👋🏻 I'm Jurand, a dedicated photogrammetry artist with 2+ years of experience in the game sector. I specialise in photogrammetry services, focusing on heavy model clean-up and reconstruction since 2018.My expertise lies in recreating small and medium objects, capturing seamless materials, and currently exploring foliage capture and creation. I'm passionate about solving problems with a unique perspective shaped by my background and experiences.I started my journey in 3D while working as an office cleaner, driven by passion and a desire for self-improvement I start to working with clients on freelance basis. Today, I leverage my skills to create detailed and realistic models, contributing to the advancement of game development and knowledge share with anybody willing to learn and share experiences.I'm eager to collaborate with fellow artists, exchange ideas, and tackle challenges together. You can often find me experimenting with new techniques, learning continuously, and pushing the boundaries of what's possible in 3D art.Catch me online by searching "JurandM".-------------Open for relocalization in order to find a job that match my experience and allow me to grow further alongside of other artist in on-site environment (If i move to other city/country hybrid is not appealing anyway).------------Software of choice :• Image processing: Lightroom , Helicon Suite , RawTherapee• Photogrammetry: Reality Capture , Agisoft Metashape , 3DF Zephyr• Mesh Processing: Zbrush , MeshLab , MeshMixer , Blender• Retopology: Topogun 3• UV Mapping: RizomUV• Texture Bake: Reality Capture , Agisoft Metashape , Substance Painter , ArtEngine , Marmoset Toolbag , Knald , xNormal• Texture Processing (creating, PBR, seamfree): ArtEngine , Substance Painter , Affinity Photo , Topaz Suite , Quixel Mixer , Substance SamplerHardware of choice:xRite Passport , Sony Alpha 7 V , Nikon D610 , Nodal Ninja Monopod (3m), Ar400 ringflash with polarisation , Xiaomi Mi a8 drone + a lot of smaller parts