Junhao (John for short) is an empathetic Product Manager with a background in game design, Web3.0, and AI, dedicated to creating impactful, user-centered products. I build agile teams, streamline workflows, and maintain alignment with the CEO. By integrating wireframes into well-structured design documents, I ensure engineers and designers have clear direction to bring ideas to life. My commitment to user research ensures that our products effectively meet real needs.
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Product ManagerBlockfish Aug 2023 - PresentSan Jose, California, United StatesLeading a 20-member cross-functional team of engineers, designers, and artists across the US and China.--Developed and implemented an internal map editor tool for a mobile game project, boosting design efficiency by 80%.--Established a Scrum/Agile workflow that improved team efficiency by 40% and accelerated project timelines. -
Game DesignerBlockfish May 2021 - PresentSan Jose, California, United States--Spearheaded the design and launch of a blockchain-powered game, transforming an ambitious scope into a focused, successful product that generated $1M in its first year through targeted research.--Collaborated with the CEO to deliver an MVP, helping secure $2M in Series A funding. -
Associate Product ManagerBlockfish Sep 2021 - Aug 2023San Jose, California, United States -
Technical LeadUcsc Silicon Valley Extension Oct 2020 - Mar 2021Santa Clara, California, United StatesLed the technical development of Spellcasters, a multiplayer VR serious game created as a physical therapy tool for stroke patients. Designed in collaboration with Prof. Michael John at UC Santa Cruz, this project enabled patients to re-learn basic movements through gesture-based interactions using a virtual magic wand.--Served as Technical Lead, overseeing the VR development and integration of gesture-based controls.--Collaborated with interdisciplinary teams to ensure the game… Show more Led the technical development of Spellcasters, a multiplayer VR serious game created as a physical therapy tool for stroke patients. Designed in collaboration with Prof. Michael John at UC Santa Cruz, this project enabled patients to re-learn basic movements through gesture-based interactions using a virtual magic wand.--Served as Technical Lead, overseeing the VR development and integration of gesture-based controls.--Collaborated with interdisciplinary teams to ensure the game met therapeutic goals for patient rehabilitation.--Applied user-centered design and Agile methodologies to adapt game mechanics for accessibility and effectiveness in physical therapy.--Conducted technical research on VR interactions and coordinated with medical professionals to align gameplay with therapeutic needs. Show less -
Game DeveloperUcsc Silicon Valley Extension Sep 2019 - Mar 2021Santa Clara, California, United States -
Game Designer InternRealbull Game Jul 2019 - Sep 2019Shanghai, ChinaContributed to the development of a mobile auto chess game by designing flowcharts and diagrams to define and streamline logical operations.--Created detailed flowcharts and diagrams to illustrate game systems, improving communication and alignment within the team.--Participated in event planning, designing in-game events to boost engagement and retention.--Assisted in enemy AI design, focusing on balancing difficulty to enrich player experience.
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Game Designer/Level DesignerTeam Psyko Dec 2018 - Sep 2019University Of California Santa CruzDeveloped Datura's Curse, a puzzle platformer game created as a milestone project for my Bachelor's degree. The game follows Willow, a shadow spirit trapped in a cursed book, who must navigate through challenges using his shadow abilities to find a way out.--Designed and implemented levels that balanced difficulty and storytelling, enhancing player engagement and immersion.--Developed game mechanics leveraging C# scripting to create unique shadow-based… Show more Developed Datura's Curse, a puzzle platformer game created as a milestone project for my Bachelor's degree. The game follows Willow, a shadow spirit trapped in a cursed book, who must navigate through challenges using his shadow abilities to find a way out.--Designed and implemented levels that balanced difficulty and storytelling, enhancing player engagement and immersion.--Developed game mechanics leveraging C# scripting to create unique shadow-based puzzles.--Collaborated closely with a cross-functional team to ensure cohesive gameplay and aesthetic vision.--Applied design thinking and wireframing techniques to prototype and iterate on level designs.--Used Unity3D to bring design concepts to life, integrating art assets and gameplay elements smoothly. Show less
Junhao Su Education Details
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Games & Playable Media -
Computer Science: Game Design
Frequently Asked Questions about Junhao Su
What company does Junhao Su work for?
Junhao Su works for Blockfish
What is Junhao Su's role at the current company?
Junhao Su's current role is Lead Product Manager & Game Designer @ BlockFish.
What schools did Junhao Su attend?
Junhao Su attended Ucsc Silicon Valley Extension, University Of California, Santa Cruz.
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