Julia Horowitz work email
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Julia Horowitz personal email
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Julia Horowitz is a Front End Engineer at Housing.cloud. She possess expertise in texturing, video games, 3d studio max, game development, unreal engine 3 and 10 more skills. Colleagues describe her as "I very much enjoyed working with Phil. He is a quick learner, great listener and always did everything with a great attitude. He is an extremely hard worker and always put in 110% effort into everything he did. I would love to work with Phil again someday.", "Phil is one of the most talented Technical Artists I have ever had opportunity to work with. Whether it's 3D Art, Rigging, Scripting, or proprietary tools and pipleine work, he has a wide range of skills that span essentially all areas of production. He is a fast worker, and a passionate programmer. The greatest contributions I think Phil made to the End of Nations project have been the technical setups of art in game and serving as a resource for the studio. He was the point person on Art for troubleshooting issues across the team and dealing with the most technically complex art setups. He offers valuable insight into the technical limitations of implementing an idea or process that otherwise may go unnoticed until it is too late in production to correctly address. He also contributed greatly to the art team with additional tools support and continues to seek out areas of workflow that can be improved upon. It's definitely a safe bet that no matter what studio Phil is at he will quickly become a key player in the Art pipeline.", and "Phil Horowitz is an exceptionally technical and artistically talented individual. Although Phil was new to the industry, within weeks of his hire, he was absolutely indispensable to our team, as if he had been in our industry for years! Phil jumps in feet first, and constantly is working hard to improve our tools, our processes and our communication with the Programming team. Every artist on our team went to Phil with technical questions that may be halting their production. If it was a rare event and Phil didn't know the answer, he'd work fast to find it out and get that artist moving forward again. Phil was responsible for bridging the gap between the artists and the programmers of Petroglyph, and the programmer's were shocked that someone so technical could be an artist! I was proud to say, 'Yes, he's an artist, he's technical, and he's ours!' Our programmers loved Phil just as much as our artists did. Phil is an excellent hire for any production studio and I highly recommend him to the manager that is fortunate enough to have his resume reach his desk. He's an excellent find."
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Founding EngineerHousing.Cloud Nov 2022 - PresentNew York, Ny, Us -
Front End EngineerFacebook Aug 2020 - Oct 2022 -
Software EngineerLyft Jan 2019 - Jul 2020San Francisco, Ca, Us -
Senior Software EngineerNominum Jun 2016 - Jan 2019Redwood City, Ca, UsFull-stack web developer -
Sr. Software EngineerPerforce Software Mar 2013 - Jun 2016Minneapolis, Mn, Us- Developing features end-to-end in Ruby and Angular - Building and maintaining the tools used to deploy Helix Cloud - Guide teammates in web development techniques and best practices -
Gameplay Content Tools ProgrammerRiot Games May 2011 - Sep 2012Los Angeles, Ca, Us -
Technical ArtistFuntactix Dec 2010 - May 2011Imported all clothing and character assets and animations into proprietary engine for Rango: The World
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Technical ArtistPetroglyph Games May 2009 - Sep 2010Las Vegas, Nevada, UsRigged units, vehicles, and propsIntegrated 3D assets into game databaseCreated rigging and pipeline tools in MAXScript and C# to streamline all art processesCollaborated with Design and Code on implementing tools and features relative to art -
Character ArtistGame Wizards Jul 2008 - Oct 2008Model, Resurface, and Texture current-gen characters
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Technical ArtistGame Wizards Jul 2008 - Oct 2008Responsible for rigging, importing, and scripting custom vehicles for the UT3 mod Boilerplate
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Art InternSavage Entertainment Feb 2008 - Jun 2008Responsible for creating the asset import pipeline from 3DS Max 8 to the Operation Flashpoint engine & writing the source code for interactivity when necessary
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Technical ArtistIsopod Labs Sep 2007 - Dec 2007Santa Monica, Ca, UsI created the destroyed states for most of the assets on Vigilante 8: Arcade. This entailed modeling a destroyed version of an asset, and then assigning physics behavior and particle systems to the mesh using a proprietary toolset.
Julia Horowitz Skills
Julia Horowitz Education Details
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Art Institute Of California - Los AngelesGame Art & Design -
Art Institue Of California, Los Angeles
Frequently Asked Questions about Julia Horowitz
What company does Julia Horowitz work for?
Julia Horowitz works for Housing.cloud
What is Julia Horowitz's role at the current company?
Julia Horowitz's current role is Front End Engineer.
What is Julia Horowitz's email address?
Julia Horowitz's email address is ob****@****ail.com
What schools did Julia Horowitz attend?
Julia Horowitz attended Art Institute Of California - Los Angeles, Art Institue Of California, Los Angeles.
What skills is Julia Horowitz known for?
Julia Horowitz has skills like Texturing, Video Games, 3d Studio Max, Game Development, Unreal Engine 3, Shaders, Game Design, Xbox 360, Level Design, Animation, Zbrush, Environment Art.
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