Principal Software Engineer
CurrentTech Lead for the Anti-Cheat organization at Riot games which is responsible for all Anti-Cheat and Anti-Tampering solutions for games at Riot Games, being Riot Vanguard our main and most notable product. This organization consist of the following teams:- Anti-Cheat Platform/Tooling- Anti-Cheat Client- Anti-Cheat Mobile- Anti-Cheat Data- Anti-Cheat OperationsSoftware Architect and main contributor for the Anti-Cheat Platform/Tooling team, which is responsible for:- Designing and implementing all scalable and highly performant Microservices in the Riot Vanguard Services ecosystem which comprise our Riot Vanguard API. Services are written mainly in Golang- Designing and maintaining internal tools to assist the Anti-Cheat Operations team for investigations. Tools are written in Golang, Elixir and Python.- Designing and maintaining the Anti-Cheat CI/CD pipeline for all environment- Designing and maintaining all Anti-Cheat infrastructure, which includes scalable Docker orchestrator clusters, database instances, AWS SaaS, etc.- Assisting the Anti-Cheat Data team with design and maintenance of ElasticSearch.