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Julia Corsi Email & Phone Number

Associate Outsource Supervisor at Treyarch
Location: Los Angeles Metropolitan Area, United States, United States 19 work roles 3 schools
1 work email found @treyarch.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Work email j****@treyarch.com
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Current company
Role
Associate Outsource Supervisor
Location
Los Angeles Metropolitan Area, United States, United States

Who is Julia Corsi? Overview

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Quick answer

Julia Corsi is listed as Associate Outsource Supervisor at Treyarch, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a work email signal at treyarch.com and a matched LinkedIn profile for Julia Corsi.

Julia Corsi previously worked as Senior Character Art Outsourcing Coordinator at Treyarch and Character Art External Coordinator at Treyarch. Julia Corsi holds Bachelor Of Fine Arts - Bfa, Animation, Interactive Technology, Video Graphics And Special Effects from Chapman University.

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{first_initial}{last}@treyarch.com
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Profile bio

About Julia Corsi

Julia is a Digital Artist and Game Developer with a talent and lifelong passion for concept art and character design, as well as a talent for other forms of art and media. She is ultimately a narrative artist, and has a strong knack for weaving worlds and the characters that inhabit them.She has a matchless work ethic, exceptional concept and design instincts, fantastic teamwork skills, and thrives in the fast-paced environment of these industries.In addition to her creative achievements and passion, she also excels at organization with a production-based skillset and has a strong intuition when it comes to making sure things run smoothly during development. Industry Skills:Character Design ● Concept Art ● Storyboarding ● 3D Organic & Hard Surface Modeling ● Sound Design ● Video compositing ● UE4 ● Screenwriting ● Production ● Sculpting ● Teamwork ● Communication ● Project Management

Listed skills include Leadership, Substance Painter, Game Art, Adobe Audition, and 43 others.

Current workplace

Julia Corsi's current company

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Treyarch
Treyarch
Associate Outsource Supervisor
AeroLeads page
19 roles

Julia Corsi work experience

A career timeline built from the work history available for this profile.

Associate Outsource Supervisor

Current

Los Angeles, California, US

**Same responsibilities carried over from Senior Coordinator Role

Sep 2024 - Present

Senior Character Art Outsourcing Coordinator

Los Angeles, California, US

Responsibilities: - overseeing characters outsource in its entirety- Longterm OS planning and asset tracking- Asset integration into engine through proprietary software- Setup and organization of source files in P4 depots - Status updates and organization in Shotgun- Setting up source files for internal Character Polish and pipelines- Communicate with.

Jan 2022 - Sep 2024

Character Art External Coordinator

Los Angeles, California, US

ACTIVISION TREYARCH - Staffed by VOLT Call of Duty: Cold War (2021)Responsibilities: - Asset integration into engine through proprietary software- Setup and organization of source files in P4 depots - Status updates and organization in Shotgun- Assist with Feedback notes from Asset Reviews- Setting up source files for internal Character Polish and.

Mar 2021 - Jan 2022

Freelance Character Artist

Lunarsphere Productions

I'm currently working as a commission and freelance artist on the side

Freelance Artist

Lunarsphere Productions

Responsibilities as a freelance artist include self-driven responsibility, communication, leadership, and organization.

Jul 2014 - Mar 2021

Project Lead

Lunarsphere Productions
  • Attack on Heroes: Resurgence is a four year long endeavor created by Julia Corsi and Mari Rush. This is a fan-project based on the series by Hajime Isayama, Attack on Titan (Shingeki no Kyojin).All characters are.
  • Pre-production scheduling through Google Sheets
  • organizing casting calls for voice talent through tumblr and Casting call sites
  • writing and revising episode scripts
  • Storyboarding episodes
  • Official Art for the series
Jul 2014 - Feb 2019

Project Creator

Lunarsphere Productions
  • Tales of the Arukigami is the result of my 1.5 year thesis project at Chapman University. Responsibilities:
  • Concept Art
  • Written conceptualization
  • Story Beats and storyboards
  • Rough animatics
  • Clean up and Animation in Photoshop and After Effects
Feb 2017 - May 2018

Project Coordinator

Santa Monica, California, US

  • As Project Coordinator, my responsibilities include:
  • Frequent communication with higher ups and external vendors
  • internal iterative QA
  • minor assistance with 3D asset revisions
  • organization and authoring of documentation
  • Asset status tracking
Sep 2020 - Mar 2021

Virtual Instructor

Campbell, CA, US

Teaching virtual courses for 3D design in Maya- Set up comprehensive lessons for day to day instruction from basic modeling to more complex ideas such as topology, edge flow, and UV Mapping - Provided varied projects for environment, prop, and character modeling - Offered advice and feedback based on student request- Maya software troubleshooting.

Jun 2020 - Aug 2020

Lead Artist

Dallas, Texas, US

Served as Lead Artist on my student team Capstone game at SMU GuildhallPublished on Steam Free-to-PlayGenre: 3D First Person Mech ShooterEngine: Unreal Engine 4Project Duration: 16 weeksResponsibilities included: - Establishing Art Style and visual direction of game based on Game Design vision- Worked with other leads to prioritize tasks - Communicated.

Jun 2019 - Dec 2019

Lead Character Artist

Dallas, Texas, US

  • Served as one of the character artists on the game Go, Go-Karts, by Common Denominator Studios (C28), at SMU Guildhall.Genre: 3D Arcade RacerEngine: Unreal Engine 4Project Duration: 16 weeksResponsibilities:
  • Created concept Art for Characters and Karts during pre-production/POCT phases
  • Served as Sub-lead for Character team
  • Created all High Poly sculpts for playable characters
  • Created Game-res versions of all playable characters
  • Assisted with character textures
Feb 2019 - May 2019

Lead Artist

Dallas, Texas, US

  • Served as Art Lead on my student team game project for SMU Guildhall.Genre: 2D Mobile PuzzleEngine: UnityProject Duration: 3 monthsThe role of the Art Lead was to oversee and direct the art style for the game and keep.
  • Maintain the artistic/stylistic vision
  • communicate with other disciplines (Level Design, programming) as well as other artist on team
  • Organize art assets through Perforce
  • Documentation for Art style guide and Game Design doc
  • In-game assets
Sep 2018 - Dec 2018

Photoshop Aid

C. Scenic
  • Provided photoshop Assistance for a scenic design company. Temporary position.Responsibilities:
  • Organized assets by file type (png, psd)
  • Communication with directors to maintain vision
  • Layout Design
  • concept work
  • Removed backgrounds from stock photos in photoshop
Jun 2018 - Jul 2018

Vfx Artist

Orange, CA, US

  • Provided VFX After Effects work on student thesis 'Meraki,' created by Austin Piko and Taylor Johnston at Chapman University, Dodge College ('18)Responsibilities:
  • Communication with creative directors to maintain vision
  • working in After Effects to create proper VFX for relevant scenes
May 2018 - May 2018

Lead Sound Design

Orange, CA, US

  • Provided lead sound design and audio editing on the senior thesis project Toil & Truffle by Dana Plasterer (Chapman ‘18).Responsibilities:
  • Schedule managing
  • communication with creative director to maintain vision
  • sourcing and organizing SFX from libraries
  • working in Adobe Audition to mix rough cuts and final cuts
  • Exporting final audio
Mar 2018 - May 2018

Lead Sound Design

Orange, CA, US

Lead Sound design on the senior thesis film Carla's Country Cucina by Jesse Herb (Chapman '18). Included sourcing SFX from various libraries provided by Dodge College, meeting with the director to ensure that the sound was going in the proper direction, adjusting sound with notes accordingly, recording foley and Voice over, and timing specific SFX with the.

Mar 2018 - May 2018

Lead Sound Design

Orange, CA, US

Lead Sound Designer on the senior thesis film Nervous by Charlie Nagelhout (Chapman '18). Included sourcing SFX from various libraries provided by Dodge College, foley, voice over, and audio editing in Adobe Audition.

Mar 2018 - May 2018

Lead Sound Design

Orange, CA, US

Lead Sound Design on senior thesis Unstitched, by Erin Fleming ('17) at Chapman University.

Apr 2017 - May 2017

Lead Sound Design

Orange, CA, US

Served as the Lead sound designer on senior thesis Dust, by Cheyenne Somers at Chapman University ('17)

Mar 2017 - May 2017
3 education records

Julia Corsi education

Bachelor Of Fine Arts - Bfa, Animation, Interactive Technology, Video Graphics And Special Effects

Chapman University

Master'S Degree, Game And Interactive Media Design

Smu Guildhall

High School, Ged

The Hockaday School
FAQ

Frequently asked questions about Julia Corsi

Quick answers generated from the profile data available on this page.

What company does Julia Corsi work for?

Julia Corsi works for Treyarch.

What is Julia Corsi's role at Treyarch?

Julia Corsi is listed as Associate Outsource Supervisor at Treyarch.

What is Julia Corsi's email address?

AeroLeads has found 1 work email signal at @treyarch.com for Julia Corsi at Treyarch.

Where is Julia Corsi based?

Julia Corsi is based in Los Angeles Metropolitan Area, United States, United States while working with Treyarch.

What companies has Julia Corsi worked for?

Julia Corsi has worked for Treyarch, Lunarsphere Productions, Vertebrae Inc, Id Tech Camps, and Smu Guildhall.

How can I contact Julia Corsi?

You can use AeroLeads to view verified contact signals for Julia Corsi at Treyarch, including work email, phone, and LinkedIn data when available.

What schools did Julia Corsi attend?

Julia Corsi holds Bachelor Of Fine Arts - Bfa, Animation, Interactive Technology, Video Graphics And Special Effects from Chapman University.

What skills is Julia Corsi known for?

Julia Corsi is listed with skills including Leadership, Substance Painter, Game Art, Adobe Audition, Marmoset, Sound Design, Storyboarding, and Photoshop.

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