Software Engineer Ii
Current- Umbra 3D (C++) ------CPU-based occlusion culling solution: https://umbra3d.com/------ Open 3D Engine Development (C++) ------
- Worked on an open-source game engine that enables developers and content creators to build games and simulations
- Published 70+ pull requests to O3DE repositories, reviewed 140+ pull requests from peers, and created 40+ GitHub issues
- Improved and optimized Prefab system for building game objects in large scenes and refactored undo/redo editor workflows
- Developed Prefab Override features and added visualization in Entity Outliner and Inspector to enable users editing overrides
- Contributed to a new Prefab Developer Documentation for the Discord community to learn about how to develop the system