Julian Corbett
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Julian Corbett Email & Phone Number

Head of OpenAge Initiative at OpenAge Initiative
Location: Palo Alto, California, United States 14 work roles 1 school
1 work email found @tandemcareplanning.com 2 phones found area 658 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email j****@tandemcareplanning.com
Direct phone (658) ***-****
LinkedIn Profile matched
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Current company
Role
Head of OpenAge Initiative
Location
Palo Alto, California, United States

Who is Julian Corbett? Overview

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Quick answer

Julian Corbett is listed as Head of OpenAge Initiative at OpenAge Initiative, based in Palo Alto, California, United States. AeroLeads shows a work email signal at tandemcareplanning.com, phone signal with area code 658, and a matched LinkedIn profile for Julian Corbett.

Julian Corbett previously worked as Co-Founder & Chief Growth Officer at K-Id and Chairman at Cloudshelf. Julian Corbett holds Mba, Celsa Magistere from Université Paris-Sorbonne.

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Email format at OpenAge Initiative

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{first_initial}{last}@tandemcareplanning.com
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Profile bio

About Julian Corbett

Julian Corbett is a co-founder and the Chief Growth Officer of k-ID, the new market standard for enabling age-appropriate and regulatory compliant game experiences for kids and teens. Julian uses his extensive experience in leadership in the tech and gaming industry to manage the company’s partnerships, strategy and revenue functions.Before joining k-ID, Julian worked at leading gaming and tech companies and was at the forefront of many of the industry’s most significant evolutions. He was at the birth of CGI animation at Medialab and then of mobile games at In-Fusio, securing the first large mobile game licensing deals for titles like Age of Empires and Neopets. He was at the inception of RealD 3D that went IPO on NYSE in 2010. Julian also spent 15 years in Asia, where he headed Take-Two Interactive publishing in APAC and fueled a massive regional growth during his tenure for 2K Games and Rockstar titles. As President of Voodoo Interactive in APAC, Julian was part of the team that took the company to Unicorn status. He then went on to be a founding member of Tencent Venture Labs, the post-investment support arm of the world's largest video game company. He is a board member of Cloudshelf an innovative retail tech company enabling e-commerce in-store. He actively mentors a number of executives and entrepreneurs in gaming and tech.

Listed skills include Start Ups, Strategy, Mobile Devices, Mobile Games, and 33 others.

Current workplace

Julian Corbett's current company

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OpenAge Initiative
Openage Initiative
Head of OpenAge Initiative
Switzerland
AeroLeads page
14 roles · 32 years

Julian Corbett work experience

A career timeline built from the work history available for this profile.

Head Of Openage Initiative

Openage Initiative

Switzerland

Co-Founder & Chief Growth Officer

Current

Singapore, Sg

Transforming the way kids and teens access age-appropriate game experiences and helping developers comply with complex global regulations with a first-of-its-kind, comprehensive suite of tools that make online game platforms safer, better, faster, and more empowering for young players.

Aug 2023 - Present

Chairman

Current

London, Gb

Cloudshelf is the ultimate omnichannel experience for in-store shoppers. In a few clicks, Cloudshelf re-invents endless aisle to help all retailers, from the smallest independent store, the DTC brand exploring pop-ups and scale up retailers to bring the wealth of digital assets they use online to enhance their in-store experience and sell more.

Jan 2021 - Present

Advisor - Founding Member Of Tencent Venture Labs

Shenzhen, Guangdong, Cn

Providing support and growth strategies to portfolio companies that are part of the largest video game company in the world

Mar 2021 - Sep 2023

Board Member

Los Angeles, California, Us

The company is ushering in a new era in the 100Bn USD home care market by leveraging a suite of sophisticated technologies to support a radically different model for providing care. Tandem is meeting the moment of one of the greatest societal needs created by the confluence of a rapidly aging population, lack of affordability and tightness in labor market. Inspired by the ground-breaking Buurtzork model, Tandem is empowering seniors by embedding care teams in neighbourhoods and delivering on a membership basis short and frequent visits for superior care at a fraction of the cost. It is Assisted Living in your home.

May 2021 - Aug 2023

President Apac At Voodoo

Paris, Île-De-France, Fr

Head up Voodoo activities across the Asia Pacific region and built out teams and offices in Singapore, China and Japan. Voodoo is the largest game app publisher in the world. Set-up commercial partnership with Tencent (prior to them investing) and created multi-million incremental margin new pipeline for the region, Unlocked growth through dedicated strategies in over half a dozen countries in the region. Grew the region at twice the speed of rest of the world. Received a 100% NPS rating from entire team across the region.

Feb 2020 - Jan 2021

Chairman

London, England, Gb

Jun 2018 - Dec 2020

Co-Founder & Ceo

London, England, Gb

Ksubaka has been used by P&G, Unilever, Nestle, L'Oreal, Mars, Mondelez, Coca-Cola, PepsiCo, Friesland Campina, GsK, Heineken, Nescafe, Wall's Ice cream and many others. It has been deployed by retailers such as Tesco, Vanguard, Auchan, Evergrande, Lotus, Wumart, Fairprice, Guardian and many others. Ksubaka a tech and data company that radically transforms the way brands and retailers engage consumers. Ksubaka uses the language of games and real-time management of a fleets of interactive displays to enable their clients to have a suite of tools for unparalleled shopper engagement, scalable IoT, effective ROI, monetizable media-space and rich "in-the moment" insights. Ksubaka has deployed and managed over 10,000 interactive displays over last 4 years that have created over 250M completed minute long interactive brand experiences and dozens of billions of structured data points that are analysed by the platform in real-time. From supermarkets to vending machines, malls and cinemas, Ksubaka solution sits at the heart of the need to digitise the world in a relevant manner and create effective experiential journey for consumers. Having managed to scale to 130 cities in China, Ksubaka is bringing its platform solution to retailers and brands globally.

Jan 2013 - Jun 2018

Vice President Publishing, Asia

New York, Ny, Us

Established leading market share across Asia for Rockstar Games, 2K Games and 2K Sports line of products. Launched amongst other titles and in multiple territories GTA IV, and GTAV, Red Dead Redemption, Episodes from Liberty City, Chinatown Wars, NBA 2K, Bioshock, Borderlands, Mafia 2, Civilization...As VP of Publishing for T2 I oversee retail, digital distribution and licensing of our entire catalog of properties covering Japan, SEA (Singapore, Malaysia, Philippines, Thailand, Vietnam, Indonesia...), Korea, China, Hong Kong, Taiwan and India. Drive local teams in 5 territories, partnership selection, structuring of optimal business model for each territory, Marketing, and Operations. Brought local replication and publishing to Asia, enabling T2 to become official publisher in SEA and Korea. Multiplied revenue tenfold, profitability 5 fold, and took T2 from bottom of top ten in market share in the region to #1 publisher in Asia ex-Japan on PS3 and 360 in a 2 year span. Three years in a row, unit sales of NBA2k grew by 100% year over year and 120% year over year profitability.Established an affiliate in Japan enabling the company for the first time to become publisher, resulting in becoming the number 1 foreign publisher in the territory on 360 and PS3 in first year. The per unit revenue increased 3 to 4 fold and net profitability increased by 250%. Had in first year of operation of the affiliate 2 of the top 3 Foreign titles within the year. Substantially exceeded other titles proportionally to what competitors products achieved on a ratio of Japan sales compared to worldwide sales. Set up and oversee team of industry veterans creating a dynamic, focused and highly profitable group.

Jul 2008 - Dec 2012

Head Of Business Development

Vollee

Vollee enables full PC games to be streamed to mobile devices. I negotiated the rights to, and produced mobile access to Second Life, the launch product for Vollee. I created and implemented the MMO focused strategy of the company, negotiated all partnership deals including Activision-Blizzard, Eidos, Codmasters and managed global off-deck launch across 80 countries.

Aug 2006 - Jul 2008

V.P. Business Development & Brand Partnerships

Cenon, France, Fr

In-Fusio is a global publisher of mobile games.I managed all licensing, signing deals for properties such as Age of Empires & Halo (Microsoft), Neopets (Viacom), Terminator (Canal+)...Played a key role in the development of connected network-aware games on mobile.

2003 - Aug 2006

Consultant & Strategic Advisor

Beverly Hills, California, Us

RealD 3D (NYSE RLD) - 3D digital cinema leader - Worked closely with two co-founders of the company prior to RealD being formally incorporated and remained an ad hoc paid consultant up to successful IPO of RealD in 2010. I created first round investor presentation, produced first 3D demo reel, developed initial acquisition strategy and branding guidelines.

2001 - 2003 ~2 yrs

V.P. Strategic Planning & Marketing

Bergen, Hordaland, No

Vizrt is world leader in real time broadcast graphics.Following the merger with Peak, I managed the repositioning of publicly traded RT-Set, taking it from a virtual set company to a broadcast graphics leader. Oversaw entire re-branding and structure of product line. Company share price multiplied by 50 and took dominating position in industry.

1999 - 2001 ~2 yrs

V.P. Production & Creative Affairs

Tampa, Fl, Us

Set up and then headed US offices for pioneering 3D CGI company part of Canal +, Vivendi Universal. Oversaw production of 3D series and real time computer graphics characters for kids animation and TV sitcom. Worked on projects with HBO, NBC, Fox, Disney, Viacom, Dreamworks...

1995 - 1999 ~4 yrs
1 education record

Julian Corbett education

  • Université Paris-Sorbonne
    Université Paris-Sorbonne
    Celsa Magistere
FAQ

Frequently asked questions about Julian Corbett

Quick answers generated from the profile data available on this page.

What company does Julian Corbett work for?

Julian Corbett works for OpenAge Initiative.

What is Julian Corbett's role at OpenAge Initiative?

Julian Corbett is listed as Head of OpenAge Initiative at OpenAge Initiative.

What is Julian Corbett's email address?

AeroLeads has found 1 work email signal at @tandemcareplanning.com for Julian Corbett at OpenAge Initiative.

What is Julian Corbett's phone number?

AeroLeads has found 2 phone signal(s) with area code 658 for Julian Corbett at OpenAge Initiative.

Where is Julian Corbett based?

Julian Corbett is based in Palo Alto, California, United States while working with OpenAge Initiative.

What companies has Julian Corbett worked for?

Julian Corbett has worked for Openage Initiative, K-Id, Cloudshelf, Tencent, and Tandem Careplanning.

How can I contact Julian Corbett?

You can use AeroLeads to view verified contact signals for Julian Corbett at OpenAge Initiative, including work email, phone, and LinkedIn data when available.

What schools did Julian Corbett attend?

Julian Corbett holds Mba, Celsa Magistere from Université Paris-Sorbonne.

What skills is Julian Corbett known for?

Julian Corbett is listed with skills including Start Ups, Strategy, Mobile Devices, Mobile Games, Strategic Partnerships, Entrepreneurship, Marketing, and Business Development.

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