Hi, my name is Jun Zhang. I am a software engineer at Google who specialized in graphics programming, 3D rendering techniques and software development. I love solving technical problems as well as exploring the opportunities to apply the sharp edge technology to our every day life. In general, I love algorithms, programming, sketching, entomology and astronomy (People never know a programmer's true limit), photography and of course, animation!! If you think we can do some cool staff together, feel free to contact me at: zhangxiaomu01@gmail.com. You can find my previous work at: https://zhang-xiao-mu.blog/
新迪数字
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Software Engineer新迪数字 Aug 2023 - PresentWorking on the 3d graphics engine for displaying CAD / CAE products.
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Software EngineerGoogle Nov 2019 - May 2023Mountain View, Ca, UsI will be working as a full-time software engineer at Daydream, AR team. This will definitely be an exciting journey and I am looking forward to meeting all the amazing googlers there. -
Graduate Research AssistantPurdue University Computer Graphics Technology Department Aug 2018 - Nov 2019A research project aims at creating effective training simulator to help students from structural biologybackground learn how to use Cryo-EM devices. (Unreal 4/C++/Blueprints/Maya/Photoshop/VR) Manage the project progress and design the systematic structure of the training simulator in UnrealEngine 4. Explore the modern VR technologies (customized gestures, VR UI, tangible user interface) to enhance theuser experience in the training simulator. Refine all the 3D models and textures in order to better replicate the physical CP3 device using Maya. Optimize the shaders, lighting and rendering effects in Unreal Engine 4 in order to create beautiful andvivid graphics.
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Technical ArtistNetease May 2018 - Jul 2018Hangzhou, Zhejiang, CnImplemented new features and optimized old features by modifying the existing shaders (C++/HLSL). Screen spaced ambient occlusion (SSAO) – define the sample kernel and calculate the AO effects basedon the 3D geometry. Depth of field – define multiple rendering target which represents the different blur level and blend thembased on the focal point. Linear lighting – Transfer the lighting calculation to linear space to make the lighting calculating moreaccurate. -
3D Graphic EnginnerNanjing Qingty Jul 2014 - Feb 2017 Wrote python scripts for boosting the workflow. (Python Scripting) Made and ameliorated models for our 3D human body scan system and made special 3D templates forour Sanstone app. (Maya/Zbrush/Meshlab)
Jun Zhang Education Details
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Purdue University - Office Of The Vice Provost For Graduate Students And Postdoctoral ScholarsComputer Graphic Technology -
Beijing Foresty UniversityAnimation
Frequently Asked Questions about Jun Zhang
What company does Jun Zhang work for?
Jun Zhang works for 新迪数字
What is Jun Zhang's role at the current company?
Jun Zhang's current role is Software Engineer at Newdim digits.
What schools did Jun Zhang attend?
Jun Zhang attended Purdue University - Office Of The Vice Provost For Graduate Students And Postdoctoral Scholars, Beijing Foresty University.
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