▪ I'm a game designer with experience (3+ years) in mobile game development and some experience in PC game development.▪ I'm very interested in game development for PC and consoles▪ I can maintain well-structured and clear game design documentation and illustrate it on a good visual level▪ I have a good understanding of the technical side of game design: I can work in game editors and I'm not afraid to learn new tools
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Game DesignerSaber InteractiveYerevan, Am -
Game DesignerSaber Interactive Sep 2023 - Present -
Middle Game DesignerCyber Temple Dec 2022 - Jun 2023◾ maintening of game design documentation for various purposes (conceptual documentation, ToR, narrative documentation, supporting documentation)◾ collaborative brainstorm idea generation with a team of game designers◾ maintenance of features from conception to implementation◾ setting up mechanics in Unity -
Game DesignerZefir Games Dec 2019 - Dec 2022Барнаул, Алтайский Край, РоссияUnannounced city building match-3 game◾ concepting core and meta mechanics◾ maintenance of various game design documentation (specifications, ToR, description of entity behavior logic, content documentation etc)◾ working in the editor (setting up the scene and object prefabs, testing gameplay hypotheses)◾ analyzing competitors' projectsUnannounced visual novel with collapse core gameplay◾ concepting meta mechanics◾ maintening of various game design documentation◾ working on the story (writing of storyline concepts and dialogues, making flowcharts, creating characters)◾ prototyping (assembling playable prototypes using Figma, UI prototyping, assembling prototypes of cutscenes using Unity)◾ working in the editor (setting up the scene and object prefabs, dialogues scripting, quests scripting)◾ analyzing competitors' projectsPrototype of match-3 game with cinematic storytelling◾ maintening of various game design documentation◾ working in the editor (setting up object prefabs)◾ prototyping (assembling playable prototypes using Figma)Gardenscapes (Unannounced event)◾ assembling playable prototypes using Figma for demonstrating user flow and UIFishdom (Unannounced event)◾ analyzing, deconstructing and adapting mechanics of reference games◾ concepting event mechanics◾ maintening of various game design documentation◾ finding and testing level design tools◾ creating event levels, testing hypotheses◾ working in the editor (setting up prefabs for levels objects, event levels scripting, quests scripting, setting up balance) -
Qa AnalystZefir Games Nov 2019 - Dec 2019Алтайский Край, Россия◾ manual QA in Fishdom -
Qa EngineerAlawar Mar 2018 - Nov 2019Алтайский Край, Россия◾ manual games testing for various platforms (Windows, MacOS, SteamOS, Android, iOS, PlayStation 4, XBOX One, Nintendo Switch)◾ QA in Viking Brothers 2-4, Beholder 1-2 (PC and ports), Distrust (mobile & console ports), Watchers, Do not feed the monkeys (Nintendo Switch port)◾ maintenance of QA documentation◾ brainstorming with developing teams◾ mentoring internships
Юлия Дель Education Details
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Приборостроение
Frequently Asked Questions about Юлия Дель
What company does Юлия Дель work for?
Юлия Дель works for Saber Interactive
What is Юлия Дель's role at the current company?
Юлия Дель's current role is Game Designer.
What schools did Юлия Дель attend?
Юлия Дель attended Алтайский Государственный Технический Университет.
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