 3D Artist

Drum! Magazine

Orlando, Florida Area

Modeling, shading, lighting and rendering of 3D drum set illustrations/infographics created based on photo reference for a highly rated drum magazine

Oct 2015 - Jan 2018

3D Animation Program Assistant

Orange Technical College - Orlando Campus

Orlando, Florida Area

Assist with the 3D Animation and Gaming and simulation program at the downtown Orlando campus. Help students with any questions and develop animated sequences, flyers, posters and art in general for campus internal use.

Jan 2015 - Oct 2016

Visualization Intern

Orlando, Florida Area

Creative and technical support to a number of visualization projects. Contributed to multiple areas of the production pipeline, including animating, rendering and compositing. Lead animation and rendering duties on projects for companies like P&G and Microsoft.

May 2014 - Jul 2014

Animator/3D Artist

Freelance

Orlando, Florida Area

Animate characters for an animated commercial

Oct 2013 - Apr 2014
Team & coworkers

Colleagues at Red 6

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1 education record

Juan David Castillo education

FAQ

Frequently asked questions about Juan David Castillo

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What company does Juan David Castillo work for?

Juan David Castillo works for Red 6.

What is Juan David Castillo's role at Red 6?

Juan David Castillo is listed as Staff Technical Artist at Red 6.

Where is Juan David Castillo based?

Juan David Castillo is based in Orlando, Florida, United States while working with Red 6.

What companies has Juan David Castillo worked for?

Juan David Castillo has worked for Red 6, Osso Vr, Magic Leap, Chosen Realities Llc, and Drum! Magazine.

Who are Juan David Castillo's colleagues at Red 6?

Juan David Castillo's colleagues at Red 6 include Ed Nortrup, Diego Jimenez, Beck Terry, Derek Cedarbaum, and Colin Hummel.

How can I contact Juan David Castillo?

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What schools did Juan David Castillo attend?

Juan David Castillo holds Bachelor Of Science (Bs), Computer Animation from Full Sail University.

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