Software Engineer Ii
Current------ Umbra 3D (C++) ------CPU-based occlusion culling solution: https://umbra3d.com/------ Open 3D Engine Development (C++) ------• Worked on an open-source game engine that enables developers and content creators to build games and simulations• Published 70+ pull requests to O3DE repositories, reviewed 140+ pull requests from peers, and created 40+ GitHub issues• Improved and optimized Prefab system for building game objects in large scenes and refactored undo/redo editor workflows• Developed Prefab Override features and added visualization in Entity Outliner and Inspector to enable users editing overrides• Contributed to a new Prefab Developer Documentation for the Discord community to learn about how to develop the system• Worked on adding support for component property overrides and integrated it with the new Entity Inspector (document property editor)PR History: https://github.com/o3de/o3de/commits?author=forkercatDocumentation: https://github.com/o3de/o3de/wiki/Prefab-Developer-Documentation------ Amazon GameLift Development (Unreal C++, Unity C#) ------• Worked on the Unity and Unreal plugins for Amazon GameLift (an AWS game service that manages session-based multiplayer games).• Delivered a lightweight C# server SDK plugin that offers easy integration with Unity projects and supports both .NET Framework and .NET Standard profiles• Delivered an open-source Unreal standalone plugin that provides testing workflows with GameLift Anywhere fleets and managed EC2 fleets in UE5 with Blueprint supportGitHub Repo: https://github.com/aws/amazon-gamelift-plugin-unrealAmazon GameLift: https://aws.amazon.com/gamelift/getting-started