Associate Outsource Supervisor
Current**Same responsibilities carried over from Senior Coordinator Role
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@treyarch.com
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Julia Corsi is listed as Associate Outsource Supervisor at Treyarch, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at treyarch.com and a matched LinkedIn profile for Julia Corsi.
Julia Corsi previously worked as Senior Character Art Outsourcing Coordinator at Treyarch and Character Art External Coordinator at Treyarch. Julia Corsi holds Bachelor Of Fine Arts - Bfa, Animation, Interactive Technology, Video Graphics And Special Effects from Chapman University.
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AeroLeads found 1 current-domain work email signal for Julia Corsi. Compare company email patterns before reaching out.
Julia is a Digital Artist and Game Developer with a talent and lifelong passion for concept art and character design, as well as a talent for other forms of art and media. She is ultimately a narrative artist, and has a strong knack for weaving worlds and the characters that inhabit them.She has a matchless work ethic, exceptional concept and design instincts, fantastic teamwork skills, and thrives in the fast-paced environment of these industries.In addition to her creative achievements and passion, she also excels at organization with a production-based skillset and has a strong intuition when it comes to making sure things run smoothly during development. Industry Skills:Character Design ● Concept Art ● Storyboarding ● 3D Organic & Hard Surface Modeling ● Sound Design ● Video compositing ● UE4 ● Screenwriting ● Production ● Sculpting ● Teamwork ● Communication ● Project Management
Listed skills include Leadership, Substance Painter, Game Art, Adobe Audition, and 43 others.
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Los Angeles, California, Us
**Same responsibilities carried over from Senior Coordinator Role
Los Angeles, California, Us
Responsibilities: - overseeing characters outsource in its entirety- Longterm OS planning and asset tracking- Asset integration into engine through proprietary software- Setup and organization of source files in P4 depots - Status updates and organization in Shotgun- Setting up source files for internal Character Polish and pipelines- Communicate with External outsource vendors on asset feedback- Communicate internally with other divisions on asset sourcing and P4 depots- Package and send in-house source files (Maya, textures, etc.) to OS vendors- Coordinate skinning and rigging tasks for internal art teams with External vendor- Authoring and upkeep of internal documentation for various processes in the coordination team- Technical Troubleshooting with proprietary engine for asset integration (diagnosing any issues with external files that might cause problems internally)- Tracking ported assets for Character gear- Authoring Guides on Asset integration for Proprietary engine(s)- Communication and coordination with members of other studios- Tracking and resolving minor Art issues within Maya and APE (Asset Property Editor engine); resolving materials in Hypershade, updating file paths within materials, ensuring proper textures are linked, etc.- Assisting internal artists with file locations for character gear and full bodies; finding files within Shotgun and Perforce- Oversee big picture production in regards to Outsourcing - Onboarding and assisting with other Character coordinators (includes relegating tasks and assigning tasks)
Los Angeles, California, Us
ACTIVISION TREYARCH - Staffed by VOLT Call of Duty: Cold War (2021)Responsibilities: - Asset integration into engine through proprietary software- Setup and organization of source files in P4 depots - Status updates and organization in Shotgun- Assist with Feedback notes from Asset Reviews- Setting up source files for internal Character Polish and pipelines- Communicate with External outsource vendors on asset feedback- Communicate internally with other divisions on asset sourcing and P4 depots- Package and send in-house source files (Maya, textures, etc.) to OS vendors- Coordinate skinning and rigging tasks for internal art teams with External vendor- Authoring and upkeep of internal documentation for various processes in the coordination team- Technical Troubleshooting with proprietary engine for asset integration (diagnosing any issues with external files that might cause problems internally)Call of Duty: Vanguard (2021)- Internal file sourcing from Perforce depot for Sledgehammer and Treyarch - Assisted with Character reviews for Zombies content- packaging files and assets for producers and internal teams- Communication with internal and other studio producers and artists- Assistance in searching for assets within external studio Perforce depots
I'm currently working as a commission and freelance artist on the side
Responsibilities as a freelance artist include self-driven responsibility, communication, leadership, and organization.
Attack on Heroes: Resurgence is a four year long endeavor created by Julia Corsi and Mari Rush. This is a fan-project based on the series by Hajime Isayama, Attack on Titan (Shingeki no Kyojin).All characters are copyright of Hajime Isayama.Responsibilities:• Pre-production scheduling through Google Sheets• organizing casting calls for voice talent through tumblr and Casting call sites • writing and revising episode scripts• Storyboarding episodes• Official Art for the series• Audio mixing and Sound Design• providing voice talent• Video compositing and post-production• maintaining communication with co-creator and cast
Tales of the Arukigami is the result of my 1.5 year thesis project at Chapman University. Responsibilities:• Concept Art• Written conceptualization• Story Beats and storyboards• Rough animatics• Clean up and Animation in Photoshop and After Effects• Voice talent• Video compositing and post• Audio mixing and sound design • Organizing and mainting a production schedule through Google Sheets
Santa Monica, California, Us
As Project Coordinator, my responsibilities include:• Frequent communication with higher ups and external vendors• internal iterative QA• minor assistance with 3D asset revisions• organization and authoring of documentation• Asset status tracking• problem-solving
Campbell, Ca, Us
Teaching virtual courses for 3D design in Maya- Set up comprehensive lessons for day to day instruction from basic modeling to more complex ideas such as topology, edge flow, and UV Mapping - Provided varied projects for environment, prop, and character modeling - Offered advice and feedback based on student request- Maya software troubleshooting - Re-wording concepts to help accommodate different learning styles
Dallas, Texas, Us
Served as Lead Artist on my student team Capstone game at SMU GuildhallPublished on Steam Free-to-PlayGenre: 3D First Person Mech ShooterEngine: Unreal Engine 4Project Duration: 16 weeksResponsibilities included: - Establishing Art Style and visual direction of game based on Game Design vision- Worked with other leads to prioritize tasks - Communicated with rest of art team to divvy tasks and priorities - Provided texture style examples and concept art for VFX, environments, and characters- Organized Art team meetings each milestone sprint - Visual quality set-dressing passes for each arena- Assisted with the creation of assets seen in-game- Created the trailer for marketing purposes- Ensured optimization passes were given to all assets to help performance- Conducted frequent playtests for visual discrepancies in set-dressing, textures, animations, and VFX
Dallas, Texas, Us
Served as one of the character artists on the game Go, Go-Karts, by Common Denominator Studios (C28), at SMU Guildhall.Genre: 3D Arcade RacerEngine: Unreal Engine 4Project Duration: 16 weeksResponsibilities:• Created concept Art for Characters and Karts during pre-production/POCT phases• Served as Sub-lead for Character team• Created all High Poly sculpts for playable characters• Created Game-res versions of all playable characters• Assisted with character textures• Served as member of the Art Strike Team to help supplement the ASG• SCRUM
Dallas, Texas, Us
Served as Art Lead on my student team game project for SMU Guildhall.Genre: 2D Mobile PuzzleEngine: UnityProject Duration: 3 monthsThe role of the Art Lead was to oversee and direct the art style for the game and keep it consistent throughout production from POCG to Launch. Responsibilities:• Maintain the artistic/stylistic vision• communicate with other disciplines (Level Design, programming) as well as other artist on team• Organize art assets through Perforce• Documentation for Art style guide and Game Design doc• In-game assets• Animation assistance
Provided photoshop Assistance for a scenic design company. Temporary position.Responsibilities:• Organized assets by file type (png, psd)• Communication with directors to maintain vision•Layout Design• concept work• Removed backgrounds from stock photos in photoshop
Orange, Ca, Us
Provided VFX After Effects work on student thesis 'Meraki,' created by Austin Piko and Taylor Johnston at Chapman University, Dodge College ('18)Responsibilities: • Communication with creative directors to maintain vision• working in After Effects to create proper VFX for relevant scenes
Orange, Ca, Us
Provided lead sound design and audio editing on the senior thesis project Toil & Truffle by Dana Plasterer (Chapman ‘18).Responsibilities: • Schedule managing• communication with creative director to maintain vision• sourcing and organizing SFX from libraries• working in Adobe Audition to mix rough cuts and final cuts• Exporting final audio
Orange, Ca, Us
Lead Sound design on the senior thesis film Carla's Country Cucina by Jesse Herb (Chapman '18). Included sourcing SFX from various libraries provided by Dodge College, meeting with the director to ensure that the sound was going in the proper direction, adjusting sound with notes accordingly, recording foley and Voice over, and timing specific SFX with the music provided by the composer.
Orange, Ca, Us
Lead Sound Designer on the senior thesis film Nervous by Charlie Nagelhout (Chapman '18). Included sourcing SFX from various libraries provided by Dodge College, foley, voice over, and audio editing in Adobe Audition.
Orange, Ca, Us
Lead Sound Design on senior thesis Unstitched, by Erin Fleming ('17) at Chapman University.
Orange, Ca, Us
Served as the Lead sound designer on senior thesis Dust, by Cheyenne Somers at Chapman University ('17)
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Julia Corsi works for Treyarch.
Julia Corsi is listed as Associate Outsource Supervisor at Treyarch.
AeroLeads has found 1 work email signal at @treyarch.com for Julia Corsi at Treyarch.
Julia Corsi is based in Los Angeles Metropolitan Area, United States while working with Treyarch.
Julia Corsi has worked for Treyarch, Lunarsphere Productions, Vertebrae Inc, Id Tech Camps, and Smu Guildhall.
You can use AeroLeads to view verified contact signals for Julia Corsi at Treyarch, including work email, phone, and LinkedIn data when available.
Julia Corsi holds Bachelor Of Fine Arts - Bfa, Animation, Interactive Technology, Video Graphics And Special Effects from Chapman University.
Julia Corsi is listed with skills including Leadership, Substance Painter, Game Art, Adobe Audition, Marmoset, Sound Design, Storyboarding, and Photoshop.
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