Jun Zhang

Jun Zhang Email and Phone Number

Software Engineer at Newdim digits @
Jun Zhang's Location
California, United States, United States
About Jun Zhang

Hi, my name is Jun Zhang. I am a software engineer at Google who specialized in graphics programming, 3D rendering techniques and software development. I love solving technical problems as well as exploring the opportunities to apply the sharp edge technology to our every day life. In general, I love algorithms, programming, sketching, entomology and astronomy (People never know a programmer's true limit), photography and of course, animation!! If you think we can do some cool staff together, feel free to contact me at: zhangxiaomu01@gmail.com. You can find my previous work at: https://zhang-xiao-mu.blog/

Jun Zhang's Current Company Details
新迪数字

新迪数字

Software Engineer at Newdim digits
Jun Zhang Work Experience Details
  • 新迪数字
    Software Engineer
    新迪数字 Aug 2023 - Present
    Working on the 3d graphics engine for displaying CAD / CAE products.
  • Google
    Software Engineer
    Google Nov 2019 - May 2023
    Mountain View, Ca, Us
    I will be working as a full-time software engineer at Daydream, AR team. This will definitely be an exciting journey and I am looking forward to meeting all the amazing googlers there.
  • Purdue University Computer Graphics Technology Department
    Graduate Research Assistant
    Purdue University Computer Graphics Technology Department Aug 2018 - Nov 2019
    A research project aims at creating effective training simulator to help students from structural biologybackground learn how to use Cryo-EM devices. (Unreal 4/C++/Blueprints/Maya/Photoshop/VR) Manage the project progress and design the systematic structure of the training simulator in UnrealEngine 4. Explore the modern VR technologies (customized gestures, VR UI, tangible user interface) to enhance theuser experience in the training simulator. Refine all the 3D models and textures in order to better replicate the physical CP3 device using Maya. Optimize the shaders, lighting and rendering effects in Unreal Engine 4 in order to create beautiful andvivid graphics.
  • Netease
    Technical Artist
    Netease May 2018 - Jul 2018
    Hangzhou, Zhejiang, Cn
    Implemented new features and optimized old features by modifying the existing shaders (C++/HLSL). Screen spaced ambient occlusion (SSAO) – define the sample kernel and calculate the AO effects basedon the 3D geometry. Depth of field – define multiple rendering target which represents the different blur level and blend thembased on the focal point. Linear lighting – Transfer the lighting calculation to linear space to make the lighting calculating moreaccurate.
  • Nanjing Qingty
    3D Graphic Enginner
    Nanjing Qingty Jul 2014 - Feb 2017
     Wrote python scripts for boosting the workflow. (Python Scripting) Made and ameliorated models for our 3D human body scan system and made special 3D templates forour Sanstone app. (Maya/Zbrush/Meshlab)

Jun Zhang Education Details

  • Purdue University - Office Of The Vice Provost For Graduate Students And Postdoctoral Scholars
    Purdue University - Office Of The Vice Provost For Graduate Students And Postdoctoral Scholars
    Computer Graphic Technology
  • Beijing Foresty University
    Beijing Foresty University
    Animation

Frequently Asked Questions about Jun Zhang

What company does Jun Zhang work for?

Jun Zhang works for 新迪数字

What is Jun Zhang's role at the current company?

Jun Zhang's current role is Software Engineer at Newdim digits.

What schools did Jun Zhang attend?

Jun Zhang attended Purdue University - Office Of The Vice Provost For Graduate Students And Postdoctoral Scholars, Beijing Foresty University.

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